Marko Pintera dc03bfa1f2 Fixing a scene object transform issue when re-parenting objects il y a 10 ans
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Win32 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 il y a 10 ans
BsBlendState.cpp 6b920a90d8 - Moved all shaders to BSL il y a 10 ans
BsCommandQueue.cpp 1b1895f796 WIP VisualStudio project syncing il y a 10 ans
BsComponent.cpp 734f25c36c Deferred destruction of game objects il y a 11 ans
BsCoreApplication.cpp ee9c441334 Proper UUID generation il y a 10 ans
BsCoreObject.cpp 550b861440 Individual core object syncing with dependencies il y a 11 ans
BsCoreObjectCore.cpp 550b861440 Individual core object syncing with dependencies il y a 11 ans
BsCoreObjectManager.cpp 550b861440 Individual core object syncing with dependencies il y a 11 ans
BsCoreRenderer.cpp 2ed4268993 Added a priority to call custom render callbacks il y a 10 ans
BsCoreSceneManager.cpp d8f42b37eb Properly cleaning up scene on shutdown il y a 10 ans
BsCoreThread.cpp 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used il y a 10 ans
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI il y a 11 ans
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsDepthStencilState.cpp 6b920a90d8 - Moved all shaders to BSL il y a 10 ans
BsDrawList.cpp 4101088f37 Massive refactor due to work on Renderer il y a 11 ans
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsFont.cpp eb609f487a When blocking for resource load optionally wait for dependencies too il y a 11 ans
BsFontImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsFontManager.cpp 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsGameObject.cpp 57733a8660 WIP Prefabs and PrefabDiff il y a 10 ans
BsGameObjectHandle.cpp 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) il y a 11 ans
BsGameObjectManager.cpp e7c65605da GameObjectHandles stored in PrefabDiff will now be updated when game object deserialization happens il y a 10 ans
BsGpuBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI il y a 11 ans
BsGpuBufferView.cpp 1b1895f796 WIP VisualStudio project syncing il y a 10 ans
BsGpuParam.cpp d0793ab046 Shader default values (untested) il y a 10 ans
BsGpuParamBlockBuffer.cpp 3f94468a9f Material refactor WIP, it compiles il y a 11 ans
BsGpuParams.cpp d0793ab046 Shader default values (untested) il y a 10 ans
BsGpuProgram.cpp 43c78bc4d0 WIP shader includes il y a 10 ans
BsGpuProgramManager.cpp 43c78bc4d0 WIP shader includes il y a 10 ans
BsGpuResourceData.cpp 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsHardwareBufferManager.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design il y a 11 ans
BsIResourceListener.cpp eb609f487a When blocking for resource load optionally wait for dependencies too il y a 11 ans
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsImporter.cpp 43c78bc4d0 WIP shader includes il y a 10 ans
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI il y a 11 ans
BsInput.cpp 9699e887c4 Better handle input so that input events aren't skipped or in wrong order when window focus is changing il y a 10 ans
BsMaterial.cpp d0793ab046 Shader default values (untested) il y a 10 ans
BsMaterialManager.cpp 05ad4ecf2d Shaders are now referenced via resource handle instead directly il y a 11 ans
BsMaterialParam.cpp d0793ab046 Shader default values (untested) il y a 10 ans
BsMaterialRTTI.cpp d0793ab046 Shader default values (untested) il y a 10 ans
BsMesh.cpp 42f50ced62 Added C# Renderable and Mesh interfaces il y a 10 ans
BsMeshBase.cpp 550b861440 Individual core object syncing with dependencies il y a 11 ans
BsMeshData.cpp 42f50ced62 Added C# Renderable and Mesh interfaces il y a 10 ans
BsMeshHeap.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread il y a 11 ans
BsMeshImportOptions.cpp 401f7c96bf Added import scale to fix importer il y a 10 ans
BsMeshManager.cpp 42f50ced62 Added C# Renderable and Mesh interfaces il y a 10 ans
BsMeshRTTI.h 42f50ced62 Added C# Renderable and Mesh interfaces il y a 10 ans
BsMeshUtility.cpp 4347837545 Added tangent and normal generation for meshes il y a 10 ans
BsMultiRenderTexture.cpp 550b861440 Individual core object syncing with dependencies il y a 11 ans
BsOSInputHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) il y a 11 ans
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsPass.cpp 6b920a90d8 - Moved all shaders to BSL il y a 10 ans
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsPixelData.cpp 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 il y a 10 ans
BsPixelUtil.cpp 6c74a3d7c0 Added cached CPU data to Texture il y a 11 ans
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsPrefab.cpp 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances il y a 10 ans
BsPrefabDiff.cpp 029a785af4 - Clear prefab link IDs when their prefab parent changes il y a 10 ans
BsPrefabUtility.cpp 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances il y a 10 ans
BsProfilerCPU.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation il y a 10 ans
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation il y a 11 ans
BsProfilingManager.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive il y a 11 ans
BsQueryManager.cpp 6dc2337e53 Solved some more problems with freeing core objects on shutdown il y a 11 ans
BsRasterizerState.cpp 6b920a90d8 - Moved all shaders to BSL il y a 10 ans
BsRenderAPI.cpp 550b861440 Individual core object syncing with dependencies il y a 11 ans
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI il y a 11 ans
BsRenderAPIManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI il y a 11 ans
BsRenderStateManager.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread il y a 11 ans
BsRenderTarget.cpp 550b861440 Individual core object syncing with dependencies il y a 11 ans
BsRenderTexture.cpp 550b861440 Individual core object syncing with dependencies il y a 11 ans
BsRenderWindow.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation il y a 10 ans
BsRenderWindowManager.cpp 86f54d6527 Mostly finished with the project library import progress bar il y a 10 ans
BsRendererManager.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader il y a 10 ans
BsRendererMeshData.cpp 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation il y a 10 ans
BsResource.cpp eb609f487a When blocking for resource load optionally wait for dependencies too il y a 11 ans
BsResourceHandle.cpp eb609f487a When blocking for resource load optionally wait for dependencies too il y a 11 ans
BsResourceListenerManager.cpp eb609f487a When blocking for resource load optionally wait for dependencies too il y a 11 ans
BsResourceManifest.cpp 03060e056f Fixed a bug with builtin resource reimport il y a 10 ans
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource il y a 11 ans
BsResources.cpp f85cceb27d Add basic level load/save method il y a 10 ans
BsSamplerState.cpp 6b920a90d8 - Moved all shaders to BSL il y a 10 ans
BsSavedResourceData.cpp 0824fc2e46 Advanced resource loading WIP stage 2 il y a 11 ans
BsSceneObject.cpp dc03bfa1f2 Fixing a scene object transform issue when re-parenting objects il y a 10 ans
BsShader.cpp ecfe9ff397 Project library dependant resource import (untested) il y a 10 ans
BsShaderInclude.cpp 43c78bc4d0 WIP shader includes il y a 10 ans
BsShaderIncludeImporter.cpp 43c78bc4d0 WIP shader includes il y a 10 ans
BsShaderManager.cpp 43c78bc4d0 WIP shader includes il y a 10 ans
BsSpecificImporter.cpp 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsTechnique.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader il y a 10 ans
BsTextData.cpp 3c85332fe8 When word wrapping text with word break, use only word break if word wrap is not possible il y a 10 ans
BsTexture.cpp 42f50ced62 Added C# Renderable and Mesh interfaces il y a 10 ans
BsTextureImportOptions.cpp 42f50ced62 Added C# Renderable and Mesh interfaces il y a 10 ans
BsTextureManager.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer il y a 11 ans
BsTextureView.cpp 1b1895f796 WIP VisualStudio project syncing il y a 10 ans
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsTransientMesh.cpp 6e60df9371 MeshHeap refactored to comply with new CoreObject design il y a 11 ans
BsUUID.cpp ee9c441334 Proper UUID generation il y a 10 ans
BsUtility.cpp f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference il y a 11 ans
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI il y a 11 ans
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI il y a 11 ans
BsVertexDataDesc.cpp 42f50ced62 Added C# Renderable and Mesh interfaces il y a 10 ans
BsVertexDeclaration.cpp 1b1895f796 WIP VisualStudio project syncing il y a 10 ans
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement il y a 11 ans
BsViewport.cpp b297afa5fb Rotation handle in pivot mode working nicely il y a 10 ans