Marko Pintera 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 yıl önce
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GLSL 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 yıl önce
win32 21e4301182 More documentation 11 yıl önce
BsGLContext.cpp 21e4301182 More documentation 11 yıl önce
BsGLEventQuery.cpp 19a14f5940 GPU profiler working 11 yıl önce
BsGLFrameBufferObject.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 yıl önce
BsGLGpuBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 yıl önce
BsGLGpuParamBlockBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 yıl önce
BsGLHardwareBufferManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 yıl önce
BsGLIndexBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 yıl önce
BsGLMultiRenderTexture.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 yıl önce
BsGLOcclusionQuery.cpp 19a14f5940 GPU profiler working 11 yıl önce
BsGLPixelBuffer.cpp a328c6e377 OpenGL render texture depth buffer is properly hooked up 11 yıl önce
BsGLPixelFormat.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 yıl önce
BsGLQueryManager.cpp 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items 11 yıl önce
BsGLRenderAPI.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 yıl önce
BsGLRenderAPIFactory.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 yıl önce
BsGLRenderTexture.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 yıl önce
BsGLRenderWindowManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 yıl önce
BsGLSLParamParser.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 yıl önce
BsGLSupport.cpp b23fbf3bad Renderer working as normal 11 yıl önce
BsGLTexture.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 yıl önce
BsGLTextureManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 yıl önce
BsGLTimerQuery.cpp 19a14f5940 GPU profiler working 11 yıl önce
BsGLVertexArrayObjectManager.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 yıl önce
BsGLVertexBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 yıl önce
BsWin32GLSupport.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 yıl önce
BsWin32VideoModeInfo.cpp 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 yıl önce
BsWin32Window.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 yıl önce
glew.cpp 17afc600a7 Massive Cm->Bs file rename 11 yıl önce