BearishSun 68c4fb3403 More work on documentation il y a 8 ans
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Win32 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsVulkanCommandBuffer.h 12285c8173 Vulkan: When writing to storage buffers/images, make sure those writes are visible to later operations in the same render pass il y a 9 ans
BsVulkanCommandBufferManager.h 10523f6750 Vulkan: Fixing an issue where waiting on a queue didn't necessarily guarantee fences of submitted command buffers were signaled il y a 9 ans
BsVulkanDescriptorLayout.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BsVulkanDescriptorManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BsVulkanDescriptorPool.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BsVulkanDescriptorSet.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BsVulkanDevice.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BsVulkanEventQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BsVulkanFramebuffer.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. il y a 9 ans
BsVulkanGLSLProgramFactory.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsVulkanGpuBuffer.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsVulkanGpuParamBlockBuffer.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsVulkanGpuParams.h c41585f7af Vulkan: Fixing a few issues related to binding sampled buffers and non-sampled buffers in the same shader il y a 9 ans
BsVulkanGpuPipelineParamInfo.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsVulkanGpuPipelineState.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsVulkanGpuProgram.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsVulkanHardwareBuffer.h 6732f7076a Vulkan: Added support for shared storage buffer objects il y a 9 ans
BsVulkanHardwareBufferManager.h 6732f7076a Vulkan: Added support for shared storage buffer objects il y a 9 ans
BsVulkanIndexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsVulkanOcclusionQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BsVulkanPrerequisites.h b9a97b133e Removing unnecessary DLL export specifiers from plugins il y a 8 ans
BsVulkanQueryManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BsVulkanQueue.h 10523f6750 Vulkan: Fixing an issue where waiting on a queue didn't necessarily guarantee fences of submitted command buffers were signaled il y a 9 ans
BsVulkanRenderAPI.h 68c4fb3403 More work on documentation il y a 8 ans
BsVulkanRenderAPIFactory.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BsVulkanRenderStateManager.h 68c4fb3403 More work on documentation il y a 8 ans
BsVulkanRenderTexture.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsVulkanRenderWindowManager.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsVulkanResource.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BsVulkanSamplerState.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsVulkanSwapChain.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. il y a 9 ans
BsVulkanTexture.h 68c4fb3403 More work on documentation il y a 8 ans
BsVulkanTextureManager.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsVulkanTimerQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BsVulkanUtility.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. il y a 9 ans
BsVulkanVertexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsVulkanVertexInputManager.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans