BsScriptPrefabUtility.h 1.3 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEditorPrerequisites.h"
  5. #include "BsScriptObject.h"
  6. namespace BansheeEngine
  7. {
  8. /** @addtogroup ScriptInteropEditor
  9. * @{
  10. */
  11. /** Interop class between C++ & CLR for PrefabUtility. */
  12. class BS_SCR_BED_EXPORT ScriptPrefabUtility : public ScriptObject <ScriptPrefabUtility>
  13. {
  14. public:
  15. SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "PrefabUtility")
  16. private:
  17. /************************************************************************/
  18. /* CLR HOOKS */
  19. /************************************************************************/
  20. static void internal_breakPrefab(ScriptSceneObject* nativeInstance);
  21. static void internal_applyPrefab(ScriptSceneObject* nativeInstance);
  22. static void internal_revertPrefab(ScriptSceneObject* nativeInstance);
  23. static bool internal_hasPrefabLink(ScriptSceneObject* nativeInstance);
  24. static MonoObject* internal_getPrefabParent(ScriptSceneObject* nativeInstance);
  25. static MonoString* internal_GetPrefabUUID(ScriptSceneObject* nativeInstance);
  26. ScriptPrefabUtility(MonoObject* instance);
  27. };
  28. /** @} */
  29. }