BsMaterial.cpp 29 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981
  1. #include "BsMaterial.h"
  2. #include "BsException.h"
  3. #include "BsShader.h"
  4. #include "BsTechnique.h"
  5. #include "BsPass.h"
  6. #include "BsRenderAPI.h"
  7. #include "BsHardwareBufferManager.h"
  8. #include "BsGpuProgram.h"
  9. #include "BsGpuParamBlockBuffer.h"
  10. #include "BsGpuParamDesc.h"
  11. #include "BsMaterialRTTI.h"
  12. #include "BsMaterialManager.h"
  13. #include "BsDebug.h"
  14. #include "BsResources.h"
  15. #include "BsFrameAlloc.h"
  16. namespace BansheeEngine
  17. {
  18. struct ShaderBlockDesc
  19. {
  20. String name;
  21. GpuParamBlockUsage usage;
  22. int size;
  23. bool create;
  24. };
  25. SPtr<PassParametersCore> convertParamsToCore(const SPtr<PassParameters>& passParams)
  26. {
  27. SPtr<PassParametersCore> passParameters = bs_shared_ptr<PassParametersCore>();
  28. if (passParams->mVertParams != nullptr)
  29. passParameters->mVertParams = passParams->mVertParams->getCore();
  30. else
  31. passParameters->mVertParams = nullptr;
  32. if (passParams->mFragParams != nullptr)
  33. passParameters->mFragParams = passParams->mFragParams->getCore();
  34. else
  35. passParameters->mFragParams = nullptr;
  36. if (passParams->mGeomParams != nullptr)
  37. passParameters->mGeomParams = passParams->mGeomParams->getCore();
  38. else
  39. passParameters->mGeomParams = nullptr;
  40. if (passParams->mHullParams != nullptr)
  41. passParameters->mHullParams = passParams->mHullParams->getCore();
  42. else
  43. passParameters->mHullParams = nullptr;
  44. if (passParams->mDomainParams != nullptr)
  45. passParameters->mDomainParams = passParams->mDomainParams->getCore();
  46. else
  47. passParameters->mDomainParams = nullptr;
  48. if (passParams->mComputeParams != nullptr)
  49. passParameters->mComputeParams = passParams->mComputeParams->getCore();
  50. else
  51. passParameters->mComputeParams = nullptr;
  52. return passParameters;
  53. }
  54. bool areParamsEqual(const GpuParamDataDesc& paramA, const GpuParamDataDesc& paramB, bool ignoreBufferOffsets)
  55. {
  56. bool equal = paramA.arraySize == paramB.arraySize && paramA.elementSize == paramB.elementSize
  57. && paramA.type == paramB.type && paramA.arrayElementStride == paramB.arrayElementStride;
  58. if (!ignoreBufferOffsets)
  59. equal &= paramA.cpuMemOffset == paramB.cpuMemOffset && paramA.gpuMemOffset == paramB.gpuMemOffset;
  60. return equal;
  61. }
  62. Map<String, const GpuParamDataDesc*> determineValidDataParameters(const Vector<GpuParamDescPtr>& paramDescs)
  63. {
  64. Map<String, const GpuParamDataDesc*> foundDataParams;
  65. Map<String, bool> validParams;
  66. for (auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  67. {
  68. const GpuParamDesc& curDesc = **iter;
  69. // Check regular data params
  70. for (auto iter2 = curDesc.params.begin(); iter2 != curDesc.params.end(); ++iter2)
  71. {
  72. bool isParameterValid = true;
  73. const GpuParamDataDesc& curParam = iter2->second;
  74. auto dataFindIter = validParams.find(iter2->first);
  75. if (dataFindIter == validParams.end())
  76. {
  77. validParams[iter2->first] = true;
  78. foundDataParams[iter2->first] = &curParam;
  79. }
  80. else
  81. {
  82. if (validParams[iter2->first])
  83. {
  84. auto dataFindIter2 = foundDataParams.find(iter2->first);
  85. const GpuParamDataDesc* otherParam = dataFindIter2->second;
  86. if (!areParamsEqual(curParam, *otherParam, true))
  87. {
  88. validParams[iter2->first] = false;
  89. foundDataParams.erase(dataFindIter2);
  90. }
  91. }
  92. }
  93. }
  94. }
  95. return foundDataParams;
  96. }
  97. Vector<const GpuParamObjectDesc*> determineValidObjectParameters(const Vector<GpuParamDescPtr>& paramDescs)
  98. {
  99. Vector<const GpuParamObjectDesc*> validParams;
  100. for (auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  101. {
  102. const GpuParamDesc& curDesc = **iter;
  103. // Check sampler params
  104. for (auto iter2 = curDesc.samplers.begin(); iter2 != curDesc.samplers.end(); ++iter2)
  105. {
  106. validParams.push_back(&iter2->second);
  107. }
  108. // Check texture params
  109. for (auto iter2 = curDesc.textures.begin(); iter2 != curDesc.textures.end(); ++iter2)
  110. {
  111. validParams.push_back(&iter2->second);
  112. }
  113. // Check buffer params
  114. for (auto iter2 = curDesc.buffers.begin(); iter2 != curDesc.buffers.end(); ++iter2)
  115. {
  116. validParams.push_back(&iter2->second);
  117. }
  118. }
  119. return validParams;
  120. }
  121. Set<String> determineValidShareableParamBlocks(const Vector<GpuParamDescPtr>& paramDescs)
  122. {
  123. // Make sure param blocks with the same name actually are the same
  124. Map<String, std::pair<String, GpuParamDescPtr>> uniqueParamBlocks;
  125. Map<String, bool> validParamBlocks;
  126. for (auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  127. {
  128. const GpuParamDesc& curDesc = **iter;
  129. for (auto blockIter = curDesc.paramBlocks.begin(); blockIter != curDesc.paramBlocks.end(); ++blockIter)
  130. {
  131. bool isBlockValid = true;
  132. const GpuParamBlockDesc& curBlock = blockIter->second;
  133. if (!curBlock.isShareable) // Non-shareable buffers are handled differently, they're allowed same names
  134. continue;
  135. auto iterFind = uniqueParamBlocks.find(blockIter->first);
  136. if (iterFind == uniqueParamBlocks.end())
  137. {
  138. uniqueParamBlocks[blockIter->first] = std::make_pair(blockIter->first, *iter);
  139. validParamBlocks[blockIter->first] = true;
  140. continue;
  141. }
  142. String otherBlockName = iterFind->second.first;
  143. GpuParamDescPtr otherDesc = iterFind->second.second;
  144. for (auto myParamIter = curDesc.params.begin(); myParamIter != curDesc.params.end(); ++myParamIter)
  145. {
  146. const GpuParamDataDesc& myParam = myParamIter->second;
  147. if (myParam.paramBlockSlot != curBlock.slot)
  148. continue; // Param is in another block, so we will check it when its time for that block
  149. auto otherParamFind = otherDesc->params.find(myParamIter->first);
  150. // Cannot find other param, blocks aren't equal
  151. if (otherParamFind == otherDesc->params.end())
  152. {
  153. isBlockValid = false;
  154. break;
  155. }
  156. const GpuParamDataDesc& otherParam = otherParamFind->second;
  157. if (!areParamsEqual(myParam, otherParam, false) || curBlock.name != otherBlockName)
  158. {
  159. isBlockValid = false;
  160. break;
  161. }
  162. }
  163. if (!isBlockValid)
  164. {
  165. if (validParamBlocks[blockIter->first])
  166. {
  167. LOGWRN("Found two param blocks with the same name but different contents: " + blockIter->first);
  168. validParamBlocks[blockIter->first] = false;
  169. }
  170. }
  171. }
  172. }
  173. Set<String> validParamBlocksReturn;
  174. for (auto iter = validParamBlocks.begin(); iter != validParamBlocks.end(); ++iter)
  175. {
  176. if (iter->second)
  177. validParamBlocksReturn.insert(iter->first);
  178. }
  179. return validParamBlocksReturn;
  180. }
  181. Map<String, String> determineParameterToBlockMapping(const Vector<GpuParamDescPtr>& paramDescs)
  182. {
  183. Map<String, String> paramToParamBlock;
  184. for (auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  185. {
  186. const GpuParamDesc& curDesc = **iter;
  187. for (auto iter2 = curDesc.params.begin(); iter2 != curDesc.params.end(); ++iter2)
  188. {
  189. const GpuParamDataDesc& curParam = iter2->second;
  190. auto iterFind = paramToParamBlock.find(curParam.name);
  191. if (iterFind != paramToParamBlock.end())
  192. continue;
  193. for (auto iterBlock = curDesc.paramBlocks.begin(); iterBlock != curDesc.paramBlocks.end(); ++iterBlock)
  194. {
  195. if (iterBlock->second.slot == curParam.paramBlockSlot)
  196. {
  197. paramToParamBlock[curParam.name] = iterBlock->second.name;
  198. break;
  199. }
  200. }
  201. }
  202. }
  203. return paramToParamBlock;
  204. }
  205. Map<String, String> determineParamMappings(const Vector<GpuParamDescPtr>& paramDescs, const Map<String, SHADER_DATA_PARAM_DESC>& dataParams,
  206. const Map<String, SHADER_OBJECT_PARAM_DESC>& objectParam)
  207. {
  208. Map<String, String> validParams;
  209. Map<String, const GpuParamDataDesc*> validDataParameters = determineValidDataParameters(paramDescs);
  210. Vector<const GpuParamObjectDesc*> validObjectParameters = determineValidObjectParameters(paramDescs);
  211. Map<String, String> paramToParamBlockMap = determineParameterToBlockMapping(paramDescs);
  212. // Create data param mappings
  213. for (auto iter = dataParams.begin(); iter != dataParams.end(); ++iter)
  214. {
  215. auto findIter = validDataParameters.find(iter->second.gpuVariableName);
  216. // Not valid so we skip it
  217. if (findIter == validDataParameters.end())
  218. continue;
  219. if (findIter->second->type != iter->second.type)
  220. {
  221. LOGWRN("Ignoring shader parameter \"" + iter->first + "\". Type doesn't match the one defined in the gpu program. "
  222. + "Shader defined type: " + toString(iter->second.type) + " - Gpu program defined type: " + toString(findIter->second->type));
  223. continue;
  224. }
  225. if (findIter->second->arraySize != iter->second.arraySize)
  226. {
  227. LOGWRN("Ignoring shader parameter \"" + iter->first + "\". Array size doesn't match the one defined in the gpu program."
  228. + "Shader defined array size: " + toString(iter->second.arraySize) + " - Gpu program defined array size: " + toString(findIter->second->arraySize));
  229. continue;
  230. }
  231. auto findBlockIter = paramToParamBlockMap.find(iter->second.gpuVariableName);
  232. if (findBlockIter == paramToParamBlockMap.end())
  233. BS_EXCEPT(InternalErrorException, "Parameter doesn't exist in param to param block map but exists in valid param map.");
  234. String& paramBlockName = findBlockIter->second;
  235. validParams[iter->first] = iter->second.gpuVariableName;
  236. }
  237. // Create object param mappings
  238. for (auto iter = objectParam.begin(); iter != objectParam.end(); ++iter)
  239. {
  240. const Vector<String>& gpuVariableNames = iter->second.gpuVariableNames;
  241. for (auto iter2 = gpuVariableNames.begin(); iter2 != gpuVariableNames.end(); ++iter2)
  242. {
  243. for (auto iter3 = validObjectParameters.begin(); iter3 != validObjectParameters.end(); ++iter3)
  244. {
  245. if ((*iter3)->name == (*iter2) && (*iter3)->type == iter->second.type)
  246. {
  247. validParams[iter->first] = *iter2;
  248. break;
  249. }
  250. }
  251. }
  252. }
  253. return validParams;
  254. }
  255. Vector<ShaderBlockDesc> determineShaderBlockData(const Set<String>& paramBlocks, const Vector<GpuParamDescPtr>& paramDescs,
  256. const Map<String, SHADER_PARAM_BLOCK_DESC>& shaderDesc)
  257. {
  258. Vector<ShaderBlockDesc> output;
  259. for (auto iter = paramBlocks.begin(); iter != paramBlocks.end(); ++iter)
  260. {
  261. ShaderBlockDesc shaderBlockDesc;
  262. shaderBlockDesc.create = true;
  263. shaderBlockDesc.usage = GPBU_STATIC;
  264. shaderBlockDesc.size = 0;
  265. shaderBlockDesc.name = *iter;
  266. auto iterFind = shaderDesc.find(*iter);
  267. if (iterFind != shaderDesc.end())
  268. {
  269. shaderBlockDesc.create = !iterFind->second.shared && iterFind->second.rendererSemantic == 0;
  270. shaderBlockDesc.usage = iterFind->second.usage;
  271. }
  272. for (auto iter2 = paramDescs.begin(); iter2 != paramDescs.end(); ++iter2)
  273. {
  274. auto findParamBlockDesc = (*iter2)->paramBlocks.find(*iter);
  275. if (findParamBlockDesc != (*iter2)->paramBlocks.end())
  276. {
  277. shaderBlockDesc.size = findParamBlockDesc->second.blockSize * sizeof(UINT32);
  278. break;
  279. }
  280. }
  281. output.push_back(shaderBlockDesc);
  282. }
  283. return output;
  284. }
  285. Vector<GpuParamDescPtr> MaterialBase::getAllParamDescs(const SPtr<Technique>& technique)
  286. {
  287. Vector<GpuParamDescPtr> allParamDescs;
  288. // Make sure all gpu programs are fully loaded
  289. for (UINT32 i = 0; i < technique->getNumPasses(); i++)
  290. {
  291. PassPtr curPass = technique->getPass(i);
  292. HGpuProgram vertProgram = curPass->getVertexProgram();
  293. if (vertProgram)
  294. {
  295. vertProgram.synchronize();
  296. allParamDescs.push_back(vertProgram->getParamDesc());
  297. }
  298. HGpuProgram fragProgram = curPass->getFragmentProgram();
  299. if (fragProgram)
  300. {
  301. fragProgram.synchronize();
  302. allParamDescs.push_back(fragProgram->getParamDesc());
  303. }
  304. HGpuProgram geomProgram = curPass->getGeometryProgram();
  305. if (geomProgram)
  306. {
  307. geomProgram.synchronize();
  308. allParamDescs.push_back(geomProgram->getParamDesc());
  309. }
  310. HGpuProgram hullProgram = curPass->getHullProgram();
  311. if (hullProgram)
  312. {
  313. hullProgram.synchronize();
  314. allParamDescs.push_back(hullProgram->getParamDesc());
  315. }
  316. HGpuProgram domainProgram = curPass->getDomainProgram();
  317. if (domainProgram)
  318. {
  319. domainProgram.synchronize();
  320. allParamDescs.push_back(domainProgram->getParamDesc());
  321. }
  322. HGpuProgram computeProgram = curPass->getComputeProgram();
  323. if (computeProgram)
  324. {
  325. computeProgram.synchronize();
  326. allParamDescs.push_back(computeProgram->getParamDesc());
  327. }
  328. }
  329. return allParamDescs;
  330. }
  331. Vector<GpuParamDescPtr> MaterialBase::getAllParamDescs(const SPtr<TechniqueCore>& technique)
  332. {
  333. Vector<GpuParamDescPtr> allParamDescs;
  334. // Make sure all gpu programs are fully loaded
  335. for (UINT32 i = 0; i < technique->getNumPasses(); i++)
  336. {
  337. SPtr<PassCore> curPass = technique->getPass(i);
  338. SPtr<GpuProgramCore> vertProgram = curPass->getVertexProgram();
  339. if (vertProgram)
  340. allParamDescs.push_back(vertProgram->getParamDesc());
  341. SPtr<GpuProgramCore> fragProgram = curPass->getFragmentProgram();
  342. if (fragProgram)
  343. allParamDescs.push_back(fragProgram->getParamDesc());
  344. SPtr<GpuProgramCore> geomProgram = curPass->getGeometryProgram();
  345. if (geomProgram)
  346. allParamDescs.push_back(geomProgram->getParamDesc());
  347. SPtr<GpuProgramCore> hullProgram = curPass->getHullProgram();
  348. if (hullProgram)
  349. allParamDescs.push_back(hullProgram->getParamDesc());
  350. SPtr<GpuProgramCore> domainProgram = curPass->getDomainProgram();
  351. if (domainProgram)
  352. allParamDescs.push_back(domainProgram->getParamDesc());
  353. SPtr<GpuProgramCore> computeProgram = curPass->getComputeProgram();
  354. if (computeProgram)
  355. allParamDescs.push_back(computeProgram->getParamDesc());
  356. }
  357. return allParamDescs;
  358. }
  359. template<bool Core>
  360. void TMaterial<Core>::setShader(ShaderType shader)
  361. {
  362. mShader = shader;
  363. initBestTechnique();
  364. _markCoreDirty();
  365. }
  366. template<bool Core>
  367. UINT32 TMaterial<Core>::getNumPasses() const
  368. {
  369. throwIfNotInitialized();
  370. return mShader->getBestTechnique()->getNumPasses();
  371. }
  372. template<bool Core>
  373. typename TMaterial<Core>::PassType TMaterial<Core>::getPass(UINT32 passIdx) const
  374. {
  375. if (passIdx < 0 || passIdx >= mShader->getBestTechnique()->getNumPasses())
  376. BS_EXCEPT(InvalidParametersException, "Invalid pass index.");
  377. return mShader->getBestTechnique()->getPass(passIdx);
  378. }
  379. template<bool Core>
  380. TMaterialParamStruct<Core> TMaterial<Core>::getParamStruct(const String& name) const
  381. {
  382. throwIfNotInitialized();
  383. auto iterFind = mValidParams.find(name);
  384. if (iterFind == mValidParams.end())
  385. {
  386. LOGWRN("Material doesn't have a parameter named " + name);
  387. return TMaterialParamStruct<Core>();
  388. }
  389. const String& gpuVarName = iterFind->second;
  390. Vector<TGpuParamStruct<Core>> gpuParams;
  391. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  392. {
  393. SPtr<TPassParameters<Core>> params = *iter;
  394. for (UINT32 i = 0; i < params->getNumParams(); i++)
  395. {
  396. GpuParamsType& paramPtr = params->getParamByIdx(i);
  397. if (paramPtr)
  398. {
  399. if (paramPtr->hasParam(gpuVarName))
  400. {
  401. gpuParams.push_back(TGpuParamStruct<Core>());
  402. paramPtr->getStructParam(gpuVarName, gpuParams.back());
  403. }
  404. }
  405. }
  406. }
  407. return TMaterialParamStruct<Core>(gpuParams);
  408. }
  409. template<bool Core>
  410. TMaterialParamTexture<Core> TMaterial<Core>::getParamTexture(const String& name) const
  411. {
  412. throwIfNotInitialized();
  413. auto iterFind = mValidParams.find(name);
  414. if (iterFind == mValidParams.end())
  415. {
  416. LOGWRN("Material doesn't have a parameter named " + name);
  417. return TMaterialParamTexture<Core>();
  418. }
  419. const String& gpuVarName = iterFind->second;
  420. Vector<TGpuParamTexture<Core>> gpuParams;
  421. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  422. {
  423. SPtr<TPassParameters<Core>> params = *iter;
  424. for (UINT32 i = 0; i < params->getNumParams(); i++)
  425. {
  426. GpuParamsType& paramPtr = params->getParamByIdx(i);
  427. if (paramPtr)
  428. {
  429. if (paramPtr->hasTexture(gpuVarName))
  430. {
  431. gpuParams.push_back(TGpuParamTexture<Core>());
  432. paramPtr->getTextureParam(gpuVarName, gpuParams.back());
  433. }
  434. }
  435. }
  436. }
  437. return TMaterialParamTexture<Core>(gpuParams);
  438. }
  439. template<bool Core>
  440. TMaterialParamLoadStoreTexture<Core> TMaterial<Core>::getParamLoadStoreTexture(const String& name) const
  441. {
  442. throwIfNotInitialized();
  443. auto iterFind = mValidParams.find(name);
  444. if (iterFind == mValidParams.end())
  445. {
  446. LOGWRN("Material doesn't have a parameter named " + name);
  447. return TMaterialParamLoadStoreTexture<Core>();
  448. }
  449. const String& gpuVarName = iterFind->second;
  450. Vector<TGpuParamLoadStoreTexture<Core>> gpuParams;
  451. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  452. {
  453. SPtr<TPassParameters<Core>> params = *iter;
  454. for (UINT32 i = 0; i < params->getNumParams(); i++)
  455. {
  456. GpuParamsType& paramPtr = params->getParamByIdx(i);
  457. if (paramPtr)
  458. {
  459. if (paramPtr->hasTexture(gpuVarName))
  460. {
  461. gpuParams.push_back(TGpuParamLoadStoreTexture<Core>());
  462. paramPtr->getLoadStoreTextureParam(gpuVarName, gpuParams.back());
  463. }
  464. }
  465. }
  466. }
  467. return TMaterialParamLoadStoreTexture<Core>(gpuParams);
  468. }
  469. template<bool Core>
  470. TMaterialParamSampState<Core> TMaterial<Core>::getParamSamplerState(const String& name) const
  471. {
  472. throwIfNotInitialized();
  473. auto iterFind = mValidParams.find(name);
  474. if (iterFind == mValidParams.end())
  475. {
  476. LOGWRN("Material doesn't have a parameter named " + name);
  477. return TMaterialParamSampState<Core>();
  478. }
  479. const String& gpuVarName = iterFind->second;
  480. Vector<TGpuParamSampState<Core>> gpuParams;
  481. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  482. {
  483. SPtr<TPassParameters<Core>> params = *iter;
  484. for (UINT32 i = 0; i < params->getNumParams(); i++)
  485. {
  486. GpuParamsType& paramPtr = params->getParamByIdx(i);
  487. if (paramPtr)
  488. {
  489. if (paramPtr->hasSamplerState(gpuVarName))
  490. {
  491. gpuParams.push_back(TGpuParamSampState<Core>());
  492. paramPtr->getSamplerStateParam(gpuVarName, gpuParams.back());
  493. }
  494. }
  495. }
  496. }
  497. return TMaterialParamSampState<Core>(gpuParams);
  498. }
  499. template<bool Core>
  500. void TMaterial<Core>::setParamBlockBuffer(const String& name, const ParamBlockPtrType& paramBlock)
  501. {
  502. auto iterFind = mValidShareableParamBlocks.find(name);
  503. if (iterFind == mValidShareableParamBlocks.end())
  504. {
  505. LOGWRN("Material doesn't have a parameter block named " + name);
  506. return;
  507. }
  508. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  509. {
  510. SPtr<TPassParameters<Core>> params = *iter;
  511. for (UINT32 i = 0; i < params->getNumParams(); i++)
  512. {
  513. GpuParamsType& paramPtr = params->getParamByIdx(i);
  514. if (paramPtr)
  515. {
  516. if (paramPtr->hasParamBlock(name))
  517. paramPtr->setParamBlockBuffer(name, paramBlock);
  518. }
  519. }
  520. }
  521. }
  522. template<bool Core>
  523. void TMaterial<Core>::initBestTechnique()
  524. {
  525. mBestTechnique = nullptr;
  526. mParametersPerPass.clear();
  527. if (mShader)
  528. {
  529. mBestTechnique = mShader->getBestTechnique();
  530. if (mBestTechnique == nullptr)
  531. return;
  532. mValidShareableParamBlocks.clear();
  533. Vector<GpuParamDescPtr> allParamDescs = getAllParamDescs(mBestTechnique);
  534. mValidParams = determineParamMappings(allParamDescs, mShader->getDataParams(), mShader->getObjectParams());
  535. // Fill out various helper structures
  536. Set<String> validShareableParamBlocks = determineValidShareableParamBlocks(allParamDescs);
  537. Vector<ShaderBlockDesc> paramBlockData = determineShaderBlockData(validShareableParamBlocks, allParamDescs, mShader->getParamBlocks());
  538. Map<String, ParamBlockPtrType> paramBlockBuffers;
  539. // Create param blocks
  540. for (auto& paramBlock : paramBlockData)
  541. {
  542. ParamBlockPtrType newParamBlockBuffer;
  543. if (paramBlock.create)
  544. {
  545. newParamBlockBuffer = ParamBlockType::create(paramBlock.size, paramBlock.usage);
  546. }
  547. paramBlockBuffers[paramBlock.name] = newParamBlockBuffer;
  548. mValidShareableParamBlocks.insert(paramBlock.name);
  549. }
  550. for (UINT32 i = 0; i < mBestTechnique->getNumPasses(); i++)
  551. {
  552. PassType curPass = mBestTechnique->getPass(i);
  553. SPtr<TPassParameters<Core>> params = SPtr<TPassParameters<Core>>(new TPassParameters<Core>());
  554. GpuProgramType vertProgram = curPass->getVertexProgram();
  555. if (vertProgram)
  556. params->mVertParams = vertProgram->createParameters();
  557. GpuProgramType fragProgram = curPass->getFragmentProgram();
  558. if (fragProgram)
  559. params->mFragParams = fragProgram->createParameters();
  560. GpuProgramType geomProgram = curPass->getGeometryProgram();
  561. if (geomProgram)
  562. params->mGeomParams = geomProgram->createParameters();
  563. GpuProgramType hullProgram = curPass->getHullProgram();
  564. if (hullProgram)
  565. params->mHullParams = hullProgram->createParameters();
  566. GpuProgramType domainProgram = curPass->getDomainProgram();
  567. if (domainProgram)
  568. params->mDomainParams = domainProgram->createParameters();
  569. GpuProgramType computeProgram = curPass->getComputeProgram();
  570. if (computeProgram)
  571. params->mComputeParams = computeProgram->createParameters();
  572. mParametersPerPass.push_back(params);
  573. }
  574. // Assign param block buffers
  575. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  576. {
  577. SPtr<TPassParameters<Core>> params = *iter;
  578. for (UINT32 i = 0; i < params->getNumParams(); i++)
  579. {
  580. GpuParamsType& paramPtr = params->getParamByIdx(i);
  581. if (paramPtr)
  582. {
  583. // Assign shareable buffers
  584. for (auto iterBlock = mValidShareableParamBlocks.begin(); iterBlock != mValidShareableParamBlocks.end(); ++iterBlock)
  585. {
  586. const String& paramBlockName = *iterBlock;
  587. if (paramPtr->hasParamBlock(paramBlockName))
  588. {
  589. ParamBlockPtrType blockBuffer = paramBlockBuffers[paramBlockName];
  590. paramPtr->setParamBlockBuffer(paramBlockName, blockBuffer);
  591. }
  592. }
  593. // Create non-shareable ones
  594. const GpuParamDesc& desc = paramPtr->getParamDesc();
  595. for (auto iterBlockDesc = desc.paramBlocks.begin(); iterBlockDesc != desc.paramBlocks.end(); ++iterBlockDesc)
  596. {
  597. if (!iterBlockDesc->second.isShareable)
  598. {
  599. ParamBlockPtrType newParamBlockBuffer = ParamBlockType::create(iterBlockDesc->second.blockSize * sizeof(UINT32));
  600. paramPtr->setParamBlockBuffer(iterBlockDesc->first, newParamBlockBuffer);
  601. }
  602. }
  603. }
  604. }
  605. }
  606. }
  607. }
  608. template <bool Core>
  609. template <typename T>
  610. void TMaterial<Core>::getParam(const String& name, TMaterialDataParam<T, Core>& output) const
  611. {
  612. throwIfNotInitialized();
  613. auto iterFind = mValidParams.find(name);
  614. if (iterFind == mValidParams.end())
  615. {
  616. LOGWRN("Material doesn't have a parameter named " + name);
  617. return;
  618. }
  619. const String& gpuVarName = iterFind->second;
  620. Vector<TGpuDataParam<T, Core>> gpuParams;
  621. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  622. {
  623. SPtr<TPassParameters<Core>> params = *iter;
  624. for (UINT32 i = 0; i < params->getNumParams(); i++)
  625. {
  626. GpuParamsType& paramPtr = params->getParamByIdx(i);
  627. if (paramPtr)
  628. {
  629. if (paramPtr->hasParam(gpuVarName))
  630. {
  631. gpuParams.push_back(TGpuDataParam<T, Core>());
  632. paramPtr->getParam<T>(gpuVarName, gpuParams.back());
  633. }
  634. }
  635. }
  636. }
  637. output = TMaterialDataParam<T, Core>(gpuParams);
  638. }
  639. template<bool Core>
  640. void TMaterial<Core>::throwIfNotInitialized() const
  641. {
  642. if (mShader == nullptr)
  643. {
  644. BS_EXCEPT(InternalErrorException, "Material does not have shader set.");
  645. }
  646. if (mBestTechnique == nullptr)
  647. {
  648. BS_EXCEPT(InternalErrorException, "Shader does not contain a supported technique.");
  649. }
  650. }
  651. template class TMaterial < false > ;
  652. template class TMaterial < true > ;
  653. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<float, false>&) const;
  654. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Color, false>&) const;
  655. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector2, false>&) const;
  656. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector3, false>&) const;
  657. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector4, false>&) const;
  658. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix3, false>&) const;
  659. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix4, false>&) const;
  660. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<float, true>&) const;
  661. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Color, true>&) const;
  662. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector2, true>&) const;
  663. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector3, true>&) const;
  664. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector4, true>&) const;
  665. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix3, true>&) const;
  666. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix4, true>&) const;
  667. MaterialCore::MaterialCore(const SPtr<ShaderCore>& shader)
  668. {
  669. setShader(shader);
  670. }
  671. MaterialCore::MaterialCore(const SPtr<ShaderCore>& shader, const SPtr<TechniqueCore>& bestTechnique,
  672. const Set<String>& validShareableParamBlocks, const Map<String, String>& validParams,
  673. const Vector<SPtr<PassParametersCore>>& passParams)
  674. {
  675. mShader = shader;
  676. mBestTechnique = bestTechnique;
  677. mValidShareableParamBlocks = validShareableParamBlocks;
  678. mValidParams = validParams;
  679. mParametersPerPass = passParams;
  680. }
  681. void MaterialCore::syncToCore(const CoreSyncData& data)
  682. {
  683. char* dataPtr = (char*)data.getBuffer();
  684. mValidShareableParamBlocks.clear();
  685. mValidParams.clear();
  686. mParametersPerPass.clear();
  687. UINT32 numPasses = 0;
  688. dataPtr = rttiReadElem(mValidShareableParamBlocks, dataPtr);
  689. dataPtr = rttiReadElem(mValidParams, dataPtr);
  690. dataPtr = rttiReadElem(numPasses, dataPtr);
  691. for (UINT32 i = 0; i < numPasses; i++)
  692. {
  693. SPtr<PassParametersCore>* passParameters = (SPtr<PassParametersCore>*)dataPtr;
  694. mParametersPerPass.push_back(*passParameters);
  695. passParameters->~SPtr<PassParametersCore>();
  696. dataPtr += sizeof(SPtr<PassParametersCore>);
  697. }
  698. SPtr<ShaderCore>* shader = (SPtr<ShaderCore>*)dataPtr;
  699. mShader = *shader;
  700. shader->~SPtr<ShaderCore>();
  701. dataPtr += sizeof(SPtr<ShaderCore>);
  702. SPtr<TechniqueCore>* technique = (SPtr<TechniqueCore>*)dataPtr;
  703. mBestTechnique = *technique;
  704. technique->~SPtr<TechniqueCore>();
  705. dataPtr += sizeof(SPtr<TechniqueCore>);
  706. }
  707. SPtr<MaterialCore> MaterialCore::create(const SPtr<ShaderCore>& shader)
  708. {
  709. MaterialCore* material = new (bs_alloc<MaterialCore>()) MaterialCore(shader);
  710. SPtr<MaterialCore> materialPtr = bs_shared_ptr<MaterialCore, GenAlloc>(material);
  711. materialPtr->_setThisPtr(materialPtr);
  712. materialPtr->initialize();
  713. return materialPtr;
  714. }
  715. Material::Material(const ShaderPtr& shader)
  716. {
  717. setShader(shader);
  718. }
  719. void Material::_markCoreDirty()
  720. {
  721. markCoreDirty();
  722. }
  723. SPtr<MaterialCore> Material::getCore() const
  724. {
  725. return std::static_pointer_cast<MaterialCore>(mCoreSpecific);
  726. }
  727. SPtr<CoreObjectCore> Material::createCore() const
  728. {
  729. MaterialCore* material = nullptr;
  730. SPtr<ShaderCore> shader;
  731. if (mShader != nullptr)
  732. {
  733. shader = mShader->getCore();
  734. if (mBestTechnique != nullptr)
  735. {
  736. SPtr<TechniqueCore> technique = mBestTechnique->getCore();
  737. Vector<SPtr<PassParametersCore>> passParams;
  738. for (auto& passParam : mParametersPerPass)
  739. passParams.push_back(convertParamsToCore(passParam));
  740. material = new (bs_alloc<MaterialCore>()) MaterialCore(shader, technique, mValidShareableParamBlocks, mValidParams, passParams);
  741. }
  742. }
  743. if (material == nullptr)
  744. material = new (bs_alloc<MaterialCore>()) MaterialCore(shader);
  745. SPtr<MaterialCore> materialPtr = bs_shared_ptr<MaterialCore, GenAlloc>(material);
  746. materialPtr->_setThisPtr(materialPtr);
  747. return materialPtr;
  748. }
  749. CoreSyncData Material::syncToCore(FrameAlloc* allocator)
  750. {
  751. UINT32 numPasses = (UINT32)mParametersPerPass.size();
  752. UINT32 size = sizeof(UINT32) + numPasses * sizeof(SPtr<PassParametersCore>)
  753. + sizeof(SPtr<ShaderCore>) + sizeof(SPtr<TechniqueCore>) + rttiGetElemSize(mValidShareableParamBlocks)
  754. + rttiGetElemSize(mValidParams);
  755. UINT8* buffer = allocator->alloc(size);
  756. char* dataPtr = (char*)buffer;
  757. dataPtr = rttiWriteElem(mValidShareableParamBlocks, dataPtr);
  758. dataPtr = rttiWriteElem(mValidParams, dataPtr);
  759. dataPtr = rttiWriteElem(numPasses, dataPtr);
  760. for (UINT32 i = 0; i < numPasses; i++)
  761. {
  762. SPtr<PassParametersCore>* passParameters = new (dataPtr) SPtr<PassParametersCore>();
  763. *passParameters = convertParamsToCore(mParametersPerPass[i]);
  764. dataPtr += sizeof(SPtr<PassParametersCore>);
  765. }
  766. SPtr<ShaderCore>* shader = new (dataPtr)SPtr<ShaderCore>();
  767. if (mShader != nullptr)
  768. *shader = mShader->getCore();
  769. else
  770. *shader = nullptr;
  771. dataPtr += sizeof(SPtr<ShaderCore>);
  772. SPtr<TechniqueCore>* technique = new (dataPtr)SPtr<TechniqueCore>();
  773. if (mBestTechnique != nullptr)
  774. *technique = mBestTechnique->getCore();
  775. else
  776. *technique = nullptr;
  777. dataPtr += sizeof(SPtr<TechniqueCore>);
  778. return CoreSyncData(buffer, size);
  779. }
  780. HMaterial Material::create()
  781. {
  782. MaterialPtr materialPtr = MaterialManager::instance().create();
  783. return static_resource_cast<Material>(gResources()._createResourceHandle(materialPtr));
  784. }
  785. HMaterial Material::create(ShaderPtr shader)
  786. {
  787. MaterialPtr materialPtr = MaterialManager::instance().create(shader);
  788. return static_resource_cast<Material>(gResources()._createResourceHandle(materialPtr));
  789. }
  790. RTTITypeBase* Material::getRTTIStatic()
  791. {
  792. return MaterialRTTI::instance();
  793. }
  794. RTTITypeBase* Material::getRTTI() const
  795. {
  796. return Material::getRTTIStatic();
  797. }
  798. }