Marko Pintera 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 rokov pred
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BsBuiltinEditorResources.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 rokov pred
BsCmdRecordSO.cpp 734f25c36c Deferred destruction of game objects 11 rokov pred
BsCmdReparentSO.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsDbgTestGameObjectRef.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsDockManager.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 rokov pred
BsDockManagerLayout.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 rokov pred
BsEditorApplication.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 rokov pred
BsEditorCommand.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 rokov pred
BsEditorTestSuite.cpp 4867d3a4a3 Added test case for scene object commit and restore 11 rokov pred
BsEditorUtility.cpp e9fc86930e A lot more work on handles (WIP) 11 rokov pred
BsEditorWidget.cpp 291d0bb7bd Fixed render target properties so they are updated properly 11 rokov pred
BsEditorWidgetContainer.cpp 291d0bb7bd Fixed render target properties so they are updated properly 11 rokov pred
BsEditorWidgetLayout.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 rokov pred
BsEditorWidgetManager.cpp 291d0bb7bd Fixed render target properties so they are updated properly 11 rokov pred
BsEditorWindow.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 rokov pred
BsEditorWindowBase.cpp aca40afae2 Moved methods for manipulating render target from sim thread from core accessor to RenderTarget/RenderWindow 11 rokov pred
BsEditorWindowManager.cpp e4d4e884c9 Handle abort signal instead of exit 11 rokov pred
BsGUIColor.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 rokov pred
BsGUIColorField.cpp 4b4f583a71 Added C# versions of many editor fields 11 rokov pred
BsGUIComponentFoldout.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 rokov pred
BsGUIDockSlider.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsGUIDropButton.cpp d1f33eb36a Tested remaining inspector fields 11 rokov pred
BsGUIFieldBase.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 rokov pred
BsGUIFloatField.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 rokov pred
BsGUIFoldout.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 rokov pred
BsGUIIntField.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 rokov pred
BsGUIMenuBar.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 rokov pred
BsGUIResourceTreeView.cpp 3512c00011 Extended interface for some core-level objects for easier creation 11 rokov pred
BsGUISceneTreeView.cpp 3512c00011 Extended interface for some core-level objects for easier creation 11 rokov pred
BsGUITabButton.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 rokov pred
BsGUITabbedTitleBar.cpp 291d0bb7bd Fixed render target properties so they are updated properly 11 rokov pred
BsGUITextField.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 rokov pred
BsGUIToggleField.cpp b0236b0eb1 Added support for GUI sub-styles 11 rokov pred
BsGUITreeView.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 rokov pred
BsGUITreeViewEditBox.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 rokov pred
BsGUIVector2Field.cpp b0236b0eb1 Added support for GUI sub-styles 11 rokov pred
BsGUIVector3Field.cpp b0236b0eb1 Added support for GUI sub-styles 11 rokov pred
BsGUIVector4Field.cpp b0236b0eb1 Added support for GUI sub-styles 11 rokov pred
BsGUIWindowDropArea.cpp b1e42e1c76 GUIRenderTexture now uses a non-transparent shader 11 rokov pred
BsGUIWindowFrame.cpp b1e42e1c76 GUIRenderTexture now uses a non-transparent shader 11 rokov pred
BsGUIWindowFrameWidget.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 rokov pred
BsGizmoManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 rokov pred
BsHandleDrawManager.cpp acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 rokov pred
BsHandleManager.cpp d5d2171319 Added C# PixelData 11 rokov pred
BsHandleSlider.cpp d5d2171319 Added C# PixelData 11 rokov pred
BsHandleSliderDisc.cpp d5d2171319 Added C# PixelData 11 rokov pred
BsHandleSliderLine.cpp d5d2171319 Added C# PixelData 11 rokov pred
BsHandleSliderManager.cpp acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 rokov pred
BsHandleSliderPlane.cpp d5d2171319 Added C# PixelData 11 rokov pred
BsMainEditorWindow.cpp 291d0bb7bd Fixed render target properties so they are updated properly 11 rokov pred
BsProjectLibrary.cpp a4e65a67d8 Added a way to load resources from C# ProjectLibrary 11 rokov pred
BsProjectLibraryEntries.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 rokov pred
BsProjectResourceMeta.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 rokov pred
BsResourceImporter.cpp 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 rokov pred
BsSceneCameraController.cpp b64a0482e7 Various Gizmo rendering fixes 11 rokov pred
BsSceneEditorWidget.cpp acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 rokov pred
BsSceneGrid.cpp 80fec94568 Refactored sliders to better accomodate snapping and fixed slider size 11 rokov pred
BsScenePicking.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 rokov pred
BsSelection.cpp 13b511ed32 Clicking on empty space deselects the selected scene object 11 rokov pred
BsTestTextSprite.cpp 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 rokov pred
BsUndoRedo.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 rokov pred
DbgEditorWidget1.cpp 7c1348d402 Enabled scene and tree views for better GameObjectField testing 11 rokov pred
DbgEditorWidget2.cpp aca40afae2 Moved methods for manipulating render target from sim thread from core accessor to RenderTarget/RenderWindow 11 rokov pred