Marko Pintera ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. 12 éve
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GL 1e81bf9e05 13 éve
GLX 1e81bf9e05 13 éve
OSX 1e81bf9e05 13 éve
gtk 1e81bf9e05 13 éve
CmGLContext.h aa46b8b57a Overhauled OpenGL context handling 13 éve
CmGLFrameBufferObject.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmGLGpuBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmGLGpuParamBlockBuffer.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 13 éve
CmGLGpuProgramManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmGLHardwareBufferManager.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 13 éve
CmGLIndexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmGLMultiRenderTexture.h 1e0c79d624 Made getCustomAttribute const 12 éve
CmGLOcclusionQuery.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmGLPixelBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmGLPixelFormat.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmGLPrerequisites.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmGLRenderSystem.h 4ddd9e2995 Added separate clear methods for clearing active render target and active viewport 12 éve
CmGLRenderSystemFactory.h ea7362503f Added wide strings 12 éve
CmGLRenderTexture.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 éve
CmGLRenderWindowManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmGLSLProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmGLSupport.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 éve
CmGLTexture.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 éve
CmGLTextureManager.h 8737226e5f Added a dummy texture and a dummy mesh 12 éve
CmGLVertexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmWin32Context.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmWin32GLSupport.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 éve
CmWin32Prerequisites.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmWin32Window.h ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. 12 éve