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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //************** Copyright (c) 2016-2019 Marko Pintera ([email protected]). All rights reserved. *******************//
- #pragma once
- #include "BsScriptEditorPrerequisites.h"
- #include "Wrappers/GUI/BsScriptGUIElement.h"
- #include "../../bsf/Source/Foundation/bsfUtility/Image/BsColorGradient.h"
- namespace bs { class GUIColorGradientHDR; }
- namespace bs
- {
- class BS_SCR_BED_EXPORT ScriptGUIColorGradientHDR : public TScriptGUIElement<ScriptGUIColorGradientHDR>
- {
- public:
- SCRIPT_OBJ(EDITOR_ASSEMBLY, EDITOR_NS, "GUIColorGradientHDR")
- ScriptGUIColorGradientHDR(MonoObject* managedInstance, GUIColorGradientHDR* value);
- private:
- void onClicked();
- typedef void(BS_THUNKCALL *onClickedThunkDef) (MonoObject*, MonoException**);
- static onClickedThunkDef onClickedThunk;
- static void Internal_setGradient(ScriptGUIColorGradientHDR* thisPtr, MonoObject* colorGradient);
- static MonoObject* Internal_getGradient(ScriptGUIColorGradientHDR* thisPtr);
- static void Internal_create(MonoObject* managedInstance, MonoString* styleName);
- };
- }
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