BearishSun 8dd96ab750 Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections 8 лет назад
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BasePass.bslinc 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way 8 лет назад
ColorSpace.bslinc 2f7eef36ea Added importance sampling to SSR (non-temporal for now) 8 лет назад
DeferredLightCommon.bslinc 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 лет назад
GBufferInput.bslinc af7e3c0606 Feature: Added 'alias' modified to BSL 8 лет назад
GBufferOutput.bslinc 1523924732 Updated engine shaders to new BSL syntax 8 лет назад
ImageBasedLighting.bslinc 8dd96ab750 Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections 8 лет назад
ImportanceSampling.bslinc 4f1722d7c1 Stohastic screen space reflections hooked up and functional 8 лет назад
LightGridCommon.bslinc 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 лет назад
LightingCommon.bslinc 33b290215b Bugfix: Fix for rendering when SSR or AO are disabled 8 лет назад
PPBase.bslinc f888d7c751 Inital work on HBAO 8 лет назад
PPEyeAdaptationCommon.bslinc 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
PPGaussianDOFCommon.bslinc 0f42cf8dbc Bulk of work implemented for Gaussian DOF 8 лет назад
PPTonemapCommon.bslinc 1523924732 Updated engine shaders to new BSL syntax 8 лет назад
PPWhiteBalance.bslinc 1523924732 Updated engine shaders to new BSL syntax 8 лет назад
PerCameraData.bslinc 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
PerObjectData.bslinc 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
RayMarch.bslinc 1517308b3b Bugfix: Significantly reduced flickering artifacts due SSR sampling 8 лет назад
ReflectionCubemapCommon.bslinc 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL 8 лет назад
SHCommon.bslinc b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
ShadowDepthBase.bslinc 517608073c Feature: Various improvements and fixes for shadow rendering 8 лет назад
ShadowProjectionCommon.bslinc fa62ac09d3 Shadow mapping functional for radial lights 8 лет назад
SpriteImage.bslinc af7e3c0606 Feature: Added 'alias' modified to BSL 8 лет назад
SurfaceData.bslinc 8e451ac36f WIP - Deferred MSAA 8 лет назад
TemporalResolve.bslinc b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
VertexInput.bslinc 4c16e8e817 Bugfix: Shadow rendering now works correctly and will account for animated meshes 8 лет назад
VolumeRenderBase.bslinc 1523924732 Updated engine shaders to new BSL syntax 8 лет назад