BsMath.h 15 KB

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  1. #pragma once
  2. #include "BsPrerequisitesUtil.h"
  3. #include "BsDegree.h"
  4. #include "BsRadian.h"
  5. namespace BansheeEngine
  6. {
  7. /**
  8. * @brief Utility class providing common scalar math operations.
  9. */
  10. class BS_UTILITY_EXPORT Math
  11. {
  12. public:
  13. static Radian acos(float val);
  14. static Radian asin(float val);
  15. static Radian atan(float val) { return Radian(std::atan(val)); }
  16. static Radian atan2(float y, float x) { return Radian(std::atan2(y,x)); }
  17. static float cos(const Radian& val) { return (float)std::cos(val.valueRadians()); }
  18. static float cos(float val) { return (float)std::cos(val); }
  19. static float sin(const Radian& val) { return (float)std::sin(val.valueRadians()); }
  20. static float sin(float val) { return (float)std::sin(val); }
  21. static float tan(const Radian& val) { return (float)std::tan(val.valueRadians()); }
  22. static float tan(float val) { return (float)std::tan(val); }
  23. static float sqrt(float val) { return (float)std::sqrt(val); }
  24. static Radian sqrt(const Radian& val) { return Radian(std::sqrt(val.valueRadians())); }
  25. static Degree sqrt(const Degree& val) { return Degree(std::sqrt(val.valueDegrees())); }
  26. static float invSqrt(float val);
  27. static float sqr(float val) { return val*val; }
  28. static float pow(float base, float exponent) { return (float)std::pow(base, exponent); }
  29. static float exp(float val) { return (float)std::exp(val); }
  30. static float log(float val) { return (float)std::log(val); }
  31. static float log2(float val) { return (float)(std::log(val)/LOG2); }
  32. static float logN(float base, float val) { return (float)(std::log(val)/std::log(base)); }
  33. static float sign(float val);
  34. static Radian sign(const Radian& val) { return Radian(sign(val.valueRadians())); }
  35. static Degree sign(const Degree& val) { return Degree(sign(val.valueDegrees())); }
  36. static float abs(float val) { return float(std::fabs(val)); }
  37. static Degree abs(const Degree& val) { return Degree(std::fabs(val.valueDegrees())); }
  38. static Radian abs(const Radian& val) { return Radian(std::fabs(val.valueRadians())); }
  39. static float ceil(float val) { return (float)std::ceil(val); }
  40. static int ceilToInt(float val) { return (int)std::ceil(val); }
  41. static float round(float val) { return (float)std::floor(val + 0.5f); }
  42. static int roundToInt(float val) { return (int)std::floor(val + 0.5f); }
  43. static float floor(float val) { return (float)std::floor(val); }
  44. static int floorToInt(float val) { return (int)std::floor(val); }
  45. /**
  46. * @brief Clamp a value within an inclusive range.
  47. */
  48. template <typename T>
  49. static T clamp(T val, T minval, T maxval)
  50. {
  51. assert (minval <= maxval && "Invalid clamp range");
  52. return std::max(std::min(val, maxval), minval);
  53. }
  54. /**
  55. * @brief Clamp a value within an inclusive range [0..1].
  56. */
  57. template <typename T>
  58. static T clamp01(T val)
  59. {
  60. return std::max(std::min(val, (T)1), (T)0);
  61. }
  62. /**
  63. * @brief Checks is the specified value a power of two. Only works on integer values.
  64. */
  65. template <typename T>
  66. static bool isPow2(T val)
  67. {
  68. return (val & (val - 1)) == 0;
  69. }
  70. static bool isNaN(float f)
  71. {
  72. return f != f;
  73. }
  74. /**
  75. * @brief Compare 2 floats, using tolerance for inaccuracies.
  76. */
  77. static bool approxEquals(float a, float b, float tolerance = std::numeric_limits<float>::epsilon());
  78. /**
  79. * @brief Compare 2 doubles, using tolerance for inaccuracies.
  80. */
  81. static bool approxEquals(double a, double b, double tolerance = std::numeric_limits<double>::epsilon());
  82. /**
  83. * @brief Calculates the tangent space vector for a given set of positions / texture coords.
  84. */
  85. static Vector3 calculateTriTangent(const Vector3& position1, const Vector3& position2,
  86. const Vector3& position3, float u1, float v1, float u2, float v2, float u3, float v3);
  87. /************************************************************************/
  88. /* TRIG APPROXIMATIONS */
  89. /************************************************************************/
  90. /**
  91. * @brief Sine function approximation.
  92. *
  93. * @param val Angle in range [0, pi/2].
  94. *
  95. * @note Evaluates trigonometric functions using polynomial approximations.
  96. */
  97. static float fastSin0(const Radian& val) { return (float)fastASin0(val.valueRadians()); }
  98. /**
  99. * @brief Sine function approximation.
  100. *
  101. * @param val Angle in range [0, pi/2].
  102. *
  103. * @note Evaluates trigonometric functions using polynomial approximations.
  104. */
  105. static float fastSin0(float val);
  106. /**
  107. * @brief Sine function approximation.
  108. *
  109. * @param val Angle in range [0, pi/2].
  110. *
  111. * @note Evaluates trigonometric functions using polynomial approximations.
  112. * Slightly better (and slower) than "fastSin0".
  113. */
  114. static float fastSin1(const Radian& val) { return (float)fastASin1(val.valueRadians()); }
  115. /**
  116. * @brief Sine function approximation.
  117. *
  118. * @param val Angle in range [0, pi/2].
  119. *
  120. * @note Evaluates trigonometric functions using polynomial approximations.
  121. * Slightly better (and slower) than "fastSin0".
  122. */
  123. static float fastSin1(float val);
  124. /**
  125. * @brief Cosine function approximation.
  126. *
  127. * @param val Angle in range [0, pi/2].
  128. *
  129. * @note Evaluates trigonometric functions using polynomial approximations.
  130. */
  131. static float fastCos0(const Radian& val) { return (float)fastACos0(val.valueRadians()); }
  132. /**
  133. * @brief Cosine function approximation.
  134. *
  135. * @param val Angle in range [0, pi/2].
  136. *
  137. * @note Evaluates trigonometric functions using polynomial approximations.
  138. */
  139. static float fastCos0(float val);
  140. /**
  141. * @brief Cosine function approximation.
  142. *
  143. * @param val Angle in range [0, pi/2].
  144. *
  145. * @note Evaluates trigonometric functions using polynomial approximations.
  146. * Slightly better (and slower) than "fastCos0".
  147. */
  148. static float fastCos1(const Radian& val) { return (float)fastACos1(val.valueRadians()); }
  149. /**
  150. * @brief Cosine function approximation.
  151. *
  152. * @param val Angle in range [0, pi/2].
  153. *
  154. * @note Evaluates trigonometric functions using polynomial approximations.
  155. * Slightly better (and slower) than "fastCos0".
  156. */
  157. static float fastCos1(float val);
  158. /**
  159. * @brief Tangent function approximation.
  160. *
  161. * @param val Angle in range [0, pi/4].
  162. *
  163. * @note Evaluates trigonometric functions using polynomial approximations.
  164. */
  165. static float fastTan0(const Radian& val) { return (float)fastATan0(val.valueRadians()); }
  166. /**
  167. * @brief Tangent function approximation.
  168. *
  169. * @param val Angle in range [0, pi/4].
  170. *
  171. * @note Evaluates trigonometric functions using polynomial approximations.
  172. */
  173. static float fastTan0(float val);
  174. /**
  175. * @brief Tangent function approximation.
  176. *
  177. * @param val Angle in range [0, pi/4].
  178. *
  179. * @note Evaluates trigonometric functions using polynomial approximations.
  180. * Slightly better (and slower) than "fastTan0".
  181. */
  182. static float fastTan1(const Radian& val) { return (float)fastATan1(val.valueRadians()); }
  183. /**
  184. * @brief Tangent function approximation.
  185. *
  186. * @param val Angle in range [0, pi/4].
  187. *
  188. * @note Evaluates trigonometric functions using polynomial approximations.
  189. * Slightly better (and slower) than "fastTan0".
  190. */
  191. static float fastTan1(float val);
  192. /**
  193. * @brief Inverse sine function approximation.
  194. *
  195. * @param val Angle in range [0, 1].
  196. *
  197. * @note Evaluates trigonometric functions using polynomial approximations.
  198. */
  199. static float fastASin0(const Radian& val) { return (float)fastASin0(val.valueRadians()); }
  200. /**
  201. * @brief Inverse sine function approximation.
  202. *
  203. * @param val Angle in range [0, 1].
  204. *
  205. * @note Evaluates trigonometric functions using polynomial approximations.
  206. */
  207. static float fastASin0(float val);
  208. /**
  209. * @brief Inverse sine function approximation.
  210. *
  211. * @param val Angle in range [0, 1].
  212. *
  213. * @note Evaluates trigonometric functions using polynomial approximations.
  214. * Slightly better (and slower) than "fastASin0".
  215. */
  216. static float fastASin1(const Radian& val) { return (float)fastASin1(val.valueRadians()); }
  217. /**
  218. * @brief Inverse sine function approximation.
  219. *
  220. * @param val Angle in range [0, 1].
  221. *
  222. * @note Evaluates trigonometric functions using polynomial approximations.
  223. * Slightly better (and slower) than "fastASin0".
  224. */
  225. static float fastASin1(float val);
  226. /**
  227. * @brief Inverse cosine function approximation.
  228. *
  229. * @param val Angle in range [0, 1].
  230. *
  231. * @note Evaluates trigonometric functions using polynomial approximations.
  232. */
  233. static float fastACos0(const Radian& val) { return (float)fastACos0(val.valueRadians()); }
  234. /**
  235. * @brief Inverse cosine function approximation.
  236. *
  237. * @param val Angle in range [0, 1].
  238. *
  239. * @note Evaluates trigonometric functions using polynomial approximations.
  240. */
  241. static float fastACos0(float val);
  242. /**
  243. * @brief Inverse cosine function approximation.
  244. *
  245. * @param val Angle in range [0, 1].
  246. *
  247. * @note Evaluates trigonometric functions using polynomial approximations.
  248. * Slightly better (and slower) than "fastACos0".
  249. */
  250. static float fastACos1(const Radian& val) { return (float)fastACos1(val.valueRadians()); }
  251. /**
  252. * @brief Inverse cosine function approximation.
  253. *
  254. * @param val Angle in range [0, 1].
  255. *
  256. * @note Evaluates trigonometric functions using polynomial approximations.
  257. * Slightly better (and slower) than "fastACos0".
  258. */
  259. static float fastACos1(float val);
  260. /**
  261. * @brief Inverse tangent function approximation.
  262. *
  263. * @param val Angle in range [-1, 1].
  264. *
  265. * @note Evaluates trigonometric functions using polynomial approximations.
  266. */
  267. static float fastATan0(const Radian& val) { return (float)fastATan0(val.valueRadians()); }
  268. /**
  269. * @brief Inverse tangent function approximation.
  270. *
  271. * @param val Angle in range [-1, 1].
  272. *
  273. * @note Evaluates trigonometric functions using polynomial approximations.
  274. */
  275. static float fastATan0(float val);
  276. /**
  277. * @brief Inverse tangent function approximation.
  278. *
  279. * @param val Angle in range [-1, 1].
  280. *
  281. * @note Evaluates trigonometric functions using polynomial approximations.
  282. * Slightly better (and slower) than "fastATan0".
  283. */
  284. static float fastATan1(const Radian& val) { return (float)fastATan1(val.valueRadians()); }
  285. /**
  286. * @brief Inverse tangent function approximation.
  287. *
  288. * @param val Angle in range [-1, 1].
  289. *
  290. * @note Evaluates trigonometric functions using polynomial approximations.
  291. * Slightly better (and slower) than "fastATan0".
  292. */
  293. static float fastATan1(float val);
  294. /**
  295. * @brief Interpolates between min and max. Returned value is in
  296. * [0, 1] range where min = 0, max = 1 and 0.5 is the average
  297. * of min and max.
  298. */
  299. template <typename T>
  300. static float lerp01(T val, T min, T max)
  301. {
  302. return clamp01((val - min) / std::max(max - min, 0.0001F));
  303. }
  304. /**
  305. * @brief Solves the linear equation with the parameters A, B.
  306. * Returns number of roots found and the roots themselves will
  307. * be output in the "roots" array.
  308. *
  309. * @param roots Must be at least size of 1.
  310. *
  311. * @note Only returns real roots.
  312. */
  313. template <typename T>
  314. static UINT32 solveLinear(T A, T B, T* roots)
  315. {
  316. if (!approxEquals(A, (T)0))
  317. {
  318. roots[0] = -B / A;
  319. return 1;
  320. }
  321. roots[0] = 0.0f;
  322. return 1;
  323. }
  324. /**
  325. * @brief Solves the quadratic equation with the parameters A, B, C.
  326. * Returns number of roots found and the roots themselves will
  327. * be output in the "roots" array.
  328. *
  329. * @param roots Must be at least size of 2.
  330. *
  331. * @note Only returns real roots.
  332. */
  333. template <typename T>
  334. static UINT32 solveQuadratic(T A, T B, T C, T* roots)
  335. {
  336. if (!approxEquals(A, (T)0))
  337. {
  338. T p = B / (2 * A);
  339. T q = C / A;
  340. T D = p * p - q;
  341. if (!approxEquals(D, (T)0))
  342. {
  343. if (D < (T)0)
  344. return 0;
  345. T sqrtD = sqrt(D);
  346. roots[0] = sqrtD - p;
  347. roots[1] = -sqrtD - p;
  348. return 2;
  349. }
  350. else
  351. {
  352. roots[0] = -p;
  353. roots[1] = -p;
  354. return 1;
  355. }
  356. }
  357. else
  358. {
  359. return solveLinear(B, C, roots);
  360. }
  361. }
  362. /**
  363. * @brief Solves the cubic equation with the parameters A, B, C, D.
  364. * Returns number of roots found and the roots themselves will
  365. * be output in the "roots" array.
  366. *
  367. * @param roots Must be at least size of 3.
  368. *
  369. * @note Only returns real roots.
  370. */
  371. template <typename T>
  372. static UINT32 solveCubic(T A, T B, T C, T D, T* roots)
  373. {
  374. static const T THIRD = (1 / (T)3);
  375. T invA = 1 / A;
  376. A = B * invA;
  377. B = C * invA;
  378. C = D * invA;
  379. T sqA = A * A;
  380. T p = THIRD * (-THIRD * sqA + B);
  381. T q = ((T)0.5) * ((2 / (T)27) * A * sqA - THIRD * A * B + C);
  382. T cbp = p * p * p;
  383. D = q * q + cbp;
  384. UINT32 numRoots = 0;
  385. if (!approxEquals(D, (T)0))
  386. {
  387. if (D < 0.0)
  388. {
  389. T phi = THIRD * ::acos(-q / sqrt(-cbp));
  390. T t = 2 * sqrt(-p);
  391. roots[0] = t * cos(phi);
  392. roots[1] = -t * cos(phi + PI * THIRD);
  393. roots[2] = -t * cos(phi - PI * THIRD);
  394. numRoots = 3;
  395. }
  396. else
  397. {
  398. T sqrtD = sqrt(D);
  399. T u = cbrt(sqrtD + fabs(q));
  400. if (q > (T)0)
  401. roots[0] = -u + p / u;
  402. else
  403. roots[0] = u - p / u;
  404. numRoots = 1;
  405. }
  406. }
  407. else
  408. {
  409. if (!approxEquals(q, (T)0))
  410. {
  411. T u = cbrt(-q);
  412. roots[0] = 2 * u;
  413. roots[1] = -u;
  414. numRoots = 2;
  415. }
  416. else
  417. {
  418. roots[0] = 0.0f;
  419. numRoots = 1;
  420. }
  421. }
  422. T sub = THIRD * A;
  423. for (UINT32 i = 0; i < numRoots; i++)
  424. roots[i] -= sub;
  425. return numRoots;
  426. }
  427. /**
  428. * @brief Solves the quartic equation with the parameters A, B, C, D, E.
  429. * Returns number of roots found and the roots themselves will
  430. * be output in the "roots" array.
  431. *
  432. * @param roots Must be at least size of 4.
  433. *
  434. * @note Only returns real roots.
  435. */
  436. template <typename T>
  437. static UINT32 solveQuartic(T A, T B, T C, T D, T E, T* roots)
  438. {
  439. T invA = 1 / A;
  440. A = B * invA;
  441. B = C * invA;
  442. C = D * invA;
  443. D = E * invA;
  444. T sqA = A*A;
  445. T p = -(3 / (T)8) * sqA + B;
  446. T q = (1 / (T)8) * sqA * A - (T)0.5 * A * B + C;
  447. T r = -(3 / (T)256) * sqA * sqA + (1 / (T)16) * sqA * B - (1 / (T)4) * A * C + D;
  448. UINT32 numRoots = 0;
  449. if (!approxEquals(r, (T)0))
  450. {
  451. T cubicA = 1;
  452. T cubicB = -(T)0.5 * p ;
  453. T cubicC = -r;
  454. T cubicD = (T)0.5 * r * p - (1 / (T)8) * q * q;
  455. solveCubic(cubicA, cubicB, cubicC, cubicD, roots);
  456. T z = roots[0];
  457. T u = z * z - r;
  458. T v = 2 * z - p;
  459. if (approxEquals(u, T(0)))
  460. u = 0;
  461. else if (u > 0)
  462. u = sqrt(u);
  463. else
  464. return 0;
  465. if (approxEquals(v, T(0)))
  466. v = 0;
  467. else if (v > 0)
  468. v = sqrt(v);
  469. else
  470. return 0;
  471. T quadraticA = 1;
  472. T quadraticB = q < 0 ? -v : v;
  473. T quadraticC = z - u;
  474. numRoots = solveQuadratic(quadraticA, quadraticB, quadraticC, roots);
  475. quadraticA = 1;
  476. quadraticB = q < 0 ? v : -v;
  477. quadraticC = z + u;
  478. numRoots += solveQuadratic(quadraticA, quadraticB, quadraticC, roots + numRoots);
  479. }
  480. else
  481. {
  482. numRoots = solveCubic(q, p, (T)0, (T)1, roots);
  483. roots[numRoots++] = 0;
  484. }
  485. T sub = (1/(T)4) * A;
  486. for (UINT32 i = 0; i < numRoots; i++)
  487. roots[i] -= sub;
  488. return numRoots;
  489. }
  490. static const float POS_INFINITY;
  491. static const float NEG_INFINITY;
  492. static const float PI;
  493. static const float TWO_PI;
  494. static const float HALF_PI;
  495. static const float DEG2RAD;
  496. static const float RAD2DEG;
  497. static const float LOG2;
  498. };
  499. }