BearishSun 0e00b1241f Move some render specific flags from Camera to RenderSettings vor 8 Jahren
..
BsAsyncOpEx.cpp d4e397920d AsyncOp & Texture are now auto-generated vor 8 Jahren
BsEngineScriptLibrary.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsManagedComponent.cpp 01946d1a00 Getting the new component system to work vor 8 Jahren
BsManagedDiff.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsManagedResource.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types vor 8 Jahren
BsManagedResourceManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsManagedResourceMetaData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsManagedSerializableArray.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsManagedSerializableDictionary.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsManagedSerializableDiff.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsManagedSerializableField.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types vor 8 Jahren
BsManagedSerializableList.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsManagedSerializableObject.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsManagedSerializableObjectInfo.cpp 5c8a8ab593 More work on documentation vor 8 Jahren
BsMeshDataEx.cpp 3d8f1c0e2e Mesh and related classes ported to script binding generation vor 8 Jahren
BsMeshEx.cpp 3d8f1c0e2e Mesh and related classes ported to script binding generation vor 8 Jahren
BsPhysicsMeshEx.cpp 8b18fd5ca2 PhysicsMesh & PhysicsMaterial now exported using the script binding generator vor 8 Jahren
BsPixelDataEx.cpp 5fa245888c PixelFormat, PixelData and PixelVolume types are now auto-generated in C# vor 8 Jahren
BsPlayInEditorManager.cpp 01946d1a00 Getting the new component system to work vor 8 Jahren
BsScriptAnimation.cpp 5c8a8ab593 More work on documentation vor 8 Jahren
BsScriptAnimationClip.cpp 5c8a8ab593 More work on documentation vor 8 Jahren
BsScriptAnimationCurve.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptAnimationCurves.cpp 5c8a8ab593 More work on documentation vor 8 Jahren
BsScriptAssemblyManager.cpp 8b18fd5ca2 PhysicsMesh & PhysicsMaterial now exported using the script binding generator vor 8 Jahren
BsScriptAudio.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptAudioClip.cpp 3d8f1c0e2e Mesh and related classes ported to script binding generation vor 8 Jahren
BsScriptAudioListener.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptAudioSource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptBoxCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptBuiltin.cpp 3d8f1c0e2e Mesh and related classes ported to script binding generation vor 8 Jahren
BsScriptCamera.cpp 0e00b1241f Move some render specific flags from Camera to RenderSettings vor 8 Jahren
BsScriptCapsuleCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptCharacterController.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptCollider.cpp 8b18fd5ca2 PhysicsMesh & PhysicsMaterial now exported using the script binding generator vor 8 Jahren
BsScriptCollisionData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptColor.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptComponent.cpp 1fad29b696 Fix an editor crash when a scene object containing non-managed components is selected vor 8 Jahren
BsScriptContextMenu.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptControllerCollision.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptCursor.cpp 5fa245888c PixelFormat, PixelData and PixelVolume types are now auto-generated in C# vor 8 Jahren
BsScriptD6Joint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptDebug.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptDistanceJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptEnginePlugin.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptFixedJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptFont.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptFontBitmap.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types vor 8 Jahren
BsScriptGUI.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptGUIButton.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptGUICanvas.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptGUIContent.cpp 5c8a8ab593 More work on documentation vor 8 Jahren
BsScriptGUIContentImages.cpp 5c8a8ab593 More work on documentation vor 8 Jahren
BsScriptGUIElement.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptGUIElementStateStyle.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types vor 8 Jahren
BsScriptGUIElementStyle.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types vor 8 Jahren
BsScriptGUIFixedSpace.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptGUIFlexibleSpace.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptGUIInputBox.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptGUILabel.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptGUILayout.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptGUIListBox.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptGUIProgressBar.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptGUIRenderTexture.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptGUIScrollArea.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptGUIScrollBar.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptGUISkin.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types vor 8 Jahren
BsScriptGUISlider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptGUITexture.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptGUIToggle.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptGUIToggleGroup.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptGUIUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptGUIWidget.cpp 5c8a8ab593 More work on documentation vor 8 Jahren
BsScriptGameObject.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptGameObjectManager.cpp cf2934f786 Skybox and ReflectionProbe components exposed to C# vor 8 Jahren
BsScriptHString.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptHingeJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptInput.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptInputConfiguration.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptJointCommon.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptLight.cpp 49a338f456 Area light sources (WIP) vor 8 Jahren
BsScriptLogEntry.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptManagedComponent.cpp 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code vor 8 Jahren
BsScriptManagedResource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptMaterial.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types vor 8 Jahren
BsScriptMeshCollider.cpp 8b18fd5ca2 PhysicsMesh & PhysicsMaterial now exported using the script binding generator vor 8 Jahren
BsScriptObject.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptObjectImpl.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptObjectManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptPhysics.cpp 8b18fd5ca2 PhysicsMesh & PhysicsMaterial now exported using the script binding generator vor 8 Jahren
BsScriptPhysicsQueryHit.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptPixelUtility.cpp 5fa245888c PixelFormat, PixelData and PixelVolume types are now auto-generated in C# vor 8 Jahren
BsScriptPlainText.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types vor 8 Jahren
BsScriptPlaneCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptPrefab.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types vor 8 Jahren
BsScriptProfilerOverlayInternal.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptRange.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptRenderSettings.cpp 0e00b1241f Move some render specific flags from Camera to RenderSettings vor 8 Jahren
BsScriptRenderTarget.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use vor 9 Jahren
BsScriptRenderTexture.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptRenderTexture2D.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types vor 8 Jahren
BsScriptRenderable.cpp 3d8f1c0e2e Mesh and related classes ported to script binding generation vor 8 Jahren
BsScriptResource.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types vor 8 Jahren
BsScriptResourceManager.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types vor 8 Jahren
BsScriptResourceRef.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types vor 8 Jahren
BsScriptResources.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types vor 8 Jahren
BsScriptRigidbody.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptScene.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types vor 8 Jahren
BsScriptSceneObject.cpp 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized vor 8 Jahren
BsScriptScriptCode.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types vor 8 Jahren
BsScriptSerializableArray.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptSerializableDictionary.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptSerializableField.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptSerializableList.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptSerializableObject.cpp 5c8a8ab593 More work on documentation vor 8 Jahren
BsScriptSerializableProperty.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptSerializableUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptShader.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptShaderInclude.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptSliderJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptSphereCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptSphericalJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptSpriteTexture.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types vor 8 Jahren
BsScriptStep.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptStringTable.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types vor 8 Jahren
BsScriptStringTableManager.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types vor 8 Jahren
BsScriptTime.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptVector.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptVector2I.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptVirtualButton.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsScriptVirtualInput.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsSkeletonEx.cpp 3d8f1c0e2e Mesh and related classes ported to script binding generation vor 8 Jahren
BsTextureEx.cpp d4e397920d AsyncOp & Texture are now auto-generated vor 8 Jahren