CmEditorWindow.cpp 1.6 KB

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  1. #include "CmEditorWindow.h"
  2. #include "CmRenderWindow.h"
  3. #include "CmApplication.h"
  4. #include "CmSceneObject.h"
  5. #include "BsGUIWidget.h"
  6. #include "BsGUILabel.h"
  7. #include "BsGUISkin.h"
  8. #include "BsOverlayManager.h"
  9. #include "BsCamera.h"
  10. #include "BsEngineGUI.h"
  11. using namespace CamelotFramework;
  12. using namespace BansheeEngine;
  13. namespace CamelotEditor
  14. {
  15. EditorWindow::EditorWindow(const String& name)
  16. {
  17. RENDER_WINDOW_DESC renderWindowDesc;
  18. renderWindowDesc.width = 200;
  19. renderWindowDesc.height = 200;
  20. renderWindowDesc.title = "EditorWindow";
  21. renderWindowDesc.fullscreen = false;
  22. renderWindowDesc.border = WindowBorder::None;
  23. renderWindowDesc.toolWindow = true;
  24. mRenderWindow = RenderWindow::create(renderWindowDesc, gApplication().getPrimaryRenderWindow());
  25. HSceneObject so = SceneObject::create("EditorWindow-" + name);
  26. HGUIWidget gui = so->addComponent<GUIWidget>();
  27. HCamera camera = so->addComponent<Camera>();
  28. camera->init(mRenderWindow, 0.0f, 0.0f, 1.0f, 1.0f, 0);
  29. camera->setNearClipDistance(5);
  30. camera->setAspectRatio(1.0f);
  31. camera->setIgnoreSceneRenderables(true);
  32. //// DEBUG ONLY - Skin should exist externally
  33. //mSkin = CM_NEW(GUISkin, GUIAlloc) GUISkin();
  34. //OverlayManager::instance().attachOverlay(camera.get(), gui.get());
  35. //GUIElementStyle labelStyle;
  36. //labelStyle.font = dbgFont;
  37. //labelStyle.fontSize = dbgFontSize;
  38. //mSkin->setStyle(GUILabel::getGUITypeName(), labelStyle);
  39. //gui->setSkin(mSkin);
  40. //// END DEBUG
  41. //gui->addLabel("Testing test");
  42. }
  43. EditorWindow::~EditorWindow()
  44. {
  45. mRenderWindow->destroy();
  46. }
  47. }