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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptResource.h"
- #include "BsScriptObject.h"
- #include "CmTexture.h"
- namespace BansheeEngine
- {
- class BS_SCR_BE_EXPORT ScriptTexture2D : public ScriptResource, public ScriptObject<ScriptTexture2D>
- {
- public:
- static void initMetaData();
- void* getNativeRaw() const { return mTexture.get(); }
- CM::HResource getNativeHandle() const { return mTexture; }
- void setNativeHandle(const CM::HResource& resource);
- private:
- friend class ScriptResourceManager;
- static void internal_createInstance(MonoObject* instance, CM::UINT32 format, CM::UINT32 width, CM::UINT32 height, bool hasMipmaps, bool gammaCorrection);
- static void internal_destroyInstance(ScriptTexture2D* nativeInstance);
- static void initRuntimeData();
- ScriptTexture2D(const CM::HTexture& texture);
- ~ScriptTexture2D() {}
- CM::HTexture mTexture;
- };
- }
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