BsScriptCameraHandler.cpp 16 KB

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  1. #include "BsScriptCameraHandler.h"
  2. #include "BsScriptMeta.h"
  3. #include "BsMonoField.h"
  4. #include "BsMonoClass.h"
  5. #include "BsMonoManager.h"
  6. #include "BsMonoUtil.h"
  7. #include "BsApplication.h"
  8. #include "BsCameraHandler.h"
  9. #include "BsScriptSceneObject.h"
  10. #include "BsSceneObject.h"
  11. #include "BsScriptRenderTarget.h"
  12. #include "BsSceneManager.h"
  13. namespace BansheeEngine
  14. {
  15. ScriptCameraHandler::ScriptCameraHandler(MonoObject* managedInstance, const HSceneObject& parentSO)
  16. :ScriptObject(managedInstance), mCameraHandler(nullptr), mLastUpdateHash(0)
  17. {
  18. ViewportPtr primaryViewport = gApplication().getPrimaryViewport();
  19. RenderTargetPtr target;
  20. if (primaryViewport != nullptr) // TODO - Normally this should never be null, but right now there is no primary viewport
  21. target = primaryViewport->getTarget();
  22. mCameraHandler = CameraHandler::create(target);
  23. gSceneManager()._registerCamera(mCameraHandler, parentSO);
  24. }
  25. ScriptCameraHandler::~ScriptCameraHandler()
  26. {
  27. }
  28. void ScriptCameraHandler::initRuntimeData()
  29. {
  30. metaData.scriptClass->addInternalCall("Internal_Create", &ScriptCameraHandler::internal_Create);
  31. metaData.scriptClass->addInternalCall("Internal_GetAspect", &ScriptCameraHandler::internal_GetAspect);
  32. metaData.scriptClass->addInternalCall("Internal_SetAspect", &ScriptCameraHandler::internal_SetAspect);
  33. metaData.scriptClass->addInternalCall("Internal_GetNearClip", &ScriptCameraHandler::internal_GetNearClip);
  34. metaData.scriptClass->addInternalCall("Internal_SetNearClip", &ScriptCameraHandler::internal_SetNearClip);
  35. metaData.scriptClass->addInternalCall("Internal_GetFarClip", &ScriptCameraHandler::internal_GetFarClip);
  36. metaData.scriptClass->addInternalCall("Internal_SetFarClip", &ScriptCameraHandler::internal_SetFarClip);
  37. metaData.scriptClass->addInternalCall("Internal_GetFieldOfView", &ScriptCameraHandler::internal_GetFieldOfView);
  38. metaData.scriptClass->addInternalCall("Internal_SetFieldOfView", &ScriptCameraHandler::internal_SetFieldOfView);
  39. metaData.scriptClass->addInternalCall("Internal_GetViewportRect", &ScriptCameraHandler::internal_GetViewportRect);
  40. metaData.scriptClass->addInternalCall("Internal_SetViewportRect", &ScriptCameraHandler::internal_SetViewportRect);
  41. metaData.scriptClass->addInternalCall("Internal_GetProjectionType", &ScriptCameraHandler::internal_GetProjectionType);
  42. metaData.scriptClass->addInternalCall("Internal_SetProjectionType", &ScriptCameraHandler::internal_SetProjectionType);
  43. metaData.scriptClass->addInternalCall("Internal_GetOrthographicHeight", &ScriptCameraHandler::internal_GetOrthographicHeight);
  44. metaData.scriptClass->addInternalCall("Internal_SetOrthographicHeight", &ScriptCameraHandler::internal_SetOrthographicHeight);
  45. metaData.scriptClass->addInternalCall("Internal_GetOrthographicWidth", &ScriptCameraHandler::internal_GetOrthographicWidth);
  46. metaData.scriptClass->addInternalCall("Internal_GetClearColor", &ScriptCameraHandler::internal_GetClearColor);
  47. metaData.scriptClass->addInternalCall("Internal_SetClearColor", &ScriptCameraHandler::internal_SetClearColor);
  48. metaData.scriptClass->addInternalCall("Internal_GetDepthClearValue", &ScriptCameraHandler::internal_GetDepthClearValue);
  49. metaData.scriptClass->addInternalCall("Internal_SetDepthClearValue", &ScriptCameraHandler::internal_SetDepthClearValue);
  50. metaData.scriptClass->addInternalCall("Internal_GetStencilClearValue", &ScriptCameraHandler::internal_GetStencilClearValue);
  51. metaData.scriptClass->addInternalCall("Internal_SetStencilClearValue", &ScriptCameraHandler::internal_SetStencilClearValue);
  52. metaData.scriptClass->addInternalCall("Internal_GetClearFlags", &ScriptCameraHandler::internal_GetClearFlags);
  53. metaData.scriptClass->addInternalCall("Internal_SetClearFlags", &ScriptCameraHandler::internal_SetClearFlags);
  54. metaData.scriptClass->addInternalCall("Internal_GetPriority", &ScriptCameraHandler::internal_GetPriority);
  55. metaData.scriptClass->addInternalCall("Internal_SetPriority", &ScriptCameraHandler::internal_SetPriority);
  56. metaData.scriptClass->addInternalCall("Internal_GetLayers", &ScriptCameraHandler::internal_GetLayers);
  57. metaData.scriptClass->addInternalCall("Internal_SetLayers", &ScriptCameraHandler::internal_SetLayers);
  58. metaData.scriptClass->addInternalCall("Internal_GetProjMatrix", &ScriptCameraHandler::internal_GetProjMatrix);
  59. metaData.scriptClass->addInternalCall("Internal_GetProjMatrixInv", &ScriptCameraHandler::internal_GetProjMatrixInv);
  60. metaData.scriptClass->addInternalCall("Internal_GetViewMatrix", &ScriptCameraHandler::internal_GetViewMatrix);
  61. metaData.scriptClass->addInternalCall("Internal_GetViewMatrixInv", &ScriptCameraHandler::internal_GetViewMatrixInv);
  62. metaData.scriptClass->addInternalCall("Internal_GetWidthPixels", &ScriptCameraHandler::internal_GetWidthPixels);
  63. metaData.scriptClass->addInternalCall("Internal_GetHeightPixels", &ScriptCameraHandler::internal_GetHeightPixels);
  64. metaData.scriptClass->addInternalCall("Internal_WorldToScreen", &ScriptCameraHandler::internal_WorldToScreen);
  65. metaData.scriptClass->addInternalCall("Internal_WorldToClip", &ScriptCameraHandler::internal_WorldToClip);
  66. metaData.scriptClass->addInternalCall("Internal_WorldToView", &ScriptCameraHandler::internal_WorldToView);
  67. metaData.scriptClass->addInternalCall("Internal_ScreenToWorld", &ScriptCameraHandler::internal_ScreenToWorld);
  68. metaData.scriptClass->addInternalCall("Internal_ScreenToView", &ScriptCameraHandler::internal_ScreenToView);
  69. metaData.scriptClass->addInternalCall("Internal_ScreenToClip", &ScriptCameraHandler::internal_ScreenToClip);
  70. metaData.scriptClass->addInternalCall("Internal_ViewToWorld", &ScriptCameraHandler::internal_ViewToWorld);
  71. metaData.scriptClass->addInternalCall("Internal_ViewToScreen", &ScriptCameraHandler::internal_ViewToScreen);
  72. metaData.scriptClass->addInternalCall("Internal_ViewToClip", &ScriptCameraHandler::internal_ViewToClip);
  73. metaData.scriptClass->addInternalCall("Internal_ClipToWorld", &ScriptCameraHandler::internal_ClipToWorld);
  74. metaData.scriptClass->addInternalCall("Internal_ClipToView", &ScriptCameraHandler::internal_ClipToView);
  75. metaData.scriptClass->addInternalCall("Internal_ClipToScreen", &ScriptCameraHandler::internal_ClipToScreen);
  76. metaData.scriptClass->addInternalCall("Internal_ScreenToWorldRay", &ScriptCameraHandler::internal_ScreenToWorldRay);
  77. metaData.scriptClass->addInternalCall("Internal_ProjectPoint", &ScriptCameraHandler::internal_ProjectPoint);
  78. metaData.scriptClass->addInternalCall("Internal_UnprojectPoint", &ScriptCameraHandler::internal_UnprojectPoint);
  79. metaData.scriptClass->addInternalCall("Internal_SetRenderTarget", &ScriptCameraHandler::internal_SetRenderTarget);
  80. metaData.scriptClass->addInternalCall("Internal_UpdateView", &ScriptCameraHandler::internal_UpdateView);
  81. metaData.scriptClass->addInternalCall("Internal_OnDestroy", &ScriptCameraHandler::internal_OnDestroy);
  82. }
  83. void ScriptCameraHandler::updateView(const HSceneObject& parent)
  84. {
  85. UINT32 curHash = parent->getTransformHash();
  86. if (curHash != mLastUpdateHash)
  87. {
  88. mCameraHandler->setPosition(parent->getWorldPosition());
  89. mCameraHandler->setRotation(parent->getWorldRotation());
  90. mLastUpdateHash = curHash;
  91. }
  92. }
  93. void ScriptCameraHandler::internal_Create(MonoObject* managedInstance, ScriptSceneObject* parentSO)
  94. {
  95. HSceneObject so;
  96. if (parentSO != nullptr)
  97. so = parentSO->getNativeHandle();
  98. ScriptCameraHandler* nativeInstance = new (bs_alloc<ScriptCameraHandler>()) ScriptCameraHandler(managedInstance, so);
  99. }
  100. float ScriptCameraHandler::internal_GetAspect(ScriptCameraHandler* instance)
  101. {
  102. return instance->mCameraHandler->getAspectRatio();
  103. }
  104. void ScriptCameraHandler::internal_SetAspect(ScriptCameraHandler* instance, float value)
  105. {
  106. instance->mCameraHandler->setAspectRatio(value);
  107. }
  108. float ScriptCameraHandler::internal_GetNearClip(ScriptCameraHandler* instance)
  109. {
  110. return instance->mCameraHandler->getNearClipDistance();
  111. }
  112. void ScriptCameraHandler::internal_SetNearClip(ScriptCameraHandler* instance, float value)
  113. {
  114. instance->mCameraHandler->setNearClipDistance(value);
  115. }
  116. float ScriptCameraHandler::internal_GetFarClip(ScriptCameraHandler* instance)
  117. {
  118. return instance->mCameraHandler->getFarClipDistance();
  119. }
  120. void ScriptCameraHandler::internal_SetFarClip(ScriptCameraHandler* instance, float value)
  121. {
  122. instance->mCameraHandler->setFarClipDistance(value);
  123. }
  124. Degree ScriptCameraHandler::internal_GetFieldOfView(ScriptCameraHandler* instance)
  125. {
  126. return instance->mCameraHandler->getHorzFOV();
  127. }
  128. void ScriptCameraHandler::internal_SetFieldOfView(ScriptCameraHandler* instance, Degree value)
  129. {
  130. instance->mCameraHandler->setHorzFOV(value);
  131. }
  132. Rect2 ScriptCameraHandler::internal_GetViewportRect(ScriptCameraHandler* instance)
  133. {
  134. return instance->mCameraHandler->getViewport()->getNormArea();
  135. }
  136. void ScriptCameraHandler::internal_SetViewportRect(ScriptCameraHandler* instance, Rect2 value)
  137. {
  138. instance->mCameraHandler->getViewport()->setArea(value.x, value.y, value.width, value.height);
  139. }
  140. UINT32 ScriptCameraHandler::internal_GetProjectionType(ScriptCameraHandler* instance)
  141. {
  142. return instance->mCameraHandler->getProjectionType();
  143. }
  144. void ScriptCameraHandler::internal_SetProjectionType(ScriptCameraHandler* instance, UINT32 value)
  145. {
  146. instance->mCameraHandler->setProjectionType((ProjectionType)value);
  147. }
  148. float ScriptCameraHandler::internal_GetOrthographicHeight(ScriptCameraHandler* instance)
  149. {
  150. return instance->mCameraHandler->getOrthoWindowHeight();
  151. }
  152. void ScriptCameraHandler::internal_SetOrthographicHeight(ScriptCameraHandler* instance, float value)
  153. {
  154. instance->mCameraHandler->setOrthoWindowHeight(value);
  155. }
  156. float ScriptCameraHandler::internal_GetOrthographicWidth(ScriptCameraHandler* instance)
  157. {
  158. return instance->mCameraHandler->getOrthoWindowWidth();
  159. }
  160. Color ScriptCameraHandler::internal_GetClearColor(ScriptCameraHandler* instance)
  161. {
  162. return instance->mCameraHandler->getViewport()->getClearColor();
  163. }
  164. void ScriptCameraHandler::internal_SetClearColor(ScriptCameraHandler* instance, Color value)
  165. {
  166. ViewportPtr vp = instance->mCameraHandler->getViewport();
  167. vp->setClearValues(value, vp->getClearDepthValue(), vp->getClearStencilValue());
  168. }
  169. float ScriptCameraHandler::internal_GetDepthClearValue(ScriptCameraHandler* instance)
  170. {
  171. return instance->mCameraHandler->getViewport()->getClearDepthValue();
  172. }
  173. void ScriptCameraHandler::internal_SetDepthClearValue(ScriptCameraHandler* instance, float value)
  174. {
  175. ViewportPtr vp = instance->mCameraHandler->getViewport();
  176. vp->setClearValues(vp->getClearColor(), value, vp->getClearStencilValue());
  177. }
  178. UINT16 ScriptCameraHandler::internal_GetStencilClearValue(ScriptCameraHandler* instance)
  179. {
  180. return instance->mCameraHandler->getViewport()->getClearStencilValue();
  181. }
  182. void ScriptCameraHandler::internal_SetStencilClearValue(ScriptCameraHandler* instance, UINT16 value)
  183. {
  184. ViewportPtr vp = instance->mCameraHandler->getViewport();
  185. vp->setClearValues(vp->getClearColor(), vp->getClearDepthValue(), value);
  186. }
  187. UINT32 ScriptCameraHandler::internal_GetClearFlags(ScriptCameraHandler* instance)
  188. {
  189. ViewportPtr vp = instance->mCameraHandler->getViewport();
  190. UINT32 clearFlags = 0;
  191. clearFlags |= vp->getRequiresColorClear() ? 0x01 : 0;
  192. clearFlags |= vp->getRequiresDepthClear() ? 0x02 : 0;
  193. clearFlags |= vp->getRequiresStencilClear() ? 0x04 : 0;
  194. return clearFlags;
  195. }
  196. void ScriptCameraHandler::internal_SetClearFlags(ScriptCameraHandler* instance, UINT32 value)
  197. {
  198. ViewportPtr vp = instance->mCameraHandler->getViewport();
  199. vp->setRequiresClear((value & 0x01) != 0,
  200. (value & 0x02) != 0, (value & 0x04) != 0);
  201. }
  202. int ScriptCameraHandler::internal_GetPriority(ScriptCameraHandler* instance)
  203. {
  204. return instance->mCameraHandler->getPriority();
  205. }
  206. void ScriptCameraHandler::internal_SetPriority(ScriptCameraHandler* instance, int value)
  207. {
  208. instance->mCameraHandler->setPriority(value);
  209. }
  210. UINT64 ScriptCameraHandler::internal_GetLayers(ScriptCameraHandler* instance)
  211. {
  212. return instance->mCameraHandler->getLayers();
  213. }
  214. void ScriptCameraHandler::internal_SetLayers(ScriptCameraHandler* instance, UINT64 value)
  215. {
  216. instance->mCameraHandler->setLayers(value);
  217. }
  218. Matrix4 ScriptCameraHandler::internal_GetProjMatrix(ScriptCameraHandler* instance)
  219. {
  220. return instance->mCameraHandler->getProjectionMatrixRS();
  221. }
  222. Matrix4 ScriptCameraHandler::internal_GetProjMatrixInv(ScriptCameraHandler* instance)
  223. {
  224. return instance->mCameraHandler->getProjectionMatrixRSInv();
  225. }
  226. Matrix4 ScriptCameraHandler::internal_GetViewMatrix(ScriptCameraHandler* instance)
  227. {
  228. return instance->mCameraHandler->getViewMatrix();
  229. }
  230. Matrix4 ScriptCameraHandler::internal_GetViewMatrixInv(ScriptCameraHandler* instance)
  231. {
  232. return instance->mCameraHandler->getViewMatrixInv();
  233. }
  234. int ScriptCameraHandler::internal_GetWidthPixels(ScriptCameraHandler* instance)
  235. {
  236. ViewportPtr vp = instance->mCameraHandler->getViewport();
  237. return vp->getWidth();
  238. }
  239. int ScriptCameraHandler::internal_GetHeightPixels(ScriptCameraHandler* instance)
  240. {
  241. ViewportPtr vp = instance->mCameraHandler->getViewport();
  242. return vp->getHeight();
  243. }
  244. Vector2I ScriptCameraHandler::internal_WorldToScreen(ScriptCameraHandler* instance, Vector3 value)
  245. {
  246. return instance->mCameraHandler->worldToScreenPoint(value);
  247. }
  248. Vector2 ScriptCameraHandler::internal_WorldToClip(ScriptCameraHandler* instance, Vector3 value)
  249. {
  250. return instance->mCameraHandler->worldToClipPoint(value);
  251. }
  252. Vector3 ScriptCameraHandler::internal_WorldToView(ScriptCameraHandler* instance, Vector3 value)
  253. {
  254. return instance->mCameraHandler->worldToViewPoint(value);
  255. }
  256. Vector3 ScriptCameraHandler::internal_ScreenToWorld(ScriptCameraHandler* instance, Vector2I value)
  257. {
  258. return instance->mCameraHandler->screenToWorldPoint(value);
  259. }
  260. Vector3 ScriptCameraHandler::internal_ScreenToView(ScriptCameraHandler* instance, Vector2I value)
  261. {
  262. return instance->mCameraHandler->screenToViewPoint(value);
  263. }
  264. Vector2 ScriptCameraHandler::internal_ScreenToClip(ScriptCameraHandler* instance, Vector2I value)
  265. {
  266. return instance->mCameraHandler->screenToClipPoint(value);
  267. }
  268. Vector3 ScriptCameraHandler::internal_ViewToWorld(ScriptCameraHandler* instance, Vector3 value)
  269. {
  270. return instance->mCameraHandler->viewToWorldPoint(value);
  271. }
  272. Vector2I ScriptCameraHandler::internal_ViewToScreen(ScriptCameraHandler* instance, Vector3 value)
  273. {
  274. return instance->mCameraHandler->viewToScreenPoint(value);
  275. }
  276. Vector2 ScriptCameraHandler::internal_ViewToClip(ScriptCameraHandler* instance, Vector3 value)
  277. {
  278. return instance->mCameraHandler->viewToClipPoint(value);
  279. }
  280. Vector3 ScriptCameraHandler::internal_ClipToWorld(ScriptCameraHandler* instance, Vector2 value)
  281. {
  282. return instance->mCameraHandler->clipToWorldPoint(value);
  283. }
  284. Vector3 ScriptCameraHandler::internal_ClipToView(ScriptCameraHandler* instance, Vector2 value)
  285. {
  286. return instance->mCameraHandler->clipToViewPoint(value);
  287. }
  288. Vector2I ScriptCameraHandler::internal_ClipToScreen(ScriptCameraHandler* instance, Vector2 value)
  289. {
  290. return instance->mCameraHandler->clipToScreenPoint(value);
  291. }
  292. Ray ScriptCameraHandler::internal_ScreenToWorldRay(ScriptCameraHandler* instance, Vector2I value)
  293. {
  294. return instance->mCameraHandler->screenPointToRay(value);
  295. }
  296. Vector3 ScriptCameraHandler::internal_ProjectPoint(ScriptCameraHandler* instance, Vector3 value)
  297. {
  298. return instance->mCameraHandler->projectPoint(value);
  299. }
  300. Vector3 ScriptCameraHandler::internal_UnprojectPoint(ScriptCameraHandler* instance, Vector3 value)
  301. {
  302. return instance->mCameraHandler->unprojectPoint(value);
  303. }
  304. void ScriptCameraHandler::internal_SetRenderTarget(ScriptCameraHandler* instance, ScriptRenderTarget* target)
  305. {
  306. if (target == nullptr)
  307. {
  308. ViewportPtr primaryViewport = gApplication().getPrimaryViewport();
  309. instance->mCameraHandler->getViewport()->setTarget(primaryViewport->getTarget());
  310. }
  311. else
  312. {
  313. instance->mCameraHandler->getViewport()->setTarget(target->getNativeValue());
  314. }
  315. }
  316. void ScriptCameraHandler::internal_UpdateView(ScriptCameraHandler* instance, ScriptSceneObject* parent)
  317. {
  318. HSceneObject parentSO = parent->getNativeSceneObject();
  319. instance->updateView(parentSO);
  320. }
  321. void ScriptCameraHandler::internal_OnDestroy(ScriptCameraHandler* instance)
  322. {
  323. gSceneManager()._unregisterCamera(instance->getInternal());
  324. }
  325. }