BsScriptShader.cpp 3.8 KB

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  1. #include "BsScriptShader.h"
  2. #include "BsScriptResourceManager.h"
  3. #include "BsScriptMeta.h"
  4. #include "BsMonoField.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoArray.h"
  7. #include "BsMonoManager.h"
  8. namespace BansheeEngine
  9. {
  10. /**
  11. * @brief Shader parameter types that can be handled using managed code.
  12. */
  13. enum class ShaderParameterType // Note: This must match C# ShaderParameterType enum
  14. {
  15. Float, Vector2, Vector3, Vector4, Color,
  16. Matrix3, Matrix4, Texture2D,
  17. Texture3D, TextureCube, Sampler
  18. };
  19. ScriptShader::ScriptShader(MonoObject* instance, const HShader& shader)
  20. :TScriptResource(instance, shader)
  21. {
  22. }
  23. void ScriptShader::initRuntimeData()
  24. {
  25. metaData.scriptClass->addInternalCall("Internal_GetShaderParameters", &ScriptShader::internal_GetShaderParameters);
  26. }
  27. void ScriptShader::internal_GetShaderParameters(ScriptShader* nativeInstance, MonoArray** outNames,
  28. MonoArray** outTypes, MonoArray** outVisibility)
  29. {
  30. HShader shader = nativeInstance->getHandle();
  31. if (!shader.isLoaded())
  32. return;
  33. const Map<String, SHADER_DATA_PARAM_DESC>& dataParams = shader->getDataParams();
  34. const Map<String, SHADER_OBJECT_PARAM_DESC>& textureParams = shader->getTextureParams();
  35. const Map<String, SHADER_OBJECT_PARAM_DESC>& samplerParams = shader->getSamplerParams();
  36. struct ParamInfo
  37. {
  38. String name;
  39. ShaderParameterType type;
  40. bool internal;
  41. };
  42. Vector<ParamInfo> paramInfos;
  43. // TODO - Ignoring int, bool, struct and non-square matrices
  44. // TODO - Ignoring buffers and load/store textures
  45. for (auto& param : dataParams)
  46. {
  47. ShaderParameterType type;
  48. bool isValidType = false;
  49. bool isInternal = !param.second.rendererSemantic.empty();
  50. switch (param.second.type)
  51. {
  52. case GPDT_FLOAT1:
  53. type = ShaderParameterType::Float;
  54. isValidType = true;
  55. break;
  56. case GPDT_FLOAT2:
  57. type = ShaderParameterType::Vector2;
  58. isValidType = true;
  59. break;
  60. case GPDT_FLOAT3:
  61. type = ShaderParameterType::Vector3;
  62. isValidType = true;
  63. break;
  64. case GPDT_FLOAT4:
  65. type = ShaderParameterType::Vector4;
  66. isValidType = true;
  67. break;
  68. case GPDT_MATRIX_3X3:
  69. type = ShaderParameterType::Matrix3;
  70. isValidType = true;
  71. break;
  72. case GPDT_MATRIX_4X4:
  73. type = ShaderParameterType::Matrix4;
  74. isValidType = true;
  75. break;
  76. case GPDT_COLOR:
  77. type = ShaderParameterType::Color;
  78. isValidType = true;
  79. break;
  80. }
  81. if (isValidType)
  82. paramInfos.push_back({ param.first, type, isInternal });
  83. }
  84. for (auto& param : textureParams)
  85. {
  86. ShaderParameterType type;
  87. bool isValidType = false;
  88. bool isInternal = !param.second.rendererSemantic.empty();
  89. switch (param.second.type)
  90. {
  91. case GPOT_TEXTURE2D:
  92. case GPOT_TEXTURE2DMS:
  93. type = ShaderParameterType::Texture2D;
  94. isValidType = true;
  95. break;
  96. case GPOT_TEXTURE3D:
  97. type = ShaderParameterType::Texture3D;
  98. isValidType = true;
  99. break;
  100. case GPOT_TEXTURECUBE:
  101. type = ShaderParameterType::TextureCube;
  102. isValidType = true;
  103. break;
  104. }
  105. if (isValidType)
  106. paramInfos.push_back({ param.first, type, isInternal });
  107. }
  108. for (auto& param : samplerParams)
  109. {
  110. ShaderParameterType type = ShaderParameterType::Sampler;
  111. bool isInternal = !param.second.rendererSemantic.empty();
  112. paramInfos.push_back({ param.first, type, isInternal });
  113. }
  114. UINT32 totalNumParams = (UINT32)paramInfos.size();
  115. ScriptArray names = ScriptArray::create<String>(totalNumParams);
  116. ScriptArray types = ScriptArray::create<UINT32>(totalNumParams);
  117. ScriptArray visibility = ScriptArray::create<bool>(totalNumParams);
  118. UINT32 idx = 0;
  119. for (auto& param : paramInfos)
  120. {
  121. names.set(idx, param.name);
  122. types.set(idx, param.type);
  123. visibility.set(idx, param.internal);
  124. idx++;
  125. }
  126. *outNames = names.getInternal();
  127. *outTypes = types.getInternal();
  128. *outVisibility = visibility.getInternal();
  129. }
  130. }