BsScriptGUILayoutUtility.h 631 B

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptObject.h"
  4. #include "BsScriptGUIElement.h"
  5. #include "BsVector2I.h"
  6. #include "BsRect2I.h"
  7. namespace BansheeEngine
  8. {
  9. class BS_SCR_BE_EXPORT ScriptGUILayoutUtility : public ScriptObject<ScriptGUILayoutUtility>
  10. {
  11. public:
  12. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "GUILayoutUtility")
  13. ScriptGUILayoutUtility();
  14. private:
  15. static void internal_CalculateOptimalSize(ScriptGUIElementBaseTBase* guiElement, Vector2I* output);
  16. static void internal_CalculateBounds(ScriptGUIElementBaseTBase* guiElement, ScriptGUILayout* relativeTo, Rect2I* output);
  17. };
  18. }