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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptObject.h"
- #include "BsGUITexture.h"
- namespace BansheeEngine
- {
- class BS_SCR_BE_EXPORT ScriptGUITexture : public ScriptObject<ScriptGUITexture>
- {
- public:
- static void initMetaData();
- GUITexture* getInternalValue() const { return mTexture; }
- void* getNativeRaw() const { return mTexture; }
- private:
- static void internal_createInstance(MonoObject* instance, MonoObject* texture,
- GUIImageScaleMode scale, MonoString* style, MonoArray* guiOptions);
- static void internal_destroyInstance(ScriptGUITexture* nativeInstance);
- static void internal_setTexture(ScriptGUITexture* nativeInstance, MonoObject* texture);
- static void internal_destroy(ScriptGUITexture* nativeInstance);
- static void internal_setVisible(ScriptGUITexture* nativeInstance, bool visible);
- static void internal_setParent(ScriptGUITexture* nativeInstance, MonoObject* parentLayout);
- static void initRuntimeData();
- ScriptGUITexture(GUITexture* texture);
- void destroy();
- GUITexture* mTexture;
- bool mIsDestroyed;
- };
- }
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