BearishSun de17828399 Using off-peak specular direction for image based specular evaluation 8 tahun lalu
..
Blit.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 tahun lalu
Default.bsl 4fe867b5ad Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model 9 tahun lalu
Diffuse.bsl 4fe867b5ad Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model 9 tahun lalu
FlatFramebufferToTexture.bsl 7f2ad317de Fixing an issue with UAV reads of a particular format not being supported on some hardware 9 tahun lalu
IrradianceComputeSH.bsl 4bd929ade3 Added sky irradiance for indirect lighting 8 tahun lalu
IrradianceProjectSH.bsl 4bd929ade3 Added sky irradiance for indirect lighting 8 tahun lalu
IrradianceReduceSH.bsl 4bd929ade3 Added sky irradiance for indirect lighting 8 tahun lalu
LightGridLLCreation.bsl de17828399 Using off-peak specular direction for image based specular evaluation 8 tahun lalu
LightGridLLReduction.bsl 4ec80fa09d Fixed driver timeout crash related to invalid bounds checking in light grid creation shaders 9 tahun lalu
PPCreateTonemapLUT.bsl 457cd2fc42 Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering 9 tahun lalu
PPDownsample.bsl 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 tahun lalu
PPEyeAdaptHistogram.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 tahun lalu
PPEyeAdaptHistogramReduce.bsl 0e2f10dd0d Vulkan: Various fixes 9 tahun lalu
PPEyeAdaptation.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 tahun lalu
PPTonemapping.bsl 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 tahun lalu
ReflectionCubeDownsample.bsl befd1b159e Added shader code for parallax corrected reflection cubemap sampling 8 tahun lalu
ReflectionCubeImportanceSample.bsl d516e39cc3 More tweaks to cubemap importance sampling 8 tahun lalu
Resolve.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 tahun lalu
Skybox.bsl 97d803e632 Added code for PBS model 8 tahun lalu
SpriteImageAlpha.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders 9 tahun lalu
SpriteImageNoAlpha.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders 9 tahun lalu
SpriteLine.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 tahun lalu
SpriteText.bsl 3d48e47f9a Vulkan: Fixing GUI rendering 9 tahun lalu
TestFX.bsl e4637da406 Added tags to material techniques 9 tahun lalu
TiledDeferredLighting.bsl de17828399 Using off-peak specular direction for image based specular evaluation 8 tahun lalu
Transparent.bsl 97d803e632 Added code for PBS model 8 tahun lalu