| 12345678910111213141516171819202122232425262728293031323334353637383940414243 |
- #pragma once
- #include "BsScriptEditorPrerequisites.h"
- #include "BsScriptObject.h"
- #include "BsBuiltinEditorResources.h"
- namespace BansheeEngine
- {
- /**
- * @brief Interop class between C++ & CLR for BuiltinEditorResources.
- */
- class BS_SCR_BED_EXPORT ScriptEditorBuiltin : public ScriptObject <ScriptEditorBuiltin>
- {
- public:
- SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "EditorBuiltin")
- private:
- ScriptEditorBuiltin(MonoObject* instance);
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static MonoObject* internal_getFolderIcon();
- static MonoObject* internal_getMeshIcon();
- static MonoObject* internal_getFontIcon();
- static MonoObject* internal_getTextureIcon();
- static MonoObject* internal_getPlainTextIcon();
- static MonoObject* internal_getScriptCodeIcon();
- static MonoObject* internal_getShaderIcon();
- static MonoObject* internal_getShaderIncludeIcon();
- static MonoObject* internal_getMaterialIcon();
- static MonoObject* internal_getSpriteTextureIcon();
- static MonoObject* internal_getPrefabIcon();
- static MonoObject* internal_getXBtnIcon();
- static MonoString* internal_GetEmptyShaderCode();
- static MonoString* internal_GetEmptyCSScriptCode();
- static MonoObject* internal_GetToolbarIcon(ToolbarIcon icon);
- static MonoObject* internal_LibraryWindowIcon(LibraryWindowIcon icon);
- static MonoObject* internal_GetSceneWindowIcon(SceneWindowIcon icon);
- };
- }
|