Marko Pintera c138b62b72 GLRenderSystem ported to x64 13 éve
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GLX 5f93eb1683 Remaining files after adding OIS and timers 13 éve
OSX 5f93eb1683 Remaining files after adding OIS and timers 13 éve
Win32 5f93eb1683 Remaining files after adding OIS and timers 13 éve
CmAsyncOp.h 92e00eea15 Tons of more work on multithreading for the render system 13 éve
CmAxisAlignedBox.cpp a61ab3d5b3 Renamed all files and removed some warnings 13 éve
CmAxisAlignedBox.h 62cc09827b Time 13 éve
CmBinarySerializer.h cb0ff2efce Hopefully fixing the 32bit pointer address issue for x64 builds 13 éve
CmBitwise.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 éve
CmBox.h 612644f309 Utility library builds on x64 13 éve
CmColor.h b377957703 CamelotUtility is now .dll 13 éve
CmDataStream.h 781d13837b Added FileSystem class 13 éve
CmDebug.h b377957703 CamelotUtility is now .dll 13 éve
CmDynLib.h b377957703 CamelotUtility is now .dll 13 éve
CmDynLibManager.h b377957703 CamelotUtility is now .dll 13 éve
CmException.h b377957703 CamelotUtility is now .dll 13 éve
CmFileSerializer.h be9a1abb9e Serialization stores (and automatically figures out on loading) types 13 éve
CmFileSystem.h d0f2212f2a Resource meta files 13 éve
CmFwdDeclUtil.h 03f4bb7402 Refactored Texture part #2 13 éve
CmIReflectable.h 52ab5975f5 Material RTTI slowly coming together 13 éve
CmInt2.h 54d787cc56 Some cursor management methods 13 éve
CmKeyValuepair.h 417df991bc Maybe, just maybe I have solved material deserialization crash? 13 éve
CmLockedPtr.h 7970ff490b Refactored Textures part #1 13 éve
CmLog.h b377957703 CamelotUtility is now .dll 13 éve
CmManagedDataBlock.h 52ab5975f5 Material RTTI slowly coming together 13 éve
CmMath.h b377957703 CamelotUtility is now .dll 13 éve
CmMathAsm.h 612644f309 Utility library builds on x64 13 éve
CmMatrix3.h b377957703 CamelotUtility is now .dll 13 éve
CmMatrix4.h b377957703 CamelotUtility is now .dll 13 éve
CmModule.h c39c84f059 Removed singleton 13 éve
CmPath.h d0f2212f2a Resource meta files 13 éve
CmPixelData.h 612644f309 Utility library builds on x64 13 éve
CmPixelDataRTTI.h 612644f309 Utility library builds on x64 13 éve
CmPixelUtil.h c138b62b72 GLRenderSystem ported to x64 13 éve
CmPlane.h b377957703 CamelotUtility is now .dll 13 éve
CmPlatform.h b377957703 CamelotUtility is now .dll 13 éve
CmPoint.h 62cc09827b Time 13 éve
CmPrerequisitesUtil.h dd60bfafb3 Removed boost dependencies from linker, they're loaded automatically 13 éve
CmQuaternion.h b377957703 CamelotUtility is now .dll 13 éve
CmRTTIField.h 612644f309 Utility library builds on x64 13 éve
CmRTTIManagedDataBlockField.h e422eb43b3 String serialization and some more work on texture serialization 13 éve
CmRTTIPlainField.h 7af4988bd3 Added a check & warning for plain types larger than 255 bytes 13 éve
CmRTTIReflectableField.h 6b543d1fae RTTI newObject now returns a shared ptr 13 éve
CmRTTIReflectablePtrField.h 84e4923d77 Added RTTI class hierarchy (Needs further testing) 13 éve
CmRTTIType.h 612644f309 Utility library builds on x64 13 éve
CmRay.h b377957703 CamelotUtility is now .dll 13 éve
CmRect.h 62cc09827b Time 13 éve
CmSphere.h b377957703 CamelotUtility is now .dll 13 éve
CmStdHeaders.h dd60bfafb3 Removed boost dependencies from linker, they're loaded automatically 13 éve
CmString.h 612644f309 Utility library builds on x64 13 éve
CmThreadDefines.h 616f686c12 Refactored Render system context into two different types 13 éve
CmTime.h 7ef92f594e Some fixes with camera rotation 13 éve
CmTimer.h 62cc09827b Time 13 éve
CmTypes.h 7aefc7c854 Updated how textures get serialized (needs serious testing) 13 éve
CmUUID.h d0f2212f2a Resource meta files 13 éve
CmVector2.h b377957703 CamelotUtility is now .dll 13 éve
CmVector3.h 7ef92f594e Some fixes with camera rotation 13 éve
CmVector4.h b377957703 CamelotUtility is now .dll 13 éve
CmWorkQueue.h 54be900b15 Keep references to loaded resources 13 éve