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- using System;
- using System.Runtime.CompilerServices;
- using System.Runtime.InteropServices;
- namespace BansheeEngine
- {
- public class Mesh : Resource
- {
- public Mesh(int numVertices, int numIndices, MeshTopology topology = MeshTopology.TriangleList,
- MeshUsage usage = MeshUsage.Default, VertexType vertex = VertexType.Position,
- IndexType index = IndexType.Index32)
- {
- SubMesh[] subMeshes = {new SubMesh(0, numIndices, topology)};
- Internal_CreateInstance(this, numVertices, numIndices, subMeshes, usage, vertex, index);
- }
- public Mesh(int numVertices, int numIndices, SubMesh[] subMeshes, MeshUsage usage = MeshUsage.Default,
- VertexType vertex = VertexType.Position, IndexType index = IndexType.Index32)
- {
- Internal_CreateInstance(this, numVertices, numIndices, subMeshes, usage, vertex, index);
- }
- public Mesh(MeshData data, MeshTopology topology = MeshTopology.TriangleList, MeshUsage usage = MeshUsage.Default)
- {
- int numIndices = 0;
- IntPtr dataPtr = IntPtr.Zero;
- if (data != null)
- {
- numIndices = data.IndexCount;
- dataPtr = data.GetCachedPtr();
- }
- SubMesh[] subMeshes = { new SubMesh(0, numIndices, topology) };
- Internal_CreateInstanceMeshData(this, dataPtr, subMeshes, usage);
- }
- public Mesh(MeshData data, SubMesh[] subMeshes, MeshUsage usage = MeshUsage.Default)
- {
- IntPtr dataPtr = IntPtr.Zero;
- if (data != null)
- dataPtr = data.GetCachedPtr();
- Internal_CreateInstanceMeshData(this, dataPtr, subMeshes, usage);
- }
- public int SubMeshCount
- {
- get { return Internal_GetSubMeshCount(mCachedPtr); }
- }
- public SubMesh[] SubMeshes
- {
- get { return Internal_GetSubMeshes(mCachedPtr); }
- }
- public Bounds Bounds
- {
- get
- {
- AABox box;
- Sphere sphere;
- Internal_GetBounds(mCachedPtr, out box, out sphere);
- return new Bounds(box, sphere);
- }
- }
- public MeshData GetMeshData()
- {
- return Internal_GetMeshData(mCachedPtr);
- }
- public void SetMeshData(MeshData data)
- {
- IntPtr dataPtr = IntPtr.Zero;
- if (data != null)
- dataPtr = data.GetCachedPtr();
- Internal_SetMeshData(mCachedPtr, dataPtr);
- }
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_CreateInstance(Mesh instance, int numVertices,
- int numIndices, SubMesh[] subMeshes, MeshUsage usage, VertexType vertex, IndexType index);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_CreateInstanceMeshData(Mesh instance, IntPtr data, SubMesh[] subMeshes,
- MeshUsage usage);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern SubMesh[] Internal_GetSubMeshes(IntPtr thisPtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern int Internal_GetSubMeshCount(IntPtr thisPtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_GetBounds(IntPtr thisPtr, out AABox box, out Sphere sphere);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern MeshData Internal_GetMeshData(IntPtr thisPtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_SetMeshData(IntPtr thisPtr, IntPtr value);
- }
- [StructLayout(LayoutKind.Sequential)]
- public struct SubMesh
- {
- public SubMesh(int indexOffset, int indexCount, MeshTopology topology = MeshTopology.TriangleList)
- {
- IndexOffset = indexOffset;
- IndexCount = indexCount;
- Topology = topology;
- }
- public int IndexOffset;
- public int IndexCount;
- public MeshTopology Topology;
- }
- // Note: Values must match C++ enum MeshTopology
- public enum MeshTopology
- {
- PointList = 1,
- LineList = 2,
- LineStrip = 3,
- TriangleList = 4,
- TriangleStrip = 5,
- TriangleFan = 6
- }
- // Note: Do not modify IDs as they must match TextureUsage C++ enum
- public enum MeshUsage
- {
- Default = 0x1,
- Dynamic = 0x2,
- CPUCached = 0x1000
- }
- }
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