Marko Pintera 655f82b5a4 Removing unused stuff from GpuPrograms il y a 13 ans
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Cocoa 58db262ed7 Linux/Mac OSCursor implementations (untested) il y a 13 ans
Win32 54d787cc56 Some cursor management methods il y a 13 ans
X11 58db262ed7 Linux/Mac OSCursor implementations (untested) il y a 13 ans
CmApplication.h 289ddb78eb Window loops now run on the render thread il y a 13 ans
CmCamera.h 7970ff490b Refactored Textures part #1 il y a 13 ans
CmCameraRTTI.h 93e2676b37 RenderManager initial work il y a 13 ans
CmCgProgram.h 655f82b5a4 Removing unused stuff from GpuPrograms il y a 13 ans
CmCgProgramFactory.h 655f82b5a4 Removing unused stuff from GpuPrograms il y a 13 ans
CmCgProgramRTTI.h d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms il y a 13 ans
CmCommon.h 2abf1aa49c Split GL and D3D9 into separate dlls il y a 13 ans
CmComponent.h 7ef92f594e Some fixes with camera rotation il y a 13 ans
CmComponentRTTI.h 93e2676b37 RenderManager initial work il y a 13 ans
CmConfigOptionMap.h 2abf1aa49c Split GL and D3D9 into separate dlls il y a 13 ans
CmDefaultHardwareBufferManager.h 2abf1aa49c Split GL and D3D9 into separate dlls il y a 13 ans
CmGameObject.h 7ef92f594e Some fixes with camera rotation il y a 13 ans
CmGpuProgram.h 655f82b5a4 Removing unused stuff from GpuPrograms il y a 13 ans
CmGpuProgramManager.h 655f82b5a4 Removing unused stuff from GpuPrograms il y a 13 ans
CmGpuProgramParams.h cca0196f6c Renamed ResourceRef to ResourceHandle il y a 13 ans
CmGpuProgramRTTI.h d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms il y a 13 ans
CmHardwareBuffer.h 2abf1aa49c Split GL and D3D9 into separate dlls il y a 13 ans
CmHardwareBufferManager.h 98e7cb3402 Mesh importing il y a 13 ans
CmHardwareIndexBuffer.h 2abf1aa49c Split GL and D3D9 into separate dlls il y a 13 ans
CmHardwareOcclusionQuery.h 2abf1aa49c Split GL and D3D9 into separate dlls il y a 13 ans
CmHardwarePixelBuffer.h 2abf1aa49c Split GL and D3D9 into separate dlls il y a 13 ans
CmHardwareVertexBuffer.h 98e7cb3402 Mesh importing il y a 13 ans
CmHighLevelGpuProgram.h 655f82b5a4 Removing unused stuff from GpuPrograms il y a 13 ans
CmHighLevelGpuProgramManager.h 655f82b5a4 Removing unused stuff from GpuPrograms il y a 13 ans
CmImporter.h cca0196f6c Renamed ResourceRef to ResourceHandle il y a 13 ans
CmInput.h 3a33dcbc18 OIS set up but not working il y a 13 ans
CmInputHandler.h 3a33dcbc18 OIS set up but not working il y a 13 ans
CmMaterial.h c6b1e6a880 More work on fixing up multithreading and getting everything to work il y a 13 ans
CmMaterialRTTI.h cca0196f6c Renamed ResourceRef to ResourceHandle il y a 13 ans
CmMesh.h 636cca60e3 Both DX and GL versions load up and work fine even with multithreading il y a 13 ans
CmMeshData.h bc4b1b0d9a Mesh save/load works il y a 13 ans
CmMeshDataRTTI.h bc4b1b0d9a Mesh save/load works il y a 13 ans
CmOSCursor.h 54d787cc56 Some cursor management methods il y a 13 ans
CmPass.h cca0196f6c Renamed ResourceRef to ResourceHandle il y a 13 ans
CmPassRTTI.h cca0196f6c Renamed ResourceRef to ResourceHandle il y a 13 ans
CmPrerequisites.h 7aefc7c854 Updated how textures get serialized (needs serious testing) il y a 13 ans
CmRenderOperation.h 6c9f086e37 Some more render context work il y a 13 ans
CmRenderSystem.h aebfb59579 Dont store name for render window il y a 13 ans
CmRenderSystemCapabilities.h 3da577fc99 Cg up and running il y a 13 ans
CmRenderSystemContext.h 616f686c12 Refactored Render system context into two different types il y a 13 ans
CmRenderSystemFactory.h 2abf1aa49c Split GL and D3D9 into separate dlls il y a 13 ans
CmRenderSystemManager.h 7f49bdd956 Forward renderer il y a 13 ans
CmRenderTarget.h bde83d1e5a Added threading checks to the RenderSystems and refactored a bit il y a 13 ans
CmRenderTexture.h 2abf1aa49c Split GL and D3D9 into separate dlls il y a 13 ans
CmRenderWindow.h 08f61d9d01 Separated viewport from RenderTarget il y a 13 ans
CmRenderable.h cca0196f6c Renamed ResourceRef to ResourceHandle il y a 13 ans
CmRenderableRTTI.h 93e2676b37 RenderManager initial work il y a 13 ans
CmRenderer.h f4cf3ec60e Bunch of renames and starting work on deferred render system il y a 13 ans
CmRendererFactory.h 7f49bdd956 Forward renderer il y a 13 ans
CmRendererManager.h 7f49bdd956 Forward renderer il y a 13 ans
CmResource.h c6b1e6a880 More work on fixing up multithreading and getting everything to work il y a 13 ans
CmResourceHandle.h c49ed432df Gpu programs now get loaded properly before initializing material il y a 13 ans
CmResourceHandleRTTI.h cca0196f6c Renamed ResourceRef to ResourceHandle il y a 13 ans
CmResourceRTTI.h 288f2f37e7 Resource references il y a 13 ans
CmResources.h 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. il y a 13 ans
CmResourcesRTTI.h d0f2212f2a Resource meta files il y a 13 ans
CmSamplerState.h 4556df668c Serialize/Deserialize sampler states il y a 13 ans
CmSceneManager.h 7ef92f594e Some fixes with camera rotation il y a 13 ans
CmShader.h d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms il y a 13 ans
CmShaderRTTI.h 4071a77c19 Added RTTI for various Material/Shader classes il y a 13 ans
CmSpecificImporter.h 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. il y a 13 ans
CmTechnique.h 4071a77c19 Added RTTI for various Material/Shader classes il y a 13 ans
CmTechniqueRTTI.h 4071a77c19 Added RTTI for various Material/Shader classes il y a 13 ans
CmTexture.h 0e2e1461aa Made some constructors private to make sure constructor methods are used il y a 13 ans
CmTextureManager.h 0e2e1461aa Made some constructors private to make sure constructor methods are used il y a 13 ans
CmTextureRTTI.h d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms il y a 13 ans
CmVertexDeclarationRTTI.h 6f9755d324 We can now set params through Material and apply the material il y a 13 ans
CmVertexIndexData.h 98e7cb3402 Mesh importing il y a 13 ans
CmViewport.h 92e00eea15 Tons of more work on multithreading for the render system il y a 13 ans
CmWindowEventUtilities.h 2abf1aa49c Split GL and D3D9 into separate dlls il y a 13 ans
stdafx.h 2abf1aa49c Split GL and D3D9 into separate dlls il y a 13 ans
targetver.h 2abf1aa49c Split GL and D3D9 into separate dlls il y a 13 ans