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- #pragma once
- #include "BsEditorPrerequisites.h"
- #include "BsGUIButtonBase.h"
- #include "BsGUIToggleGroup.h"
- #include "BsImageSprite.h"
- #include "BsTextSprite.h"
- #include "BsGUIContent.h"
- #include "boost/signal.hpp"
- namespace BansheeEditor
- {
- class GUIDropButton : public BS::GUIButtonBase
- {
- public:
- static const CM::String& getGUITypeName();
- static GUIDropButton* create(CM::UINT32 dragType, const CM::String& styleName = CM::StringUtil::BLANK);
- static GUIDropButton* create(CM::UINT32 dragType, const BS::GUIOptions& layoutOptions,
- const CM::String& styleName = CM::StringUtil::BLANK);
- boost::signal<void(void*)> onDataDropped;
- protected:
- virtual ~GUIDropButton();
- protected:
- GUIDropButton(CM::UINT32 dragType, const CM::String& styleName, const BS::GUILayoutOptions& layoutOptions);
- virtual bool mouseEvent(const BS::GUIMouseEvent& ev);
- CM::UINT32 mDragType;
- };
- }
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