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Blit.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 tahun lalu |
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Default.bsl
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4fe867b5ad
Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model
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9 tahun lalu |
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Diffuse.bsl
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4fe867b5ad
Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model
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9 tahun lalu |
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FlatFramebufferToTexture.bsl
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7f2ad317de
Fixing an issue with UAV reads of a particular format not being supported on some hardware
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9 tahun lalu |
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IrradianceComputeSH.bsl
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4bd929ade3
Added sky irradiance for indirect lighting
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8 tahun lalu |
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IrradianceProjectSH.bsl
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4bd929ade3
Added sky irradiance for indirect lighting
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8 tahun lalu |
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IrradianceReduceSH.bsl
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4bd929ade3
Added sky irradiance for indirect lighting
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8 tahun lalu |
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LightGridLLCreation.bsl
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de17828399
Using off-peak specular direction for image based specular evaluation
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8 tahun lalu |
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LightGridLLReduction.bsl
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4ec80fa09d
Fixed driver timeout crash related to invalid bounds checking in light grid creation shaders
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9 tahun lalu |
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PPCreateTonemapLUT.bsl
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457cd2fc42
Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering
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9 tahun lalu |
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PPDownsample.bsl
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3703a767a6
Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import)
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9 tahun lalu |
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PPEyeAdaptHistogram.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 tahun lalu |
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PPEyeAdaptHistogramReduce.bsl
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0e2f10dd0d
Vulkan: Various fixes
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9 tahun lalu |
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PPEyeAdaptation.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 tahun lalu |
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PPTonemapping.bsl
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3703a767a6
Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import)
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9 tahun lalu |
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ReflectionCubeDownsample.bsl
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befd1b159e
Added shader code for parallax corrected reflection cubemap sampling
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8 tahun lalu |
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ReflectionCubeImportanceSample.bsl
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d516e39cc3
More tweaks to cubemap importance sampling
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8 tahun lalu |
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Resolve.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 tahun lalu |
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Skybox.bsl
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97d803e632
Added code for PBS model
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8 tahun lalu |
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SpriteImageAlpha.bsl
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c4ce4545a4
Started adding necessary qualifiers to existing shaders
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9 tahun lalu |
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SpriteImageNoAlpha.bsl
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c4ce4545a4
Started adding necessary qualifiers to existing shaders
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9 tahun lalu |
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SpriteLine.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 tahun lalu |
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SpriteText.bsl
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3d48e47f9a
Vulkan: Fixing GUI rendering
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9 tahun lalu |
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TestFX.bsl
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e4637da406
Added tags to material techniques
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9 tahun lalu |
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TiledDeferredLighting.bsl
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de17828399
Using off-peak specular direction for image based specular evaluation
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8 tahun lalu |
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Transparent.bsl
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97d803e632
Added code for PBS model
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8 tahun lalu |