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- #include "BsGUISceneTreeView.h"
- #include "BsGUIArea.h"
- #include "BsGUILayout.h"
- #include "BsGUITexture.h"
- #include "BsGUIButton.h"
- #include "BsGUILabel.h"
- #include "BsGUISpace.h"
- #include "BsGUIWidget.h"
- #include "BsGUIToggle.h"
- #include "BsGUITreeViewEditBox.h"
- #include "BsGUIMouseEvent.h"
- #include "BsGUISkin.h"
- #include "BsGUICommandEvent.h"
- #include "BsGUIVirtualButtonEvent.h"
- #include "CmSceneObject.h"
- #include "CmSceneManager.h"
- #include "BsCmdEditPlainFieldGO.h"
- #include "BsDragAndDropManager.h"
- #include "BsCmdReparentSO.h"
- #include "CmTime.h"
- #include "BsGUIScrollArea.h"
- using namespace CamelotFramework;
- using namespace BansheeEngine;
- namespace BansheeEditor
- {
- const UINT32 GUISceneTreeView::ELEMENT_EXTRA_SPACING = 3;
- const UINT32 GUISceneTreeView::INDENT_SIZE = 10;
- const UINT32 GUISceneTreeView::INITIAL_INDENT_OFFSET = 16;
- const UINT32 GUISceneTreeView::DRAG_MIN_DISTANCE = 3;
- const float GUISceneTreeView::AUTO_EXPAND_DELAY_SEC = 0.5f;
- const float GUISceneTreeView::SCROLL_AREA_HEIGHT_PCT = 0.1f;
- const UINT32 GUISceneTreeView::SCROLL_SPEED_PX_PER_SEC = 25;
- VirtualButton GUISceneTreeView::mRenameVB = VirtualButton("Rename");
- GUISceneTreeView::DraggedSceneObjects::DraggedSceneObjects(UINT32 numObjects)
- :numObjects(numObjects)
- {
- objects = cm_newN<HSceneObject>(numObjects);
- }
- GUISceneTreeView::DraggedSceneObjects::~DraggedSceneObjects()
- {
- cm_deleteN(objects, numObjects);
- objects = nullptr;
- }
- GUISceneTreeView::TreeElement::TreeElement()
- :mParent(nullptr), mFoldoutBtn(nullptr), mElement(nullptr), mIsSelected(false),
- mId(0), mIsExpanded(false), mSortedIdx(0), mIsDirty(false), mIsVisible(true)
- { }
- GUISceneTreeView::TreeElement::~TreeElement()
- {
- for(auto& child : mChildren)
- cm_delete(child);
- if(mFoldoutBtn != nullptr)
- GUIElement::destroy(mFoldoutBtn);
- if(mElement != nullptr)
- GUIElement::destroy(mElement);
- mChildren.clear();
- }
- bool GUISceneTreeView::TreeElement::isParentRec(TreeElement* element) const
- {
- TreeElement* curParent = mParent;
- while(curParent != nullptr)
- {
- if(curParent == element)
- return true;
- curParent = curParent->mParent;
- }
- return false;
- }
- GUISceneTreeView::TreeElement* GUISceneTreeView::InteractableElement::getTreeElement() const
- {
- if(!isTreeElement())
- return nullptr;
- UINT32 sortedIdx = (index - 1) / 2;
- auto findIter = std::find_if(parent->mChildren.begin(), parent->mChildren.end(),
- [&](const TreeElement* x) { return x->mSortedIdx == sortedIdx; });
- if(findIter != parent->mChildren.end())
- return *findIter;
- return nullptr;
- }
- GUISceneTreeView::GUISceneTreeView(GUIWidget& parent, GUIElementStyle* backgroundStyle, GUIElementStyle* elementBtnStyle,
- GUIElementStyle* foldoutBtnStyle, GUIElementStyle* selectionBackgroundStyle, GUIElementStyle* editBoxStyle,
- BS::GUIElementStyle* dragHighlightStyle, BS::GUIElementStyle* dragSepHighlightStyle, const GUILayoutOptions& layoutOptions)
- :GUIElementContainer(parent, layoutOptions), mBackgroundStyle(backgroundStyle),
- mElementBtnStyle(elementBtnStyle), mFoldoutBtnStyle(foldoutBtnStyle), mEditBoxStyle(editBoxStyle), mEditElement(nullptr), mIsElementSelected(false),
- mNameEditBox(nullptr), mSelectionBackgroundStyle(selectionBackgroundStyle), mDragInProgress(nullptr), mDragHighlightStyle(dragHighlightStyle),
- mDragSepHighlightStyle(dragSepHighlightStyle), mDragHighlight(nullptr), mDragSepHighlight(nullptr), mMouseOverDragElement(nullptr), mMouseOverDragElementTime(0.0f),
- mScrollState(ScrollState::None), mLastScrollTime(0.0f)
- {
- if(mBackgroundStyle == nullptr)
- mBackgroundStyle = parent.getSkin().getStyle("TreeViewBackground");
- if(mElementBtnStyle == nullptr)
- mElementBtnStyle = parent.getSkin().getStyle("TreeViewElementBtn");
- if(mFoldoutBtnStyle == nullptr)
- mFoldoutBtnStyle = parent.getSkin().getStyle("TreeViewFoldoutBtn");
- if(mSelectionBackgroundStyle == nullptr)
- mSelectionBackgroundStyle = parent.getSkin().getStyle("TreeViewSelectionBackground");
- if(mEditBoxStyle == nullptr)
- mEditBoxStyle = parent.getSkin().getStyle("TreeViewEditBox");
- if(mDragHighlightStyle == nullptr)
- mDragHighlightStyle = parent.getSkin().getStyle("TreeViewElementHighlight");
- if(mDragSepHighlightStyle == nullptr)
- mDragSepHighlightStyle = parent.getSkin().getStyle("TreeViewElementSepHighlight");
- mBackgroundImage = GUITexture::create(parent, mBackgroundStyle);
- mNameEditBox = GUITreeViewEditBox::create(parent, mEditBoxStyle);
- mNameEditBox->disableRecursively();
- mNameEditBox->onInputConfirmed.connect(boost::bind(&GUISceneTreeView::onEditAccepted, this));
- mNameEditBox->onInputCanceled.connect(boost::bind(&GUISceneTreeView::onEditCanceled, this));
- mDragHighlight = GUITexture::create(parent, mDragHighlightStyle);
- mDragSepHighlight = GUITexture::create(parent, mDragSepHighlightStyle);
- mDragHighlight->disableRecursively();
- mDragSepHighlight->disableRecursively();
- _registerChildElement(mBackgroundImage);
- _registerChildElement(mNameEditBox);
- _registerChildElement(mDragHighlight);
- _registerChildElement(mDragSepHighlight);
- }
- GUISceneTreeView::~GUISceneTreeView()
- {
- }
- GUISceneTreeView* GUISceneTreeView::create(GUIWidget& parent, GUIElementStyle* backgroundStyle, GUIElementStyle* elementBtnStyle,
- GUIElementStyle* foldoutBtnStyle, GUIElementStyle* selectionBackgroundStyle, GUIElementStyle* editBoxStyle, GUIElementStyle* dragHighlightStyle,
- GUIElementStyle* dragSepHighlightStyle)
- {
- return new (cm_alloc<GUISceneTreeView, PoolAlloc>()) GUISceneTreeView(parent, backgroundStyle, elementBtnStyle, foldoutBtnStyle,
- selectionBackgroundStyle, editBoxStyle, dragHighlightStyle, dragSepHighlightStyle, GUILayoutOptions::create(&GUISkin::DefaultStyle));
- }
- GUISceneTreeView* GUISceneTreeView::create(GUIWidget& parent, const GUIOptions& options, GUIElementStyle* backgroundStyle,
- GUIElementStyle* elementBtnStyle, GUIElementStyle* foldoutBtnStyle, GUIElementStyle* selectionBackgroundStyle,
- GUIElementStyle* editBoxStyle, GUIElementStyle* dragHighlightStyle, GUIElementStyle* dragSepHighlightStyle)
- {
- return new (cm_alloc<GUISceneTreeView, PoolAlloc>()) GUISceneTreeView(parent, backgroundStyle, elementBtnStyle,
- foldoutBtnStyle, selectionBackgroundStyle, editBoxStyle, dragHighlightStyle, dragSepHighlightStyle, GUILayoutOptions::create(options, &GUISkin::DefaultStyle));
- }
- void GUISceneTreeView::update()
- {
- // Attempt to auto-expand elements we are dragging over
- if(DragAndDropManager::instance().isDragInProgress() && DragAndDropManager::instance().getDragTypeId() == (UINT32)DragAndDropType::SceneObject)
- {
- const GUISceneTreeView::InteractableElement* element = findElementUnderCoord(mDragPosition);
- temporarilyExpandElement(element);
- }
- // NOTE - Instead of iterating through every visible element and comparing it with internal values,
- // I might just want to add callbacks to SceneManager that notify me of any changes and then only perform
- // update if anything is actually dirty
- struct UpdateTreeElement
- {
- UpdateTreeElement(TreeElement* element, UINT32 seqIdx, bool visible)
- :element(element), seqIdx(seqIdx), visible(visible)
- { }
- TreeElement* element;
- UINT32 seqIdx;
- bool visible;
- };
- HSceneObject root = CM::gSceneManager().getRootNode();
- mRootElement.mSceneObject = root;
- mRootElement.mId = root->getId();
- mRootElement.mSortedIdx = 0;
- mRootElement.mIsExpanded = true;
- Stack<UpdateTreeElement>::type todo;
- todo.push(UpdateTreeElement(&mRootElement, 0, true));
- while(!todo.empty())
- {
- UpdateTreeElement updateElement = todo.top();
- TreeElement* current = updateElement.element;
- HSceneObject currentSO = current->mSceneObject;
- todo.pop();
- // Check if SceneObject has changed in any way and update the tree element
- if(updateElement.visible)
- {
- bool completeMatch = (UINT32)current->mChildren.size() == currentSO->getNumChildren();
- // Early exit case - Most commonly there will be no changes between active and cached data so
- // we first do a quick check in order to avoid expensive comparison later
- if(completeMatch)
- {
- for(UINT32 i = 0; i < currentSO->getNumChildren(); i++)
- {
- UINT32 curId = currentSO->getChild(i)->getId();
- if(curId != current->mChildren[i]->mId)
- {
- completeMatch = false;
- break;
- }
- }
- }
- // Not a complete match, compare everything and insert/delete elements as needed
- if(!completeMatch)
- {
- Vector<TreeElement*>::type newChildren;
- mTempToDelete.resize(current->mChildren.size());
- for(UINT32 i = 0; i < (UINT32)current->mChildren.size(); i++)
- mTempToDelete[i] = true;
- for(UINT32 i = 0; i < currentSO->getNumChildren(); i++)
- {
- HSceneObject currentSOChild = currentSO->getChild(i);
- UINT32 curId = currentSOChild->getId();
- bool found = false;
- for(UINT32 j = 0; j < current->mChildren.size(); j++)
- {
- TreeElement* currentChild = current->mChildren[j];
- if(curId == currentChild->mId)
- {
- mTempToDelete[j] = false;
- currentChild->mIsDirty = true;
- currentChild->mSortedIdx = (UINT32)newChildren.size();
- newChildren.push_back(currentChild);
- found = true;
- break;
- }
- }
- if(!found)
- {
- TreeElement* newChild = cm_new<TreeElement>();
- newChild->mParent = current;
- newChild->mSceneObject = currentSOChild;
- newChild->mId = currentSOChild->getId();
- newChild->mName = currentSOChild->getName();
- newChild->mSortedIdx = (UINT32)newChildren.size();
- newChild->mIsDirty = true;
- newChildren.push_back(newChild);
- }
- }
- for(UINT32 i = 0; i < current->mChildren.size(); i++)
- {
- if(!mTempToDelete[i])
- continue;
- deleteTreeElement(current->mChildren[i]);
- }
- current->mChildren = newChildren;
- current->mIsDirty = true;
- }
- // Check if name needs updating
- const String& name = current->mSceneObject->getName();
- if(current->mName != name)
- {
- current->mName = name;
- current->mIsDirty = true;
- }
- // Calculate the sorted index of the element based on its name
- TreeElement* parent = current->mParent;
- if(current->mIsDirty && parent != nullptr)
- {
- for(UINT32 i = 0; i < (UINT32)parent->mChildren.size(); i++)
- {
- INT32 stringCompare = current->mName.compare(parent->mChildren[i]->mName);
- if(stringCompare > 0)
- {
- if(current->mSortedIdx < parent->mChildren[i]->mSortedIdx)
- std::swap(current->mSortedIdx, parent->mChildren[i]->mSortedIdx);
- }
- else if(stringCompare < 0)
- {
- if(current->mSortedIdx > parent->mChildren[i]->mSortedIdx)
- std::swap(current->mSortedIdx, parent->mChildren[i]->mSortedIdx);
- }
- }
- }
- }
- bool visibilityChanged = false;
- if(current->mIsVisible != updateElement.visible)
- {
- visibilityChanged = true;
- current->mIsVisible = updateElement.visible;
- current->mIsDirty = true;
- }
-
- if(current->mIsDirty && current != &mRootElement)
- {
- if(updateElement.visible)
- {
- HString name(toWString(current->mName));
- if(current->mElement == nullptr)
- {
- current->mElement = GUILabel::create(_getParentWidget(), name, mElementBtnStyle);
- _registerChildElement(current->mElement);
- }
- if(current->mChildren.size() > 0)
- {
- if(current->mFoldoutBtn == nullptr)
- {
- current->mFoldoutBtn = GUIToggle::create(_getParentWidget(), GUIContent(HString(L"")), mFoldoutBtnStyle);
- _registerChildElement(current->mFoldoutBtn);
- current->mFoldoutBtn->onToggled.connect(boost::bind(&GUISceneTreeView::elementToggled, this, current, _1));
- if(current->mIsExpanded)
- current->mFoldoutBtn->toggleOn();
- }
- }
- else
- {
- if(current->mFoldoutBtn != nullptr)
- {
- GUIElement::destroy(current->mFoldoutBtn);
- current->mFoldoutBtn = nullptr;
- }
- }
- current->mElement->setContent(GUIContent(name));
- }
- else
- {
- if(current->mElement != nullptr)
- {
- GUIElement::destroy(current->mElement);
- current->mElement = nullptr;
- }
- if(current->mFoldoutBtn != nullptr)
- {
- GUIElement::destroy(current->mFoldoutBtn);
- current->mFoldoutBtn = nullptr;
- }
- if(visibilityChanged && current->mIsSelected)
- unselectElement(current);
- }
- markContentAsDirty();
- current->mIsDirty = false;
- }
- // Queue children for next iteration
- if(visibilityChanged || current->mIsVisible)
- {
- for(UINT32 i = 0; i < (UINT32)current->mChildren.size(); i++)
- {
- todo.push(UpdateTreeElement(current->mChildren[i], i, current->mIsVisible && current->mIsExpanded));
- }
- }
- }
- // Attempt to scroll if needed
- if(mScrollState != ScrollState::None)
- {
- GUIScrollArea* scrollArea = findParentScrollArea();
- if(scrollArea != nullptr)
- {
- float curTime = gTime().getTime();
- float timeDiff = curTime - mLastScrollTime;
- float secondsPerPixel = 1.0f / SCROLL_SPEED_PX_PER_SEC;
- switch(mScrollState)
- {
- case ScrollState::TransitioningUp:
- mScrollState = ScrollState::Up;
- mLastScrollTime = curTime;
- break;
- case ScrollState::TransitioningDown:
- mScrollState = ScrollState::Down;
- mLastScrollTime = curTime;
- break;
- case ScrollState::Up:
- {
- UINT32 scrollAmount = (UINT32)Math::floorToInt(timeDiff / secondsPerPixel);
- mLastScrollTime += scrollAmount * secondsPerPixel;
- scrollArea->scrollUpPx(scrollAmount);
- }
- break;
- case ScrollState::Down:
- {
- UINT32 scrollAmount = (UINT32)Math::floorToInt(timeDiff / secondsPerPixel);
- mLastScrollTime += scrollAmount * secondsPerPixel;
- scrollArea->scrollDownPx(scrollAmount);
- }
- break;
- }
- }
- }
- }
- bool GUISceneTreeView::mouseEvent(const GUIMouseEvent& event)
- {
- if(event.getType() == GUIMouseEventType::MouseUp)
- {
- if(DragAndDropManager::instance().isDragInProgress())
- return false;
- const GUISceneTreeView::InteractableElement* element = findElementUnderCoord(event.getPosition());
- TreeElement* treeElement = nullptr;
- if(element != nullptr && element->isTreeElement())
- {
- treeElement = element->getTreeElement();
- }
- if(treeElement != nullptr && event.getPosition().x >= treeElement->mElement->getBounds().x)
- {
- if(event.isCtrlDown())
- {
- selectElement(treeElement);
- }
- else if(event.isShiftDown())
- {
- if(isSelectionActive())
- {
- TreeElement* selectionRoot = mSelectedElements[0].element;
- unselectAll();
- auto iterStartFind = std::find_if(mVisibleElements.begin(), mVisibleElements.end(),
- [&] (const InteractableElement& x) { return x.parent == selectionRoot->mParent; } );
- bool foundStart = false;
- bool foundEnd = false;
- for(; iterStartFind != mVisibleElements.end(); ++iterStartFind)
- {
- if(!iterStartFind->isTreeElement())
- continue;
- TreeElement* curElem = iterStartFind->getTreeElement();
- if(curElem == selectionRoot)
- {
- foundStart = true;
- break;
- }
- }
- auto iterEndFind = std::find_if(mVisibleElements.begin(), mVisibleElements.end(),
- [&] (const InteractableElement& x) { return &x == element; } );
- if(iterEndFind != mVisibleElements.end())
- foundEnd = true;
- if(foundStart && foundEnd)
- {
- if(iterStartFind < iterEndFind)
- {
- for(;iterStartFind != (iterEndFind + 1); ++iterStartFind)
- {
- if(iterStartFind->isTreeElement())
- selectElement(iterStartFind->getTreeElement());
- }
- }
- else if(iterEndFind < iterStartFind)
- {
- for(;iterEndFind != (iterStartFind + 1); ++iterEndFind)
- {
- if(iterEndFind->isTreeElement())
- selectElement(iterEndFind->getTreeElement());
- }
- }
- else
- selectElement(treeElement);
- }
- if(!foundStart || !foundEnd)
- selectElement(treeElement);
- }
- else
- {
- selectElement(treeElement);
- }
- }
- else
- {
- unselectAll();
- selectElement(treeElement);
- }
- markContentAsDirty();
- return true;
- }
- }
- else if(event.getType() == GUIMouseEventType::MouseDragStart)
- {
- mDragStartPosition = event.getPosition();
- }
- else if(event.getType() == GUIMouseEventType::MouseDrag)
- {
- UINT32 dist = mDragStartPosition.manhattanDist(event.getPosition());
- if(!DragAndDropManager::instance().isDragInProgress())
- {
- if(dist > DRAG_MIN_DISTANCE)
- {
- const GUISceneTreeView::InteractableElement* element = findElementUnderCoord(mDragStartPosition);
- TreeElement* treeElement = nullptr;
- if(element != nullptr && element->isTreeElement())
- {
- // If element we are trying to drag isn't selected, select it
- TreeElement* treeElement = element->getTreeElement();
- auto iterFind = std::find_if(mSelectedElements.begin(), mSelectedElements.end(),
- [&] (const SelectedElement& x) { return x.element == treeElement; });
- if(iterFind == mSelectedElements.end())
- {
- unselectAll();
- selectElement(element->getTreeElement());
- }
- }
- DraggedSceneObjects* draggedSceneObjects = cm_new<DraggedSceneObjects>((UINT32)mSelectedElements.size());
- UINT32 cnt = 0;
- for(auto& selectedElement : mSelectedElements)
- {
- draggedSceneObjects->objects[cnt] = selectedElement.element->mSceneObject;
- cnt++;
- }
- DragAndDropManager::instance().startDrag(HTexture(), (UINT32)DragAndDropType::SceneObject, (void*)draggedSceneObjects,
- boost::bind(&GUISceneTreeView::dragAndDropEnded, this));
- mDragPosition = event.getPosition();
- mDragInProgress = true;
- mScrollState = ScrollState::None;
- markContentAsDirty();
- }
- }
- }
- else if(event.getType() == GUIMouseEventType::MouseDragAndDropDragged)
- {
- if(DragAndDropManager::instance().isDragInProgress() && DragAndDropManager::instance().getDragTypeId() == (UINT32)DragAndDropType::SceneObject)
- {
- mDragPosition = event.getPosition();
- mDragInProgress = true;
- markContentAsDirty();
- if(mBottomScrollBounds.contains(mDragPosition))
- {
- if(mScrollState != ScrollState::Down)
- mScrollState = ScrollState::TransitioningDown;
- }
- else if(mTopScrollBounds.contains(mDragPosition))
- {
- if(mScrollState != ScrollState::Up)
- mScrollState = ScrollState::TransitioningUp;
- }
- else
- mScrollState = ScrollState::None;
- return true;
- }
- }
- else if(event.getType() == GUIMouseEventType::MouseDragAndDropDropped)
- {
- if(DragAndDropManager::instance().isDragInProgress() && DragAndDropManager::instance().getDragTypeId() == (UINT32)DragAndDropType::SceneObject)
- {
- DraggedSceneObjects* draggedSceneObjects = reinterpret_cast<DraggedSceneObjects*>(DragAndDropManager::instance().getDragData());
- const GUISceneTreeView::InteractableElement* element = findElementUnderCoord(event.getPosition());
- TreeElement* treeElement = nullptr;
- if(element != nullptr)
- {
- if(element->isTreeElement())
- treeElement = element->getTreeElement();
- else
- treeElement = element->parent;
- }
- if(treeElement != nullptr)
- {
- Vector<HSceneObject>::type sceneObjects;
- HSceneObject newParent = treeElement->mSceneObject;
- for(UINT32 i = 0; i < draggedSceneObjects->numObjects; i++)
- {
- if(draggedSceneObjects->objects[i] != newParent)
- sceneObjects.push_back(draggedSceneObjects->objects[i]);
- }
- CmdReparentSO::execute(sceneObjects, newParent);
- }
- unselectAll();
- return true;
- }
- }
- else if(event.getType() == GUIMouseEventType::MouseOut)
- {
- mDragInProgress = false;
- markContentAsDirty();
- }
- return false;
- }
- bool GUISceneTreeView::commandEvent(const GUICommandEvent& ev)
- {
- if(ev.getType() == GUICommandEventType::CursorMoveUp || ev.getType() == GUICommandEventType::SelectUp)
- {
- TreeElement* topMostElement = getTopMostSelectedElement();
- auto topMostIter = std::find_if(mVisibleElements.begin(), mVisibleElements.end(),
- [&] (const InteractableElement& x) { return x.getTreeElement() == topMostElement; });
- if(topMostIter != mVisibleElements.end() && topMostIter != mVisibleElements.begin())
- {
- do
- {
- topMostIter--;
- } while (!topMostIter->isTreeElement() && topMostIter != mVisibleElements.begin());
-
- if(topMostIter->isTreeElement())
- {
- if(ev.getType() == GUICommandEventType::CursorMoveUp)
- unselectAll();
- TreeElement* treeElement = topMostIter->getTreeElement();
- selectElement(treeElement);
- scrollToElement(treeElement, false);
- }
- }
- }
- else if(ev.getType() == GUICommandEventType::CursorMoveDown || ev.getType() == GUICommandEventType::SelectDown)
- {
- TreeElement* bottoMostElement = getBottomMostSelectedElement();
- auto bottomMostIter = std::find_if(mVisibleElements.begin(), mVisibleElements.end(),
- [&] (const InteractableElement& x) { return x.getTreeElement() == bottoMostElement; });
- if(bottomMostIter != mVisibleElements.end())
- {
- do
- {
- bottomMostIter++;
- } while (bottomMostIter != mVisibleElements.end() && !bottomMostIter->isTreeElement());
- if(bottomMostIter != mVisibleElements.end() && bottomMostIter->isTreeElement())
- {
- if(ev.getType() == GUICommandEventType::CursorMoveDown)
- unselectAll();
- TreeElement* treeElement = bottomMostIter->getTreeElement();
- selectElement(treeElement);
- scrollToElement(treeElement, false);
- }
- }
- }
- return false;
- }
- bool GUISceneTreeView::virtualButtonEvent(const BS::GUIVirtualButtonEvent& ev)
- {
- if(ev.getButton() == mRenameVB)
- {
- if(isSelectionActive() && mEditElement == nullptr)
- {
- enableEdit(mSelectedElements[0].element);
- unselectAll();
- }
- return true;
- }
- return false;
- }
- void GUISceneTreeView::dragAndDropEnded()
- {
- mDragInProgress = false;
- markContentAsDirty();
- DraggedSceneObjects* draggedSceneObjects = reinterpret_cast<DraggedSceneObjects*>(DragAndDropManager::instance().getDragData());
- cm_delete(draggedSceneObjects);
- }
- bool GUISceneTreeView::isSelectionActive() const
- {
- return mIsElementSelected && mSelectedElements.size() > 0;
- }
- void GUISceneTreeView::selectElement(TreeElement* element)
- {
- auto iterFind = std::find_if(mSelectedElements.begin(), mSelectedElements.end(),
- [&] (const SelectedElement& x) { return x.element == element; });
- if(iterFind == mSelectedElements.end())
- {
- GUITexture* background = GUITexture::create(_getParentWidget(), mSelectionBackgroundStyle);
- _registerChildElement(background);
- element->mIsSelected = true;
- mSelectedElements.push_back(SelectedElement(element, background));
- mIsElementSelected = true;
- }
- }
- void GUISceneTreeView::unselectElement(TreeElement* element)
- {
- auto iterFind = std::find_if(mSelectedElements.begin(), mSelectedElements.end(),
- [&] (const SelectedElement& x) { return x.element == element; });
- if(iterFind != mSelectedElements.end())
- {
- iterFind->element->mIsSelected = false;
- GUIElement::destroy(iterFind->background);
- mSelectedElements.erase(iterFind);
- markContentAsDirty();
- }
- mIsElementSelected = mSelectedElements.size() > 0;
- }
- void GUISceneTreeView::unselectAll()
- {
- for(auto& selectedElem : mSelectedElements)
- {
- selectedElem.element->mIsSelected = false;
- GUIElement::destroy(selectedElem.background);
- }
- mSelectedElements.clear();
- mIsElementSelected = false;
- markContentAsDirty();
- }
- void GUISceneTreeView::elementToggled(TreeElement* element, bool toggled)
- {
- element->mIsExpanded = toggled;
- }
- void GUISceneTreeView::onEditAccepted()
- {
- disableEdit(true);
- }
- void GUISceneTreeView::onEditCanceled()
- {
- if(mEditElement != nullptr)
- disableEdit(false);
- }
- void GUISceneTreeView::enableEdit(TreeElement* element)
- {
- assert(mEditElement == nullptr);
- mEditElement = element;
- mNameEditBox->enableRecursively();
- mNameEditBox->setFocus(true);
- if(element->mElement != nullptr)
- element->mElement->disableRecursively();
- }
- void GUISceneTreeView::deleteTreeElement(TreeElement* element)
- {
- closeTemporarilyExpandedElements(); // In case this element is one of them
- if(element->mIsSelected)
- unselectElement(element);
- cm_delete(element);
- }
- void GUISceneTreeView::disableEdit(bool applyChanges)
- {
- assert(mEditElement != nullptr);
-
- if(mEditElement->mElement != nullptr)
- mEditElement->mElement->enableRecursively();
- if(applyChanges)
- {
- String newName = toString(mNameEditBox->getText());
- CmdEditPlainFieldGO<String>::execute(mEditElement->mSceneObject, "mName", newName);
- }
- mNameEditBox->disableRecursively();
- mEditElement = nullptr;
- }
- Vector2I GUISceneTreeView::_getOptimalSize() const
- {
- struct UpdateTreeElement
- {
- UpdateTreeElement(const TreeElement* element, UINT32 indent)
- :element(element), indent(indent)
- { }
- const TreeElement* element;
- UINT32 indent;
- };
- Vector2I optimalSize;
- if(_getLayoutOptions().fixedWidth && _getLayoutOptions().fixedHeight)
- {
- optimalSize.x = _getLayoutOptions().width;
- optimalSize.y = _getLayoutOptions().height;
- }
- else
- {
- Stack<UpdateTreeElement>::type todo;
- todo.push(UpdateTreeElement(&mRootElement, 0));
- while(!todo.empty())
- {
- UpdateTreeElement currentUpdateElement = todo.top();
- const TreeElement* current = currentUpdateElement.element;
- todo.pop();
- INT32 yOffset = 0;
- if(current->mElement != nullptr)
- {
- Vector2I curOptimalSize = current->mElement->_getOptimalSize();
- optimalSize.x = std::max(optimalSize.x,
- (INT32)(INITIAL_INDENT_OFFSET + curOptimalSize.x + currentUpdateElement.indent * INDENT_SIZE));
- yOffset = curOptimalSize.y + ELEMENT_EXTRA_SPACING;
- }
- optimalSize.y += yOffset;
- for(auto& child : current->mChildren)
- {
- if(!child->mIsVisible)
- continue;
- todo.push(UpdateTreeElement(child, currentUpdateElement.indent + 1));
- }
- }
- if(_getLayoutOptions().fixedWidth)
- optimalSize.x = _getLayoutOptions().width;
- else
- {
- if(_getLayoutOptions().minWidth > 0)
- optimalSize.x = std::max((INT32)_getLayoutOptions().minWidth, optimalSize.x);
- if(_getLayoutOptions().maxWidth > 0)
- optimalSize.x = std::min((INT32)_getLayoutOptions().maxWidth, optimalSize.x);
- }
- if(_getLayoutOptions().fixedHeight)
- optimalSize.y = _getLayoutOptions().height;
- else
- {
- if(_getLayoutOptions().minHeight > 0)
- optimalSize.y = std::max((INT32)_getLayoutOptions().minHeight, optimalSize.y);
- if(_getLayoutOptions().maxHeight > 0)
- optimalSize.y = std::min((INT32)_getLayoutOptions().maxHeight, optimalSize.y);
- }
- }
- return optimalSize;
- }
- void GUISceneTreeView::updateClippedBounds()
- {
- Vector2I offset = _getOffset();
- mClippedBounds = RectI(offset.x, offset.y, _getWidth(), _getHeight());
- RectI localClipRect(mClipRect.x + mOffset.x, mClipRect.y + mOffset.y, mClipRect.width, mClipRect.height);
- mClippedBounds.clip(localClipRect);
- }
- void GUISceneTreeView::_updateLayoutInternal(INT32 x, INT32 y, UINT32 width, UINT32 height,
- RectI clipRect, UINT8 widgetDepth, UINT16 areaDepth)
- {
- struct UpdateTreeElement
- {
- UpdateTreeElement(TreeElement* element, UINT32 indent)
- :element(element), indent(indent)
- { }
- TreeElement* element;
- UINT32 indent;
- };
- mVisibleElements.clear();
- Stack<UpdateTreeElement>::type todo;
- todo.push(UpdateTreeElement(&mRootElement, 0));
- // NOTE - Instead of iterating through all elements, try to find those within the clip rect
- // and only iterate through those. Others should somehow be marked in-active (similar to GUIElement::isDisabled()?)
- Vector<TreeElement*>::type tempOrderedElements;
- Vector2I offset(x, y);
- while(!todo.empty())
- {
- UpdateTreeElement currentUpdateElement = todo.top();
- TreeElement* current = currentUpdateElement.element;
- UINT32 indent = currentUpdateElement.indent;
- todo.pop();
- INT32 btnHeight = 0;
- INT32 yOffset = 0;
- if(current->mElement != nullptr)
- {
- Vector2I elementSize = current->mElement->_getOptimalSize();
- btnHeight = elementSize.y;
- mVisibleElements.push_back(InteractableElement(current->mParent, current->mSortedIdx * 2 + 0, RectI(x, offset.y, width, ELEMENT_EXTRA_SPACING)));
- mVisibleElements.push_back(InteractableElement(current->mParent, current->mSortedIdx * 2 + 1, RectI(x, offset.y + ELEMENT_EXTRA_SPACING, width, btnHeight)));
- offset.x = x + INITIAL_INDENT_OFFSET + indent * INDENT_SIZE;
- offset.y += ELEMENT_EXTRA_SPACING;
- current->mElement->_setOffset(offset);
- current->mElement->_setWidth(elementSize.x);
- current->mElement->_setHeight(elementSize.y);
- current->mElement->_setAreaDepth(areaDepth);
- current->mElement->_setWidgetDepth(widgetDepth);
- RectI elemClipRect(clipRect.x - offset.x, clipRect.y - offset.y, clipRect.width, clipRect.height);
- current->mElement->_setClipRect(elemClipRect);
- yOffset = btnHeight;
- }
- if(current->mFoldoutBtn != nullptr)
- {
- Vector2I elementSize = current->mFoldoutBtn->_getOptimalSize();
- offset.x -= std::min((INT32)INITIAL_INDENT_OFFSET, elementSize.x);
- Vector2I myOffset = offset;
- myOffset.y -= 2; // TODO: Arbitrary offset, I should adjust it based on font baseline so that the button is nicely centered on text
- if(elementSize.y > btnHeight)
- {
- UINT32 diff = elementSize.y - btnHeight;
- float half = diff * 0.5f;
- myOffset.y -= Math::floorToInt(half);
- }
- current->mFoldoutBtn->_setOffset(myOffset);
- current->mFoldoutBtn->_setWidth(elementSize.x);
- current->mFoldoutBtn->_setHeight(elementSize.y);
- current->mFoldoutBtn->_setAreaDepth(areaDepth);
- current->mFoldoutBtn->_setWidgetDepth(widgetDepth);
- RectI elemClipRect(clipRect.x - myOffset.x, clipRect.y - myOffset.y, clipRect.width, clipRect.height);
- current->mFoldoutBtn->_setClipRect(elemClipRect);
- }
- offset.y += yOffset;
- tempOrderedElements.resize(current->mChildren.size(), nullptr);
- for(auto& child : current->mChildren)
- {
- tempOrderedElements[child->mSortedIdx] = child;
- }
- for(auto iter = tempOrderedElements.rbegin(); iter != tempOrderedElements.rend(); ++iter)
- {
- TreeElement* child = *iter;
- if(!child->mIsVisible)
- continue;
- todo.push(UpdateTreeElement(child, indent + 1));
- }
- }
- UINT32 remainingHeight = (UINT32)std::max(0, (INT32)height - (offset.y - y));
- if(remainingHeight > 0)
- mVisibleElements.push_back(InteractableElement(&mRootElement, (UINT32)mRootElement.mChildren.size() * 2, RectI(x, offset.y, width, remainingHeight)));
- for(auto selectedElem : mSelectedElements)
- {
- GUILabel* targetElement = selectedElem.element->mElement;
- Vector2I offset = targetElement->_getOffset();
- offset.x = x;
- selectedElem.background->_setOffset(offset);
- selectedElem.background->_setWidth(width);
- selectedElem.background->_setHeight(targetElement->_getHeight());
- selectedElem.background->_setAreaDepth(areaDepth + 1);
- selectedElem.background->_setWidgetDepth(widgetDepth);
- RectI elemClipRect(clipRect.x - offset.x, clipRect.y - offset.y, clipRect.width, clipRect.height);
- selectedElem.background->_setClipRect(elemClipRect);
- }
- if(mEditElement != nullptr)
- {
- GUILabel* targetElement = mEditElement->mElement;
- Vector2I offset = targetElement->_getOffset();
- UINT32 remainingWidth = (UINT32)std::max(0, (((INT32)width) - (offset.x - x)));
- mNameEditBox->_setOffset(offset);
- mNameEditBox->_setWidth(remainingWidth);
- mNameEditBox->_setHeight(targetElement->_getHeight());
- mNameEditBox->_setAreaDepth(areaDepth);
- mNameEditBox->_setWidgetDepth(widgetDepth);
- RectI elemClipRect(clipRect.x - offset.x, clipRect.y - offset.y, clipRect.width, clipRect.height);
- mNameEditBox->_setClipRect(elemClipRect);
- }
- if(mDragInProgress)
- {
- const InteractableElement* interactableElement = findElementUnderCoord(mDragPosition);
- if(interactableElement == nullptr)
- {
- if(!mDragHighlight->_isDisabled())
- mDragHighlight->disableRecursively();
- if(!mDragSepHighlight->_isDisabled())
- mDragSepHighlight->disableRecursively();
- }
- else
- {
- if(interactableElement->isTreeElement())
- {
- if(!mDragSepHighlight->_isDisabled())
- mDragSepHighlight->disableRecursively();
- if(mDragHighlight->_isDisabled())
- mDragHighlight->enableRecursively();
- Vector2I offset(interactableElement->bounds.x, interactableElement->bounds.y);
- mDragHighlight->_setOffset(offset);
- mDragHighlight->_setWidth(interactableElement->bounds.width);
- mDragHighlight->_setHeight(interactableElement->bounds.height);
- mDragHighlight->_setAreaDepth(areaDepth + 1);
- mDragHighlight->_setWidgetDepth(widgetDepth);
- RectI elemClipRect(clipRect.x - offset.x, clipRect.y - offset.y, clipRect.width, clipRect.height);
- mDragHighlight->_setClipRect(elemClipRect);
- }
- else
- {
- if(!mDragHighlight->_isDisabled())
- mDragHighlight->disableRecursively();
- if(mDragSepHighlight->_isDisabled())
- mDragSepHighlight->enableRecursively();
- Vector2I offset(interactableElement->bounds.x, interactableElement->bounds.y);
- mDragSepHighlight->_setOffset(offset);
- mDragSepHighlight->_setWidth(interactableElement->bounds.width);
- mDragSepHighlight->_setHeight(interactableElement->bounds.height);
- mDragSepHighlight->_setAreaDepth(areaDepth + 1);
- mDragSepHighlight->_setWidgetDepth(widgetDepth);
- RectI elemClipRect(clipRect.x - offset.x, clipRect.y - offset.y, clipRect.width, clipRect.height);
- mDragSepHighlight->_setClipRect(elemClipRect);
- }
- }
- }
- else
- {
- if(!mDragHighlight->_isDisabled())
- mDragHighlight->disableRecursively();
- if(!mDragSepHighlight->_isDisabled())
- mDragSepHighlight->disableRecursively();
- }
- // Update scroll bounds
- UINT32 scrollHeight = (UINT32)Math::roundToInt(clipRect.height * SCROLL_AREA_HEIGHT_PCT);
- mTopScrollBounds.x = clipRect.x;
- mTopScrollBounds.y = clipRect.y;
- mTopScrollBounds.width = clipRect.width;
- mTopScrollBounds.height = scrollHeight;
- mBottomScrollBounds.x = clipRect.x;
- mBottomScrollBounds.y = clipRect.y + clipRect.height - scrollHeight;
- mBottomScrollBounds.width = clipRect.width;
- mBottomScrollBounds.height = scrollHeight;
- }
- const GUISceneTreeView::InteractableElement* GUISceneTreeView::findElementUnderCoord(const CM::Vector2I& coord) const
- {
- for(auto& element : mVisibleElements)
- {
- if(element.bounds.contains(coord))
- {
- return &element;
- }
- }
- return nullptr;
- }
- GUISceneTreeView::TreeElement* GUISceneTreeView::getTopMostSelectedElement() const
- {
- auto topMostElement = mVisibleElements.end();
- for(auto& selectedElement : mSelectedElements)
- {
- auto iterFind = std::find_if(mVisibleElements.begin(), mVisibleElements.end(),
- [&] (const InteractableElement& x) { return x.getTreeElement() == selectedElement.element; });
- if(iterFind != mVisibleElements.end())
- {
- if(topMostElement == mVisibleElements.end())
- topMostElement = iterFind;
- else
- {
- if(iterFind->bounds.y < topMostElement->bounds.y)
- topMostElement = iterFind;
- }
- }
- }
- if(topMostElement != mVisibleElements.end())
- return topMostElement->getTreeElement();
- else
- return nullptr;
- }
- GUISceneTreeView::TreeElement* GUISceneTreeView::getBottomMostSelectedElement() const
- {
- auto& botMostElement = mVisibleElements.end();
- for(auto& selectedElement : mSelectedElements)
- {
- auto iterFind = std::find_if(mVisibleElements.begin(), mVisibleElements.end(),
- [&] (const InteractableElement& x) { return x.getTreeElement() == selectedElement.element; });
- if(iterFind != mVisibleElements.end())
- {
- if(botMostElement == mVisibleElements.end())
- botMostElement = iterFind;
- else
- {
- if((iterFind->bounds.y + iterFind->bounds.height) > (botMostElement->bounds.y + botMostElement->bounds.height))
- botMostElement = iterFind;
- }
- }
- }
- if(botMostElement != mVisibleElements.end())
- return botMostElement->getTreeElement();
- else
- return nullptr;
- }
- void GUISceneTreeView::closeTemporarilyExpandedElements()
- {
- temporarilyExpandElement(nullptr);
- }
- void GUISceneTreeView::temporarilyExpandElement(const GUISceneTreeView::InteractableElement* mouseOverElement)
- {
- TreeElement* treeElement = nullptr;
- if(mouseOverElement != nullptr && mouseOverElement->isTreeElement())
- treeElement = mouseOverElement->getTreeElement();
- if(treeElement == nullptr || treeElement != mMouseOverDragElement)
- {
- while(!mAutoExpandedElements.empty())
- {
- TreeElement* autoExpandedElement = mAutoExpandedElements.top();
- bool unexpandElement = false;
- if(mouseOverElement != nullptr && mouseOverElement->parent != nullptr)
- {
- if(mouseOverElement->parent != autoExpandedElement && !mouseOverElement->parent->isParentRec(autoExpandedElement))
- unexpandElement = true;
- else
- break;
- }
- else
- unexpandElement = true;
- if(unexpandElement)
- {
- autoExpandedElement->mIsExpanded = false;
- if(autoExpandedElement->mFoldoutBtn != nullptr)
- autoExpandedElement->mFoldoutBtn->toggleOff();
- mAutoExpandedElements.pop();
- }
- }
- mMouseOverDragElement = treeElement;
- mMouseOverDragElementTime = gTime().getTime();
- }
- else
- {
- if(mMouseOverDragElement != nullptr && !mMouseOverDragElement->mIsExpanded)
- {
- float timeDiff = gTime().getTime() - mMouseOverDragElementTime;
- if(timeDiff >= AUTO_EXPAND_DELAY_SEC)
- {
- mAutoExpandedElements.push(mMouseOverDragElement);
- mMouseOverDragElement->mIsExpanded = true;
- if(mMouseOverDragElement->mFoldoutBtn != nullptr)
- mMouseOverDragElement->mFoldoutBtn->toggleOn();
- }
- }
- }
- }
- void GUISceneTreeView::scrollToElement(TreeElement* element, bool center)
- {
- if(element->mElement == nullptr)
- return;
- GUIScrollArea* scrollArea = findParentScrollArea();
- if(scrollArea == nullptr)
- return;
- if(center)
- {
- RectI myBounds = _getClippedBounds();
- INT32 clipVertCenter = myBounds.y + (INT32)Math::roundToInt(myBounds.height * 0.5f);
- INT32 elemVertCenter = element->mElement->_getOffset().y + (INT32)Math::roundToInt(element->mElement->_getHeight() * 0.5f);
- if(elemVertCenter > clipVertCenter)
- scrollArea->scrollUpPx(elemVertCenter - clipVertCenter);
- else
- scrollArea->scrollDownPx(clipVertCenter - elemVertCenter);
- }
- else
- {
- RectI myBounds = _getClippedBounds();
- INT32 elemVertTop = element->mElement->_getOffset().y;
- INT32 elemVertBottom = element->mElement->_getOffset().y + element->mElement->_getHeight();
- INT32 top = myBounds.y;
- INT32 bottom = myBounds.y + myBounds.height;
- INT32 offset = 0;
- if(elemVertTop < top)
- scrollArea->scrollUpPx(top - elemVertTop);
- else if(elemVertBottom > bottom)
- scrollArea->scrollDownPx(elemVertBottom - bottom);
- }
- }
- GUIScrollArea* GUISceneTreeView::findParentScrollArea() const
- {
- GUIElementBase* parent = _getParent();
- while(parent != nullptr)
- {
- if(parent->_getType() == GUIElementBase::Type::Element)
- {
- GUIElement* parentElement = static_cast<GUIElement*>(parent);
-
- if(parentElement->getElementType() == GUIElement::ElementType::ScrollArea)
- {
- GUIScrollArea* scrollArea = static_cast<GUIScrollArea*>(parentElement);
- return scrollArea;
- }
- }
- parent = parent->_getParent();
- }
- return nullptr;
- }
- const String& GUISceneTreeView::getGUITypeName()
- {
- static String typeName = "SceneTreeView";
- return typeName;
- }
- }
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