BsGUITabbedTitleBar.cpp 14 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514
  1. #include "BsGUITabbedTitleBar.h"
  2. #include "BsGUILayout.h"
  3. #include "BsGUITexture.h"
  4. #include "BsGUIButton.h"
  5. #include "BsGUITabButton.h"
  6. #include "BsGUISpace.h"
  7. #include "BsGUIWindowDropArea.h"
  8. #include "BsBuiltinResources.h"
  9. #include "BsGUIWidget.h"
  10. #include "BsGUIMouseEvent.h"
  11. #include "BsDragAndDropManager.h"
  12. #include "BsEditorWidget.h"
  13. #include "BsMath.h"
  14. #include "BsPlatform.h"
  15. #include "BsRenderTarget.h"
  16. using namespace std::placeholders;
  17. namespace BansheeEngine
  18. {
  19. const UINT32 GUITabbedTitleBar::TAB_SPACING = 20;
  20. const UINT32 GUITabbedTitleBar::OPTION_BTN_SPACING = 3;
  21. GUITabbedTitleBar::GUITabbedTitleBar(const String& backgroundStyle, const String& tabBtnStyle,
  22. const String& minBtnStyle, const String& closeBtnStyle, const GUIDimensions& dimensions)
  23. :GUIElementContainer(dimensions), mMinBtn(nullptr),
  24. mCloseBtn(nullptr), mBackgroundImage(nullptr), mUniqueTabIdx(0), mActiveTabIdx(0),
  25. mDragInProgress(false), mDraggedBtn(nullptr), mDragBtnOffset(0), mInitialDragOffset(0), mBackgroundStyle(backgroundStyle),
  26. mTabBtnStyle(tabBtnStyle), mMinimizeBtnStyle(minBtnStyle), mCloseBtnStyle(closeBtnStyle), mTempDraggedWidget(nullptr),
  27. mTempDraggedTabIdx(0)
  28. {
  29. if(mBackgroundStyle == StringUtil::BLANK)
  30. mBackgroundStyle = "TitleBarBackground";
  31. if(mMinimizeBtnStyle == StringUtil::BLANK)
  32. mMinimizeBtnStyle = "WinMinimizeBtn";
  33. if(mCloseBtnStyle == StringUtil::BLANK)
  34. mCloseBtnStyle = "WinCloseBtn";
  35. if(mTabBtnStyle == StringUtil::BLANK)
  36. mTabBtnStyle = "TabbedBarBtn";
  37. mMinBtn = GUIButton::create(HString(L""), mMinimizeBtnStyle);
  38. mMinBtn->_setElementDepth(1);
  39. _registerChildElement(mMinBtn);
  40. mCloseBtn = GUIButton::create(HString(L""), mCloseBtnStyle);
  41. mCloseBtn->_setElementDepth(1);
  42. _registerChildElement(mCloseBtn);
  43. mBackgroundImage = GUITexture::create(mBackgroundStyle);
  44. mBackgroundImage->_setElementDepth(mMinBtn->_getRenderElementDepthRange() + 1);
  45. _registerChildElement(mBackgroundImage);
  46. mCloseBtn->onClick.connect(std::bind(&GUITabbedTitleBar::tabClosed, this));
  47. mTabToggleGroup = GUIToggle::createToggleGroup();
  48. }
  49. GUITabbedTitleBar::~GUITabbedTitleBar()
  50. {
  51. }
  52. GUITabbedTitleBar* GUITabbedTitleBar::create(const String& backgroundStyle, const String& tabBtnStyle,
  53. const String& minBtnStyle, const String& closeBtnStyle)
  54. {
  55. return new (bs_alloc<GUITabbedTitleBar, PoolAlloc>()) GUITabbedTitleBar(backgroundStyle, tabBtnStyle,
  56. minBtnStyle, closeBtnStyle, GUIDimensions::create());
  57. }
  58. GUITabbedTitleBar* GUITabbedTitleBar::create(const GUIDimensions& dimensions, const String& backgroundStyle,
  59. const String& tabBtnStyle, const String& minBtnStyle, const String& closeBtnStyle)
  60. {
  61. return new (bs_alloc<GUITabbedTitleBar, PoolAlloc>()) GUITabbedTitleBar(backgroundStyle, tabBtnStyle,
  62. minBtnStyle, closeBtnStyle, dimensions);
  63. }
  64. void GUITabbedTitleBar::addTab(const HString& name)
  65. {
  66. insertTab((UINT32)mTabButtons.size(), name);
  67. }
  68. UINT32 GUITabbedTitleBar::insertTab(UINT32 position, const HString& name)
  69. {
  70. GUITabButton* newTabToggle = GUITabButton::create(mTabToggleGroup, mUniqueTabIdx, name, mTabBtnStyle);
  71. newTabToggle->_setElementDepth(1);
  72. _registerChildElement(newTabToggle);
  73. position = Math::clamp(position, 0U, (UINT32)mTabButtons.size());
  74. UINT32 uniqueIdx = mUniqueTabIdx++;
  75. newTabToggle->onToggled.connect(std::bind(&GUITabbedTitleBar::tabToggled, this, uniqueIdx, _1));
  76. newTabToggle->onDragged.connect(std::bind(&GUITabbedTitleBar::tabDragged, this, _1, _2));
  77. newTabToggle->onDragEnd.connect(std::bind(&GUITabbedTitleBar::tabDragEnd, this, _1, _2));
  78. mTabButtons.insert(mTabButtons.begin() + position, newTabToggle);
  79. return uniqueIdx;
  80. }
  81. void GUITabbedTitleBar::removeTab(UINT32 uniqueIdx)
  82. {
  83. INT32 idx = uniqueIdxToSeqIdx(uniqueIdx);
  84. if(idx == -1)
  85. return;
  86. idx = (INT32)Math::clamp((UINT32)idx, 0U, (UINT32)mTabButtons.size() - 1);
  87. GUIElement::destroy(mTabButtons[idx]);
  88. mTabButtons.erase(mTabButtons.begin() + idx);
  89. }
  90. void GUITabbedTitleBar::updateTabName(UINT32 uniqueIdx, const HString& name)
  91. {
  92. INT32 idx = uniqueIdxToSeqIdx(uniqueIdx);
  93. if (idx == -1)
  94. return;
  95. idx = (INT32)Math::clamp((UINT32)idx, 0U, (UINT32)mTabButtons.size() - 1);
  96. mTabButtons[idx]->setContent(GUIContent(name));
  97. }
  98. void GUITabbedTitleBar::setActive(UINT32 uniqueIdx)
  99. {
  100. mTabButtons[uniqueIdxToSeqIdx(uniqueIdx)]->toggleOn();
  101. }
  102. UINT32 GUITabbedTitleBar::getTabIdx(UINT32 position) const
  103. {
  104. return mTabButtons[position]->getIndex();
  105. }
  106. bool GUITabbedTitleBar::_mouseEvent(const GUIMouseEvent& event)
  107. {
  108. if(event.getType() == GUIMouseEventType::MouseDragAndDropDragged)
  109. {
  110. if(DragAndDropManager::instance().getDragTypeId() != (UINT32)DragAndDropType::EditorWidget)
  111. return false;
  112. EditorWidgetBase* draggedWidget = reinterpret_cast<EditorWidgetBase*>(DragAndDropManager::instance().getDragData());
  113. const Vector2I& widgetRelPos = event.getPosition();
  114. if(mTempDraggedWidget == nullptr)
  115. {
  116. UINT32 numTabButtons = (UINT32)mTabButtons.size();
  117. for(UINT32 i = 0; i < numTabButtons; i++)
  118. {
  119. UINT32 width = mTabButtons[i]->_getLayoutData().area.width;
  120. INT32 centerX = mTabButtons[i]->_getLayoutData().area.x + width / 2;
  121. if((i + 1) == numTabButtons)
  122. {
  123. if(i == 0 && widgetRelPos.x <= centerX)
  124. {
  125. insertTab(0, draggedWidget->getDisplayName());
  126. mTempDraggedTabIdx = mTabButtons[0]->getIndex();
  127. break;
  128. }
  129. else if(widgetRelPos.x > centerX)
  130. {
  131. addTab(draggedWidget->getDisplayName());
  132. mTempDraggedTabIdx = mTabButtons[i + 1]->getIndex();
  133. break;
  134. }
  135. }
  136. else
  137. {
  138. if(i == 0 && widgetRelPos.x <= centerX)
  139. {
  140. insertTab(0, draggedWidget->getDisplayName());
  141. mTempDraggedTabIdx = mTabButtons[0]->getIndex();
  142. break;
  143. }
  144. else
  145. {
  146. UINT32 nextWidth = mTabButtons[i + 1]->_getLayoutData().area.width;
  147. INT32 nextCenterX = mTabButtons[i + 1]->_getLayoutData().area.x + nextWidth / 2;
  148. if(widgetRelPos.x > centerX && widgetRelPos.x < nextCenterX)
  149. {
  150. insertTab(i + 1, draggedWidget->getDisplayName());
  151. mTempDraggedTabIdx = mTabButtons[i + 1]->getIndex();
  152. break;
  153. }
  154. }
  155. }
  156. }
  157. mTempDraggedWidget = draggedWidget;
  158. startDrag(uniqueIdxToSeqIdx(mTempDraggedTabIdx), Vector2I());
  159. mInitialDragOffset = Math::roundToInt(mDraggedBtn->_getOptimalSize().x * 0.5f);
  160. }
  161. if(mTempDraggedWidget != nullptr)
  162. tabDragged(mTempDraggedTabIdx, widgetRelPos);
  163. return true;
  164. }
  165. else if(event.getType() == GUIMouseEventType::MouseDragAndDropDropped)
  166. {
  167. if(DragAndDropManager::instance().getDragTypeId() != (UINT32)DragAndDropType::EditorWidget)
  168. return false;
  169. EditorWidgetBase* draggedWidget = reinterpret_cast<EditorWidgetBase*>(DragAndDropManager::instance().getDragData());
  170. const Vector2I& widgetRelPos = event.getPosition();
  171. if(mTempDraggedWidget != nullptr)
  172. {
  173. UINT32 seqIdx = uniqueIdxToSeqIdx(mTempDraggedTabIdx);
  174. removeTab(mTempDraggedTabIdx);
  175. endDrag();
  176. if(!onTabDraggedOn.empty())
  177. onTabDraggedOn(seqIdx);
  178. }
  179. return true;
  180. }
  181. else if(event.getType() == GUIMouseEventType::MouseDragAndDropLeft)
  182. {
  183. if(mTempDraggedWidget != nullptr)
  184. {
  185. removeTab(mTempDraggedTabIdx);
  186. endDrag();
  187. }
  188. }
  189. return false;
  190. }
  191. void GUITabbedTitleBar::updateClippedBounds()
  192. {
  193. mClippedBounds = mLayoutData.area;
  194. }
  195. Vector2I GUITabbedTitleBar::_getOptimalSize() const
  196. {
  197. Vector2I optimalSize = mMinBtn->_getOptimalSize();
  198. optimalSize.x += OPTION_BTN_SPACING + 1;
  199. Vector2I closeBtnOptimalSize = mCloseBtn->_getOptimalSize();
  200. optimalSize.x += closeBtnOptimalSize.x;
  201. optimalSize.y = std::max(optimalSize.y, closeBtnOptimalSize.y);
  202. for (UINT32 i = 0; i < (UINT32)mTabButtons.size(); i++)
  203. {
  204. GUITabButton* btn = mTabButtons[i];
  205. Vector2I btnOptimalSize = btn->_getOptimalSize();
  206. optimalSize.x += btnOptimalSize.x + TAB_SPACING;
  207. optimalSize.y = std::max(optimalSize.y, btnOptimalSize.y);
  208. }
  209. return optimalSize;
  210. }
  211. void GUITabbedTitleBar::_updateLayoutInternal(const GUILayoutData& data)
  212. {
  213. Vector2I minBtnOptimalSize = mMinBtn->_getOptimalSize();
  214. Vector2I closeBtnOptimalSize = mCloseBtn->_getOptimalSize();
  215. UINT32 endButtonWidth = minBtnOptimalSize.x + closeBtnOptimalSize.x + OPTION_BTN_SPACING;
  216. Rect2I tabClipRect = data.clipRect;
  217. tabClipRect.width -= endButtonWidth;
  218. {
  219. Vector2I optimalSize = mBackgroundImage->_getOptimalSize();
  220. GUILayoutData childData = data;
  221. childData.area.x += 1;
  222. childData.area.y += 1;
  223. childData.area.width -= 2;
  224. childData.area.height = optimalSize.y;
  225. mBackgroundImage->_setLayoutData(childData);
  226. }
  227. UINT32 curX = data.area.x + 1;
  228. UINT32 curY = data.area.y;
  229. UINT32 tabBtnHeight = 0;
  230. for(UINT32 i = 0; i < (UINT32)mTabButtons.size(); i++)
  231. {
  232. GUITabButton* btn = mTabButtons[i];
  233. Vector2I optimalSize = btn->_getOptimalSize();
  234. tabBtnHeight = optimalSize.y;
  235. curX += TAB_SPACING;
  236. Vector2I offset;
  237. if(!mDragInProgress || mDraggedBtn != btn)
  238. {
  239. offset = Vector2I(curX, curY);
  240. }
  241. else if(mDragInProgress && mDraggedBtn == btn)
  242. {
  243. offset.x = mDragBtnOffset;
  244. offset.y = curY;
  245. }
  246. GUILayoutData childData = data;
  247. childData.area.x = offset.x;
  248. childData.area.y = offset.y;
  249. childData.area.width = optimalSize.x;
  250. childData.area.height = optimalSize.y;
  251. childData.clipRect = tabClipRect;
  252. btn->_setLayoutData(childData);
  253. curX += optimalSize.x;
  254. }
  255. INT32 optionBtnXPos = data.area.x + data.area.width - endButtonWidth - 1;
  256. {
  257. INT32 optionBtnYPos = curY + Math::floorToInt((tabBtnHeight - minBtnOptimalSize.y) * 0.5f);
  258. Vector2I offset(optionBtnXPos, optionBtnYPos);
  259. GUILayoutData childData = data;
  260. childData.area.x = offset.x;
  261. childData.area.y = offset.y;
  262. childData.area.width = minBtnOptimalSize.x;
  263. childData.area.height = minBtnOptimalSize.y;
  264. mMinBtn->_setLayoutData(childData);
  265. }
  266. optionBtnXPos += minBtnOptimalSize.x + OPTION_BTN_SPACING;
  267. {
  268. INT32 optionBtnYPos = curY + Math::floorToInt((tabBtnHeight - closeBtnOptimalSize.y) * 0.5f);
  269. Vector2I offset(optionBtnXPos, optionBtnYPos);
  270. GUILayoutData childData = data;
  271. childData.area.x = offset.x;
  272. childData.area.y = offset.y;
  273. childData.area.width = closeBtnOptimalSize.x;
  274. childData.area.height = closeBtnOptimalSize.y;
  275. mCloseBtn->_setLayoutData(childData);
  276. }
  277. }
  278. Vector<Rect2I> GUITabbedTitleBar::calcDraggableAreas(INT32 x, INT32 y, UINT32 width, UINT32 height) const
  279. {
  280. Vector<Rect2I> draggableAreas;
  281. UINT32 curX = x + 1;
  282. UINT32 curY = y;
  283. for(UINT32 i = 0; i < (UINT32)mTabButtons.size(); i++)
  284. {
  285. GUITabButton* btn = mTabButtons[i];
  286. Vector2I optimalSize = btn->_getOptimalSize();
  287. draggableAreas.push_back(Rect2I(curX, curY, TAB_SPACING, height));
  288. curX += TAB_SPACING + optimalSize.x;
  289. }
  290. Vector2I minBtnOptimalSize = mMinBtn->_getOptimalSize();
  291. Vector2I closeBtnOptimalSize = mCloseBtn->_getOptimalSize();
  292. UINT32 endButtonWidth = minBtnOptimalSize.x + closeBtnOptimalSize.x + OPTION_BTN_SPACING;
  293. UINT32 remainingWidth = (UINT32)std::max(0, (INT32)(width - curX - endButtonWidth - 1));
  294. if(remainingWidth > 0)
  295. draggableAreas.push_back(Rect2I(curX, curY, remainingWidth, height));
  296. return draggableAreas;
  297. }
  298. void GUITabbedTitleBar::tabToggled(UINT32 tabIdx, bool toggledOn)
  299. {
  300. if(!toggledOn)
  301. return;
  302. if(!onTabActivated.empty())
  303. onTabActivated(tabIdx);
  304. mActiveTabIdx = tabIdx;
  305. }
  306. void GUITabbedTitleBar::tabClosed()
  307. {
  308. removeTab(mActiveTabIdx);
  309. if(!onTabClosed.empty())
  310. onTabClosed(mActiveTabIdx);
  311. if(mTabButtons.size() > 0)
  312. mActiveTabIdx = mTabButtons[0]->getIndex();
  313. }
  314. void GUITabbedTitleBar::startDrag(UINT32 seqIdx, const Vector2I& startDragPos)
  315. {
  316. if(!mDragInProgress)
  317. {
  318. for(auto& btn : mTabButtons)
  319. btn->_setDraggedState(true);
  320. mDraggedBtn = mTabButtons[seqIdx];
  321. mInitialDragOffset = (startDragPos.x - mDraggedBtn->_getLayoutData().area.x);
  322. mDragInProgress = true;
  323. }
  324. }
  325. void GUITabbedTitleBar::endDrag()
  326. {
  327. for(auto& btn : mTabButtons)
  328. btn->_setDraggedState(false);
  329. mTempDraggedWidget = nullptr;
  330. mDragInProgress = false;
  331. mDraggedBtn = nullptr;
  332. }
  333. void GUITabbedTitleBar::tabDragged(UINT32 tabIdx, const Vector2I& dragPos)
  334. {
  335. INT32 idx = uniqueIdxToSeqIdx(tabIdx);
  336. if(idx != -1)
  337. {
  338. Rect2I bounds = _getLayoutData().area;
  339. if(bounds.contains(dragPos))
  340. {
  341. if(!mDragInProgress)
  342. startDrag(idx, dragPos);
  343. mDragBtnOffset = dragPos.x - mInitialDragOffset;
  344. for(INT32 i = 0; i < idx; i++)
  345. {
  346. UINT32 width = mTabButtons[i]->_getLayoutData().area.width;
  347. INT32 centerX = mTabButtons[i]->_getLayoutData().area.x + width / 2;
  348. if(dragPos.x < centerX)
  349. {
  350. GUITabButton* temp = mTabButtons[i];
  351. mTabButtons[i] = mTabButtons[idx];
  352. mTabButtons[idx] = temp;
  353. break;
  354. }
  355. }
  356. for(UINT32 i = idx + 1; i < (UINT32)mTabButtons.size(); i++)
  357. {
  358. UINT32 width = mTabButtons[i]->_getLayoutData().area.width;
  359. INT32 centerX = mTabButtons[i]->_getLayoutData().area.x + width / 2;
  360. if(dragPos.x > centerX)
  361. {
  362. GUITabButton* temp = mTabButtons[i];
  363. mTabButtons[i] = mTabButtons[idx];
  364. mTabButtons[idx] = temp;
  365. break;
  366. }
  367. }
  368. _markContentAsDirty();
  369. }
  370. else
  371. {
  372. endDrag();
  373. _markContentAsDirty();
  374. if(!onTabDraggedOff.empty())
  375. onTabDraggedOff(tabIdx);
  376. }
  377. }
  378. }
  379. void GUITabbedTitleBar::tabDragEnd(UINT32 tabIdx, const Vector2I& dragPos)
  380. {
  381. endDrag();
  382. if(mActiveTabIdx != tabIdx)
  383. tabToggled(tabIdx, true);
  384. _markContentAsDirty();
  385. }
  386. INT32 GUITabbedTitleBar::uniqueIdxToSeqIdx(UINT32 uniqueIdx) const
  387. {
  388. UINT32 idx = 0;
  389. for(auto& tab : mTabButtons)
  390. {
  391. if(tab->getIndex() == uniqueIdx)
  392. return idx;
  393. idx++;
  394. }
  395. return -1;
  396. }
  397. const String& GUITabbedTitleBar::getGUITypeName()
  398. {
  399. static String typeName = "TabbedTitleBar";
  400. return typeName;
  401. }
  402. }