BsScriptMaterial.cpp 9.6 KB

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  1. #include "BsScriptMaterial.h"
  2. #include "BsScriptResourceManager.h"
  3. #include "BsScriptMeta.h"
  4. #include "BsMonoField.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoManager.h"
  7. #include "BsMonoUtil.h"
  8. #include "BsScriptShader.h"
  9. #include "BsScriptTexture2D.h"
  10. #include "BsScriptTexture3D.h"
  11. #include "BsScriptTextureCube.h"
  12. namespace BansheeEngine
  13. {
  14. ScriptMaterial::ScriptMaterial(MonoObject* instance, const HMaterial& material)
  15. :ScriptObject(instance), mMaterial(material)
  16. {
  17. }
  18. void ScriptMaterial::initRuntimeData()
  19. {
  20. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptMaterial::internal_CreateInstance);
  21. metaData.scriptClass->addInternalCall("Internal_GetShader", &ScriptMaterial::internal_GetShader);
  22. metaData.scriptClass->addInternalCall("Internal_SetShader", &ScriptMaterial::internal_SetShader);
  23. metaData.scriptClass->addInternalCall("Internal_SetFloat", &ScriptMaterial::internal_SetFloat);
  24. metaData.scriptClass->addInternalCall("Internal_SetVector2", &ScriptMaterial::internal_SetVector2);
  25. metaData.scriptClass->addInternalCall("Internal_SetVector3", &ScriptMaterial::internal_SetVector3);
  26. metaData.scriptClass->addInternalCall("Internal_SetVector4", &ScriptMaterial::internal_SetVector4);
  27. metaData.scriptClass->addInternalCall("Internal_SetMatrix3", &ScriptMaterial::internal_SetMatrix3);
  28. metaData.scriptClass->addInternalCall("Internal_SetMatrix4", &ScriptMaterial::internal_SetMatrix4);
  29. metaData.scriptClass->addInternalCall("Internal_SetColor", &ScriptMaterial::internal_SetColor);
  30. metaData.scriptClass->addInternalCall("Internal_SetTexture2D", &ScriptMaterial::internal_SetTexture2D);
  31. metaData.scriptClass->addInternalCall("Internal_SetTexture3D", &ScriptMaterial::internal_SetTexture3D);
  32. metaData.scriptClass->addInternalCall("Internal_SetTextureCube", &ScriptMaterial::internal_SetTextureCube);
  33. metaData.scriptClass->addInternalCall("Internal_GetFloat", &ScriptMaterial::internal_GetFloat);
  34. metaData.scriptClass->addInternalCall("Internal_GetVector2", &ScriptMaterial::internal_GetVector2);
  35. metaData.scriptClass->addInternalCall("Internal_GetVector3", &ScriptMaterial::internal_GetVector3);
  36. metaData.scriptClass->addInternalCall("Internal_GetVector4", &ScriptMaterial::internal_GetVector4);
  37. metaData.scriptClass->addInternalCall("Internal_GetMatrix3", &ScriptMaterial::internal_GetMatrix3);
  38. metaData.scriptClass->addInternalCall("Internal_GetMatrix4", &ScriptMaterial::internal_GetMatrix4);
  39. metaData.scriptClass->addInternalCall("Internal_GetColor", &ScriptMaterial::internal_GetColor);
  40. metaData.scriptClass->addInternalCall("Internal_GetTexture2D", &ScriptMaterial::internal_GetTexture2D);
  41. metaData.scriptClass->addInternalCall("Internal_GetTexture3D", &ScriptMaterial::internal_GetTexture3D);
  42. metaData.scriptClass->addInternalCall("Internal_GetTextureCube", &ScriptMaterial::internal_GetTextureCube);
  43. }
  44. void ScriptMaterial::internal_CreateInstance(MonoObject* instance, ScriptShader* shader)
  45. {
  46. HShader nativeShader;
  47. if (shader != nullptr)
  48. nativeShader = shader->getShaderHandle();
  49. HMaterial material = Material::create(nativeShader);
  50. ScriptResourceManager::instance().createScriptMaterial(instance, material);
  51. }
  52. MonoObject* ScriptMaterial::internal_GetShader(ScriptMaterial* nativeInstance)
  53. {
  54. HShader shader = nativeInstance->getMaterialHandle()->getShader();
  55. if (shader == nullptr)
  56. return nullptr;
  57. ScriptShader* scriptShader = ScriptResourceManager::instance().getScriptShader(shader);
  58. if (scriptShader == nullptr)
  59. scriptShader = ScriptResourceManager::instance().createScriptShader(shader);
  60. return scriptShader->getManagedInstance();
  61. }
  62. void ScriptMaterial::internal_SetShader(ScriptMaterial* nativeInstance, ScriptShader* shader)
  63. {
  64. HShader nativeShader;
  65. if (shader != nullptr)
  66. nativeShader = shader->getShaderHandle();
  67. nativeInstance->getMaterialHandle()->setShader(nativeShader);
  68. }
  69. void ScriptMaterial::internal_SetFloat(ScriptMaterial* nativeInstance, MonoString* name, float value)
  70. {
  71. String paramName = MonoUtil::monoToString(name);
  72. nativeInstance->mMaterial->setFloat(paramName, value);
  73. }
  74. void ScriptMaterial::internal_SetVector2(ScriptMaterial* nativeInstance, MonoString* name, Vector2 value)
  75. {
  76. String paramName = MonoUtil::monoToString(name);
  77. nativeInstance->mMaterial->setVec2(paramName, value);
  78. }
  79. void ScriptMaterial::internal_SetVector3(ScriptMaterial* nativeInstance, MonoString* name, Vector3 value)
  80. {
  81. String paramName = MonoUtil::monoToString(name);
  82. nativeInstance->mMaterial->setVec3(paramName, value);
  83. }
  84. void ScriptMaterial::internal_SetVector4(ScriptMaterial* nativeInstance, MonoString* name, Vector4 value)
  85. {
  86. String paramName = MonoUtil::monoToString(name);
  87. nativeInstance->mMaterial->setVec4(paramName, value);
  88. }
  89. void ScriptMaterial::internal_SetMatrix3(ScriptMaterial* nativeInstance, MonoString* name, Matrix3 value)
  90. {
  91. String paramName = MonoUtil::monoToString(name);
  92. nativeInstance->mMaterial->setMat3(paramName, value);
  93. }
  94. void ScriptMaterial::internal_SetMatrix4(ScriptMaterial* nativeInstance, MonoString* name, Matrix4 value)
  95. {
  96. String paramName = MonoUtil::monoToString(name);
  97. nativeInstance->mMaterial->setMat4(paramName, value);
  98. }
  99. void ScriptMaterial::internal_SetColor(ScriptMaterial* nativeInstance, MonoString* name, Color value)
  100. {
  101. String paramName = MonoUtil::monoToString(name);
  102. nativeInstance->mMaterial->setColor(paramName, value);
  103. }
  104. void ScriptMaterial::internal_SetTexture2D(ScriptMaterial* nativeInstance, MonoString* name, ScriptTexture2D* value)
  105. {
  106. String paramName = MonoUtil::monoToString(name);
  107. HTexture texture;
  108. if (value != nullptr)
  109. texture = value->getTextureHandle();
  110. nativeInstance->mMaterial->setTexture(paramName, texture);
  111. }
  112. void ScriptMaterial::internal_SetTexture3D(ScriptMaterial* nativeInstance, MonoString* name, ScriptTexture3D* value)
  113. {
  114. String paramName = MonoUtil::monoToString(name);
  115. HTexture texture;
  116. if (value != nullptr)
  117. texture = value->getTextureHandle();
  118. nativeInstance->mMaterial->setTexture(paramName, texture);
  119. }
  120. void ScriptMaterial::internal_SetTextureCube(ScriptMaterial* nativeInstance, MonoString* name, ScriptTextureCube* value)
  121. {
  122. String paramName = MonoUtil::monoToString(name);
  123. HTexture texture;
  124. if (value != nullptr)
  125. texture = value->getTextureHandle();
  126. nativeInstance->mMaterial->setTexture(paramName, texture);
  127. }
  128. float ScriptMaterial::internal_GetFloat(ScriptMaterial* nativeInstance, MonoString* name)
  129. {
  130. String paramName = MonoUtil::monoToString(name);
  131. return nativeInstance->mMaterial->getFloat(paramName);
  132. }
  133. Vector2 ScriptMaterial::internal_GetVector2(ScriptMaterial* nativeInstance, MonoString* name)
  134. {
  135. String paramName = MonoUtil::monoToString(name);
  136. return nativeInstance->mMaterial->getVec2(paramName);
  137. }
  138. Vector3 ScriptMaterial::internal_GetVector3(ScriptMaterial* nativeInstance, MonoString* name)
  139. {
  140. String paramName = MonoUtil::monoToString(name);
  141. return nativeInstance->mMaterial->getVec3(paramName);
  142. }
  143. Vector4 ScriptMaterial::internal_GetVector4(ScriptMaterial* nativeInstance, MonoString* name)
  144. {
  145. String paramName = MonoUtil::monoToString(name);
  146. return nativeInstance->mMaterial->getVec4(paramName);
  147. }
  148. Matrix3 ScriptMaterial::internal_GetMatrix3(ScriptMaterial* nativeInstance, MonoString* name)
  149. {
  150. String paramName = MonoUtil::monoToString(name);
  151. return nativeInstance->mMaterial->getMat3(paramName);
  152. }
  153. Matrix4 ScriptMaterial::internal_GetMatrix4(ScriptMaterial* nativeInstance, MonoString* name)
  154. {
  155. String paramName = MonoUtil::monoToString(name);
  156. return nativeInstance->mMaterial->getMat4(paramName);
  157. }
  158. Color ScriptMaterial::internal_GetColor(ScriptMaterial* nativeInstance, MonoString* name)
  159. {
  160. String paramName = MonoUtil::monoToString(name);
  161. return nativeInstance->mMaterial->getColor(paramName);
  162. }
  163. MonoObject* ScriptMaterial::internal_GetTexture2D(ScriptMaterial* nativeInstance, MonoString* name)
  164. {
  165. String paramName = MonoUtil::monoToString(name);
  166. HTexture texture = nativeInstance->mMaterial->getTexture(paramName);
  167. if (texture == nullptr)
  168. return nullptr;
  169. ScriptTexture2D* scriptTexture = ScriptResourceManager::instance().getScriptTexture2D(texture);
  170. if (scriptTexture == nullptr)
  171. scriptTexture = ScriptResourceManager::instance().createScriptTexture2D(texture);
  172. return scriptTexture->getManagedInstance();
  173. }
  174. MonoObject* ScriptMaterial::internal_GetTexture3D(ScriptMaterial* nativeInstance, MonoString* name)
  175. {
  176. String paramName = MonoUtil::monoToString(name);
  177. HTexture texture = nativeInstance->mMaterial->getTexture(paramName);
  178. if (texture == nullptr)
  179. return nullptr;
  180. ScriptTexture3D* scriptTexture = ScriptResourceManager::instance().getScriptTexture3D(texture);
  181. if (scriptTexture == nullptr)
  182. scriptTexture = ScriptResourceManager::instance().createScriptTexture3D(texture);
  183. return scriptTexture->getManagedInstance();
  184. }
  185. MonoObject* ScriptMaterial::internal_GetTextureCube(ScriptMaterial* nativeInstance, MonoString* name)
  186. {
  187. String paramName = MonoUtil::monoToString(name);
  188. HTexture texture = nativeInstance->mMaterial->getTexture(paramName);
  189. if (texture == nullptr)
  190. return nullptr;
  191. ScriptTextureCube* scriptTexture = ScriptResourceManager::instance().getScriptTextureCube(texture);
  192. if (scriptTexture == nullptr)
  193. scriptTexture = ScriptResourceManager::instance().createScriptTextureCube(texture);
  194. return scriptTexture->getManagedInstance();
  195. }
  196. void ScriptMaterial::_onManagedInstanceDeleted()
  197. {
  198. mManagedInstance = nullptr;
  199. if (!mRefreshInProgress)
  200. ScriptResourceManager::instance().destroyScriptResource(this);
  201. }
  202. void ScriptMaterial::setNativeHandle(const HResource& resource)
  203. {
  204. mMaterial = static_resource_cast<Material>(resource);
  205. }
  206. }