BsScriptGameObject.h 278 B

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. namespace BansheeEngine
  4. {
  5. class BS_SCR_BE_EXPORT ScriptGameObject
  6. {
  7. public:
  8. virtual CM::HGameObject getNativeHandle() const = 0;
  9. virtual void setNativeHandle(const CM::HGameObject& gameObject) = 0;
  10. };
  11. }