Marko Pintera edee70b158 Widget rendering now happens in GUIManager пре 12 година
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) пре 13 година
Win32 638d7bcd6c Removed Point class and replaced it with existing Int2 пре 12 година
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) пре 13 година
CmApplication.cpp 588d28952d More work on mouse events пре 12 година
CmBlendState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmCgProgram.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmCgProgramFactory.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmCommandQueue.cpp 1098318b19 Gotten rid of thread checks for synced deferred contexts пре 12 година
CmComponent.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmCoreObject.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmCoreObjectManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmDeferredRenderContext.cpp 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) пре 12 година
CmDepthStencilState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmFont.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmFontImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmFontManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmGameObject.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmGameObjectHandle.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmGpuBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmGpuBufferView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmGpuParamBlock.cpp b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better пре 12 година
CmGpuParamBlockBuffer.cpp b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better пре 12 година
CmGpuParams.cpp 0581e2fea5 Fixed DX9 and GL rendering which was broken due to new way forward renderer clears targets and renders objects пре 12 година
CmGpuProgInclude.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmGpuProgIncludeImporter.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmGpuProgram.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmGpuProgramImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmGpuProgramImporter.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmGpuProgramManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmGpuProgramParams.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmGpuResource.cpp d0301de9c9 Starting work on better gpu resource updates пре 12 година
CmGpuResourceData.cpp 71002238ae Added default internal buffer alloc for PixelData пре 12 година
CmHardwareBufferManager.cpp b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better пре 12 година
CmHighLevelGpuProgram.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmHighLevelGpuProgramManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmImporter.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmIndexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmIndexData.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmInput.cpp c6a04b525a Removing Input mouse/key callbacks пре 12 година
CmMaterial.cpp 0581e2fea5 Fixed DX9 and GL rendering which was broken due to new way forward renderer clears targets and renders objects пре 12 година
CmMaterialRTTI.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmMesh.cpp 606fd3a902 Fully ported Mesh to GpuResource and removed get/setMeshData methods пре 12 година
CmMeshData.cpp e7f6d12486 Simplified MeshData public interface a bit пре 12 година
CmMeshManager.cpp 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData пре 12 година
CmMeshRTTI.h 606fd3a902 Fully ported Mesh to GpuResource and removed get/setMeshData methods пре 12 година
CmMultiRenderTexture.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmOcclusionQuery.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmPass.cpp 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) пре 12 година
CmPixelBuffer.cpp 8c53fd844b Encapsulated PixelData::data пре 12 година
CmPixelData.cpp 71002238ae Added default internal buffer alloc for PixelData пре 12 година
CmPixelUtil.cpp b0b6182dab Working OS cursor in DX11 пре 12 година
CmRasterizerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmRenderStateManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmRenderSystem.cpp 1098318b19 Gotten rid of thread checks for synced deferred contexts пре 12 година
CmRenderSystemCapabilities.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmRenderSystemManager.cpp aa46b8b57a Overhauled OpenGL context handling пре 12 година
CmRenderTarget.cpp 1e0c79d624 Made getCustomAttribute const пре 12 година
CmRenderTexture.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmRenderWindow.cpp bc285cfa86 Even more layout changes пре 12 година
CmRenderWindowManager.cpp 1e0c79d624 Made getCustomAttribute const пре 12 година
CmRendererManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmResource.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmResourceHandle.cpp edee70b158 Widget rendering now happens in GUIManager пре 12 година
CmResources.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmSamplerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmSceneManager.cpp d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee пре 12 година
CmSceneObject.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmShader.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmSpecificImporter.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmTechnique.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmTextUtility.cpp a52471802f Added optimal size calculations for GUILabel пре 12 година
CmTexture.cpp 606fd3a902 Fully ported Mesh to GpuResource and removed get/setMeshData methods пре 12 година
CmTextureManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmTextureView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmVertexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmVertexData.cpp 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData пре 12 година
CmVertexDeclaration.cpp b0b6182dab Working OS cursor in DX11 пре 12 година
CmViewport.cpp cb02f49251 Handle bounds by inverse transforming input instead of transforming bounds themselves пре 12 година
CmWindowEventUtilities.cpp 1d4fc4cd6f GUIWidgets update only if they're actually dirty пре 12 година
stdafx.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) пре 13 година