BsScriptGUIFoldout.h 1013 B

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  1. #pragma once
  2. #include "BsScriptEditorPrerequisites.h"
  3. #include "BsScriptGUIElement.h"
  4. namespace BansheeEngine
  5. {
  6. class BS_SCR_BED_EXPORT ScriptGUIFoldout : public TScriptGUIElement<ScriptGUIFoldout>
  7. {
  8. public:
  9. SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "GUIFoldout")
  10. private:
  11. static void internal_createInstance(MonoObject* instance, MonoObject* content, MonoString* style, MonoArray* guiOptions);
  12. static void internal_setContent(ScriptGUIFoldout* nativeInstance, MonoObject* content);
  13. static void internal_setExpanded(ScriptGUIFoldout* nativeInstance, bool expanded);
  14. static void internal_getIsExpanded(ScriptGUIFoldout* nativeInstance, bool* isExpanded);
  15. static void internal_setTint(ScriptGUIFoldout* nativeInstance, Color color);
  16. static void onToggled(MonoObject* instance, bool expanded);
  17. ScriptGUIFoldout(MonoObject* instance, GUIFoldout* foldout);
  18. typedef void(__stdcall *OnToggledThunkDef) (MonoObject*, bool, MonoException**);
  19. static OnToggledThunkDef onToggledThunk;
  20. };
  21. }