| .. |
|
Blit.bsl
|
1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
|
9 tahun lalu |
|
Default.bsl
|
c3980c5957
Adding location and binding qualifiers to all GLSL shaders
|
9 tahun lalu |
|
DeferredDirectionalLightPass.bsl
|
c3980c5957
Adding location and binding qualifiers to all GLSL shaders
|
9 tahun lalu |
|
DeferredPointLightPassIn.bsl
|
1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
|
9 tahun lalu |
|
DeferredPointLightPassOut.bsl
|
1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
|
9 tahun lalu |
|
Diffuse.bsl
|
3703a767a6
Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import)
|
9 tahun lalu |
|
PPCreateTonemapLUT.bsl
|
3703a767a6
Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import)
|
9 tahun lalu |
|
PPDownsample.bsl
|
3703a767a6
Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import)
|
9 tahun lalu |
|
PPEyeAdaptHistogram.bsl
|
c3980c5957
Adding location and binding qualifiers to all GLSL shaders
|
9 tahun lalu |
|
PPEyeAdaptHistogramReduce.bsl
|
0e2f10dd0d
Vulkan: Various fixes
|
9 tahun lalu |
|
PPEyeAdaptation.bsl
|
c3980c5957
Adding location and binding qualifiers to all GLSL shaders
|
9 tahun lalu |
|
PPTonemapping.bsl
|
3703a767a6
Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import)
|
9 tahun lalu |
|
Resolve.bsl
|
1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
|
9 tahun lalu |
|
SpriteImageAlpha.bsl
|
c4ce4545a4
Started adding necessary qualifiers to existing shaders
|
9 tahun lalu |
|
SpriteImageNoAlpha.bsl
|
c4ce4545a4
Started adding necessary qualifiers to existing shaders
|
9 tahun lalu |
|
SpriteLine.bsl
|
c3980c5957
Adding location and binding qualifiers to all GLSL shaders
|
9 tahun lalu |
|
SpriteText.bsl
|
3703a767a6
Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import)
|
9 tahun lalu |
|
TestFX.bsl
|
e4637da406
Added tags to material techniques
|
9 tahun lalu |