BsD3D11RasterizerState.cpp 2.3 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsD3D11RasterizerState.h"
  4. #include "BsD3D11RenderAPI.h"
  5. #include "BsD3D11Device.h"
  6. #include "BsD3D11Mappings.h"
  7. #include "BsRenderStats.h"
  8. #include "BsMath.h"
  9. namespace BansheeEngine
  10. {
  11. D3D11RasterizerStateCore::D3D11RasterizerStateCore(const RASTERIZER_STATE_DESC& desc, UINT32 id)
  12. :RasterizerStateCore(desc, id), mRasterizerState(nullptr)
  13. { }
  14. D3D11RasterizerStateCore::~D3D11RasterizerStateCore()
  15. {
  16. SAFE_RELEASE(mRasterizerState);
  17. BS_INC_RENDER_STAT_CAT(ResDestroyed, RenderStatObject_RasterizerState);
  18. }
  19. void D3D11RasterizerStateCore::createInternal()
  20. {
  21. INT32 scaledDepthBias = Math::floorToInt(-mProperties.getDepthBias() * float((1 << 24))); // Note: Assumes 24-bit depth buffer
  22. D3D11_RASTERIZER_DESC rasterizerStateDesc;
  23. ZeroMemory(&rasterizerStateDesc, sizeof(D3D11_RASTERIZER_DESC));
  24. rasterizerStateDesc.AntialiasedLineEnable = mProperties.getAntialiasedLineEnable();
  25. rasterizerStateDesc.CullMode = D3D11Mappings::get(mProperties.getCullMode());
  26. rasterizerStateDesc.DepthBias = scaledDepthBias;
  27. rasterizerStateDesc.DepthBiasClamp = mProperties.getDepthBiasClamp();
  28. rasterizerStateDesc.DepthClipEnable = mProperties.getDepthClipEnable();
  29. rasterizerStateDesc.FillMode = D3D11Mappings::get(mProperties.getPolygonMode());
  30. rasterizerStateDesc.MultisampleEnable = mProperties.getMultisampleEnable();
  31. rasterizerStateDesc.ScissorEnable = mProperties.getScissorEnable();
  32. rasterizerStateDesc.SlopeScaledDepthBias = mProperties.getSlopeScaledDepthBias();
  33. rasterizerStateDesc.FrontCounterClockwise = false;
  34. D3D11RenderAPI* rs = static_cast<D3D11RenderAPI*>(RenderAPICore::instancePtr());
  35. D3D11Device& device = rs->getPrimaryDevice();
  36. HRESULT hr = device.getD3D11Device()->CreateRasterizerState(&rasterizerStateDesc, &mRasterizerState);
  37. if(FAILED(hr) || device.hasError())
  38. {
  39. String errorDescription = device.getErrorDescription();
  40. BS_EXCEPT(RenderingAPIException, "Cannot create rasterizer state.\nError Description:" + errorDescription);
  41. }
  42. BS_INC_RENDER_STAT_CAT(ResCreated, RenderStatObject_RasterizerState);
  43. RasterizerStateCore::createInternal();
  44. }
  45. }