BearishSun 824849ff57 Added upsampling to SSAO (untested) 8 rokov pred
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BsGpuResourcePool.cpp 1a1b8bc0d5 Hierarchical Z generation 8 rokov pred
BsImageBasedLighting.cpp 824849ff57 Added upsampling to SSAO (untested) 8 rokov pred
BsLightGrid.cpp 3e1bd8a8a6 Renderer: Refactored visibility calculations so they are neatly encapsulated within the new RendererViewGroup class 8 rokov pred
BsLightRendering.cpp 824849ff57 Added upsampling to SSAO (untested) 8 rokov pred
BsObjectRendering.cpp 3eb9c8b634 Removing reliance on shader semantics 8 rokov pred
BsPostProcessing.cpp 824849ff57 Added upsampling to SSAO (untested) 8 rokov pred
BsRenderBeast.cpp 824849ff57 Added upsampling to SSAO (untested) 8 rokov pred
BsRenderBeastFactory.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 rokov pred
BsRenderBeastPlugin.cpp b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 rokov pred
BsRenderTargets.cpp 824849ff57 Added upsampling to SSAO (untested) 8 rokov pred
BsRendererObject.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsRendererScene.cpp 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 rokov pred
BsRendererView.cpp 3e1bd8a8a6 Renderer: Refactored visibility calculations so they are neatly encapsulated within the new RendererViewGroup class 8 rokov pred
BsSamplerOverrides.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsShadowRendering.cpp 8723b20968 Cascaded shadow maps functional on Vulkan 8 rokov pred
BsStandardDeferredLighting.cpp 824849ff57 Added upsampling to SSAO (untested) 8 rokov pred