BsScriptCodeEditor.h 540 B

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  1. #pragma once
  2. #include "BsScriptEditorPrerequisites.h"
  3. #include "BsScriptObject.h"
  4. namespace BansheeEngine
  5. {
  6. class BS_SCR_BED_EXPORT ScriptCodeEditor : public ScriptObject<ScriptCodeEditor>
  7. {
  8. public:
  9. SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "CodeEditor")
  10. private:
  11. static void internal_SetActiveEditor(CodeEditorType type);
  12. static MonoArray* internal_GetAvailableEditors();
  13. static void internal_OpenFile(MonoString* path, UINT32 line);
  14. static void internal_SyncSolution();
  15. ScriptCodeEditor(MonoObject* instance);
  16. };
  17. }