BsGameSettingsRTTI.h 2.6 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsPrerequisites.h"
  5. #include "BsRTTIType.h"
  6. #include "BsGameSettings.h"
  7. namespace BansheeEngine
  8. {
  9. /** @cond RTTI */
  10. /** @addtogroup RTTI-Impl-Engine
  11. * @{
  12. */
  13. class BS_EXPORT GameSettingsRTTI : public RTTIType <GameSettings, IReflectable, GameSettingsRTTI>
  14. {
  15. private:
  16. String& getMainSceneUUID(GameSettings* obj) { return obj->mainSceneUUID; }
  17. void setMainSceneUUID(GameSettings* obj, String& val) { obj->mainSceneUUID = val; }
  18. bool& getFullscreen(GameSettings* obj) { return obj->fullscreen; }
  19. void setFullscreen(GameSettings* obj, bool& val) { obj->fullscreen = val; }
  20. bool& getUseDesktopResolution(GameSettings* obj) { return obj->useDesktopResolution; }
  21. void setUseDesktopResolution(GameSettings* obj, bool& val) { obj->useDesktopResolution = val; }
  22. UINT32& getResolutionWidth(GameSettings* obj) { return obj->resolutionWidth; }
  23. void setResolutionWidth(GameSettings* obj, UINT32& val) { obj->resolutionWidth = val; }
  24. UINT32& getResolutionHeight(GameSettings* obj) { return obj->resolutionHeight; }
  25. void setResolutionHeight(GameSettings* obj, UINT32& val) { obj->resolutionHeight = val; }
  26. WString& getTitlebarText(GameSettings* obj) { return obj->titleBarText; }
  27. void setTitlebarText(GameSettings* obj, WString& val) { obj->titleBarText = val; }
  28. public:
  29. GameSettingsRTTI()
  30. {
  31. addPlainField("mainSceneUUID", 0, &GameSettingsRTTI::getMainSceneUUID, &GameSettingsRTTI::setMainSceneUUID);
  32. addPlainField("fullscreen", 1, &GameSettingsRTTI::getFullscreen, &GameSettingsRTTI::setFullscreen);
  33. addPlainField("useDesktopResolution", 2, &GameSettingsRTTI::getUseDesktopResolution, &GameSettingsRTTI::setUseDesktopResolution);
  34. addPlainField("resolutionWidth", 3, &GameSettingsRTTI::getResolutionWidth, &GameSettingsRTTI::setResolutionWidth);
  35. addPlainField("resolutionHeight", 4, &GameSettingsRTTI::getResolutionHeight, &GameSettingsRTTI::setResolutionHeight);
  36. addPlainField("titleBarText", 5, &GameSettingsRTTI::getTitlebarText, &GameSettingsRTTI::setTitlebarText);
  37. }
  38. const String& getRTTIName() override
  39. {
  40. static String name = "GameSettings";
  41. return name;
  42. }
  43. UINT32 getRTTIId() override
  44. {
  45. return TID_GameSettings;
  46. }
  47. SPtr<IReflectable> newRTTIObject() override
  48. {
  49. return bs_shared_ptr_new<GameSettings>();
  50. }
  51. };
  52. /** @} */
  53. /** @endcond */
  54. }