BsD3D11TextureView.cpp 13 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsD3D11TextureView.h"
  4. #include "BsD3D11RenderAPI.h"
  5. #include "BsD3D11Device.h"
  6. #include "BsD3D11Texture.h"
  7. #include "BsRenderStats.h"
  8. #include "BsD3D11Mappings.h"
  9. #include "BsException.h"
  10. namespace bs { namespace ct
  11. {
  12. D3D11TextureView::D3D11TextureView(const D3D11Texture* texture, const TEXTURE_VIEW_DESC& desc)
  13. :TextureView(desc), mSRV(nullptr), mUAV(nullptr), mDSV(nullptr), mRTV(nullptr), mRODSV(nullptr)
  14. {
  15. if ((mDesc.usage & GVU_RANDOMWRITE) != 0)
  16. mUAV = createUAV(texture, mDesc.mostDetailMip, mDesc.firstArraySlice, mDesc.numArraySlices);
  17. else if ((mDesc.usage & GVU_RENDERTARGET) != 0)
  18. mRTV = createRTV(texture, mDesc.mostDetailMip, mDesc.firstArraySlice, mDesc.numArraySlices);
  19. else if ((mDesc.usage & GVU_DEPTHSTENCIL) != 0)
  20. {
  21. mDSV = createDSV(texture, mDesc.mostDetailMip, mDesc.firstArraySlice, mDesc.numArraySlices, false);
  22. mRODSV = createDSV(texture, mDesc.mostDetailMip, mDesc.firstArraySlice, mDesc.numArraySlices, true);
  23. }
  24. else
  25. mSRV = createSRV(texture, mDesc.mostDetailMip, mDesc.numMips, mDesc.firstArraySlice, mDesc.numArraySlices);
  26. }
  27. D3D11TextureView::~D3D11TextureView()
  28. {
  29. SAFE_RELEASE(mSRV);
  30. SAFE_RELEASE(mUAV);
  31. SAFE_RELEASE(mDSV);
  32. SAFE_RELEASE(mRODSV);
  33. SAFE_RELEASE(mRTV);
  34. }
  35. ID3D11ShaderResourceView* D3D11TextureView::createSRV(const D3D11Texture* texture,
  36. UINT32 mostDetailMip, UINT32 numMips, UINT32 firstArraySlice, UINT32 numArraySlices)
  37. {
  38. D3D11_SHADER_RESOURCE_VIEW_DESC desc;
  39. ZeroMemory(&desc, sizeof(desc));
  40. const TextureProperties& texProps = texture->getProperties();
  41. UINT32 numFaces = texProps.getNumFaces();
  42. switch (texProps.getTextureType())
  43. {
  44. case TEX_TYPE_1D:
  45. if (numFaces <= 1)
  46. {
  47. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1D;
  48. desc.Texture1D.MipLevels = numMips;
  49. desc.Texture1D.MostDetailedMip = mostDetailMip;
  50. }
  51. else
  52. {
  53. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1DARRAY;
  54. desc.Texture1DArray.MipLevels = numMips;
  55. desc.Texture1DArray.MostDetailedMip = mostDetailMip;
  56. desc.Texture1DArray.FirstArraySlice = firstArraySlice;
  57. desc.Texture1DArray.ArraySize = numArraySlices;
  58. }
  59. break;
  60. case TEX_TYPE_2D:
  61. if (texProps.getNumSamples() > 1)
  62. {
  63. if (numFaces <= 1)
  64. {
  65. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMS;
  66. }
  67. else
  68. {
  69. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY;
  70. desc.Texture2DMSArray.FirstArraySlice = firstArraySlice;
  71. desc.Texture2DMSArray.ArraySize = numArraySlices;
  72. }
  73. }
  74. else
  75. {
  76. if (numFaces <= 1)
  77. {
  78. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
  79. desc.Texture2D.MipLevels = numMips;
  80. desc.Texture2D.MostDetailedMip = mostDetailMip;
  81. }
  82. else
  83. {
  84. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
  85. desc.Texture2DArray.MipLevels = numMips;
  86. desc.Texture2DArray.MostDetailedMip = mostDetailMip;
  87. desc.Texture2DArray.FirstArraySlice = firstArraySlice;
  88. desc.Texture2DArray.ArraySize = numArraySlices;
  89. }
  90. }
  91. break;
  92. case TEX_TYPE_3D:
  93. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
  94. desc.Texture3D.MipLevels = numMips;
  95. desc.Texture3D.MostDetailedMip = mostDetailMip;
  96. break;
  97. case TEX_TYPE_CUBE_MAP:
  98. if(numFaces % 6 == 0)
  99. {
  100. if (numFaces == 6)
  101. {
  102. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
  103. desc.TextureCube.MipLevels = numMips;
  104. desc.TextureCube.MostDetailedMip = mostDetailMip;
  105. }
  106. else
  107. {
  108. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBEARRAY;
  109. desc.TextureCubeArray.MipLevels = numMips;
  110. desc.TextureCubeArray.MostDetailedMip = mostDetailMip;
  111. desc.TextureCubeArray.First2DArrayFace = firstArraySlice;
  112. desc.TextureCubeArray.NumCubes = numArraySlices / 6;
  113. }
  114. }
  115. else
  116. {
  117. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
  118. desc.Texture2DArray.MipLevels = numMips;
  119. desc.Texture2DArray.MostDetailedMip = mostDetailMip;
  120. desc.Texture2DArray.FirstArraySlice = firstArraySlice;
  121. desc.Texture2DArray.ArraySize = numArraySlices;
  122. }
  123. break;
  124. default:
  125. BS_EXCEPT(InvalidParametersException, "Invalid texture type for this view type.");
  126. }
  127. desc.Format = texture->getColorFormat();
  128. ID3D11ShaderResourceView* srv = nullptr;
  129. D3D11RenderAPI* d3d11rs = static_cast<D3D11RenderAPI*>(D3D11RenderAPI::instancePtr());
  130. HRESULT hr = d3d11rs->getPrimaryDevice().getD3D11Device()->CreateShaderResourceView(texture->getDX11Resource(), &desc, &srv);
  131. if (FAILED(hr) || d3d11rs->getPrimaryDevice().hasError())
  132. {
  133. String msg = d3d11rs->getPrimaryDevice().getErrorDescription();
  134. BS_EXCEPT(RenderingAPIException, "Cannot create ShaderResourceView: " + msg);
  135. }
  136. return srv;
  137. }
  138. ID3D11RenderTargetView* D3D11TextureView::createRTV(const D3D11Texture* texture,
  139. UINT32 mipSlice, UINT32 firstArraySlice, UINT32 numArraySlices)
  140. {
  141. D3D11_RENDER_TARGET_VIEW_DESC desc;
  142. ZeroMemory(&desc, sizeof(desc));
  143. const TextureProperties& texProps = texture->getProperties();
  144. UINT32 numFaces = texProps.getNumFaces();
  145. switch (texProps.getTextureType())
  146. {
  147. case TEX_TYPE_1D:
  148. if (numFaces <= 1)
  149. {
  150. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE1D;
  151. desc.Texture1D.MipSlice = mipSlice;
  152. }
  153. else
  154. {
  155. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE1DARRAY;
  156. desc.Texture1DArray.MipSlice = mipSlice;
  157. desc.Texture1DArray.FirstArraySlice = firstArraySlice;
  158. desc.Texture1DArray.ArraySize = numArraySlices;
  159. }
  160. break;
  161. case TEX_TYPE_2D:
  162. if (texProps.getNumSamples() > 1)
  163. {
  164. if (numFaces <= 1)
  165. {
  166. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMS;
  167. }
  168. else
  169. {
  170. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY;
  171. desc.Texture2DMSArray.FirstArraySlice = firstArraySlice;
  172. desc.Texture2DMSArray.ArraySize = numArraySlices;
  173. }
  174. }
  175. else
  176. {
  177. if (numFaces <= 1)
  178. {
  179. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
  180. desc.Texture2D.MipSlice = mipSlice;
  181. }
  182. else
  183. {
  184. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
  185. desc.Texture2DArray.MipSlice = mipSlice;
  186. desc.Texture2DArray.FirstArraySlice = firstArraySlice;
  187. desc.Texture2DArray.ArraySize = numArraySlices;
  188. }
  189. }
  190. break;
  191. case TEX_TYPE_3D:
  192. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
  193. desc.Texture3D.MipSlice = mipSlice;
  194. desc.Texture3D.FirstWSlice = 0;
  195. desc.Texture3D.WSize = texProps.getDepth();
  196. break;
  197. case TEX_TYPE_CUBE_MAP:
  198. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
  199. desc.Texture2DArray.FirstArraySlice = firstArraySlice;
  200. desc.Texture2DArray.ArraySize = numArraySlices;
  201. desc.Texture2DArray.MipSlice = mipSlice;
  202. break;
  203. default:
  204. BS_EXCEPT(InvalidParametersException, "Invalid texture type for this view type.");
  205. }
  206. desc.Format = texture->getColorFormat();
  207. ID3D11RenderTargetView* rtv = nullptr;
  208. D3D11RenderAPI* d3d11rs = static_cast<D3D11RenderAPI*>(D3D11RenderAPI::instancePtr());
  209. HRESULT hr = d3d11rs->getPrimaryDevice().getD3D11Device()->CreateRenderTargetView(texture->getDX11Resource(), &desc, &rtv);
  210. if (FAILED(hr) || d3d11rs->getPrimaryDevice().hasError())
  211. {
  212. String msg = d3d11rs->getPrimaryDevice().getErrorDescription();
  213. BS_EXCEPT(RenderingAPIException, "Cannot create RenderTargetView: " + msg);
  214. }
  215. return rtv;
  216. }
  217. ID3D11UnorderedAccessView* D3D11TextureView::createUAV(const D3D11Texture* texture,
  218. UINT32 mipSlice, UINT32 firstArraySlice, UINT32 numArraySlices)
  219. {
  220. D3D11_UNORDERED_ACCESS_VIEW_DESC desc;
  221. ZeroMemory(&desc, sizeof(desc));
  222. const TextureProperties& texProps = texture->getProperties();
  223. UINT32 numFaces = texProps.getNumFaces();
  224. switch (texProps.getTextureType())
  225. {
  226. case TEX_TYPE_1D:
  227. if (numFaces <= 1)
  228. {
  229. desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE1D;
  230. desc.Texture1D.MipSlice = mipSlice;
  231. }
  232. else
  233. {
  234. desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE1DARRAY;
  235. desc.Texture1DArray.MipSlice = mipSlice;
  236. desc.Texture1DArray.FirstArraySlice = firstArraySlice;
  237. desc.Texture1DArray.ArraySize = numArraySlices;
  238. }
  239. break;
  240. case TEX_TYPE_2D:
  241. if (numFaces <= 1)
  242. {
  243. desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2D;
  244. desc.Texture2D.MipSlice = mipSlice;
  245. }
  246. else
  247. {
  248. desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2DARRAY;
  249. desc.Texture2DArray.MipSlice = mipSlice;
  250. desc.Texture2DArray.FirstArraySlice = firstArraySlice;
  251. desc.Texture2DArray.ArraySize = numArraySlices;
  252. }
  253. break;
  254. case TEX_TYPE_3D:
  255. desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE3D;
  256. desc.Texture3D.MipSlice = mipSlice;
  257. desc.Texture3D.FirstWSlice = 0;
  258. desc.Texture3D.WSize = texProps.getDepth();
  259. break;
  260. case TEX_TYPE_CUBE_MAP:
  261. desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2DARRAY;
  262. desc.Texture2DArray.FirstArraySlice = firstArraySlice;
  263. desc.Texture2DArray.ArraySize = numArraySlices;
  264. desc.Texture2DArray.MipSlice = mipSlice;
  265. break;
  266. default:
  267. BS_EXCEPT(InvalidParametersException, "Invalid texture type for this view type.");
  268. }
  269. desc.Format = texture->getDXGIFormat();
  270. ID3D11UnorderedAccessView* uav = nullptr;
  271. D3D11RenderAPI* d3d11rs = static_cast<D3D11RenderAPI*>(D3D11RenderAPI::instancePtr());
  272. HRESULT hr = d3d11rs->getPrimaryDevice().getD3D11Device()->CreateUnorderedAccessView(texture->getDX11Resource(), &desc, &uav);
  273. if (FAILED(hr) || d3d11rs->getPrimaryDevice().hasError())
  274. {
  275. String msg = d3d11rs->getPrimaryDevice().getErrorDescription();
  276. BS_EXCEPT(RenderingAPIException, "Cannot create UnorderedAccessView: " + msg);
  277. }
  278. return uav;
  279. }
  280. ID3D11DepthStencilView* D3D11TextureView::createDSV(const D3D11Texture* texture,
  281. UINT32 mipSlice, UINT32 firstArraySlice, UINT32 numArraySlices, bool readOnly)
  282. {
  283. D3D11_DEPTH_STENCIL_VIEW_DESC desc;
  284. ZeroMemory(&desc, sizeof(desc));
  285. const TextureProperties& texProps = texture->getProperties();
  286. UINT32 numFaces = texProps.getNumFaces();
  287. switch (texProps.getTextureType())
  288. {
  289. case TEX_TYPE_1D:
  290. if (numFaces <= 1)
  291. {
  292. desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE1D;
  293. desc.Texture1D.MipSlice = mipSlice;
  294. }
  295. else
  296. {
  297. desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE1DARRAY;
  298. desc.Texture1DArray.MipSlice = mipSlice;
  299. desc.Texture1DArray.FirstArraySlice = firstArraySlice;
  300. desc.Texture1DArray.ArraySize = numArraySlices;
  301. }
  302. break;
  303. case TEX_TYPE_2D:
  304. if (texProps.getNumSamples() > 1)
  305. {
  306. if (numFaces <= 1)
  307. {
  308. desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DMS;
  309. }
  310. else
  311. {
  312. desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY;
  313. desc.Texture2DMSArray.FirstArraySlice = firstArraySlice;
  314. desc.Texture2DMSArray.ArraySize = numArraySlices;
  315. }
  316. }
  317. else
  318. {
  319. if (numFaces <= 1)
  320. {
  321. desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
  322. desc.Texture2D.MipSlice = mipSlice;
  323. }
  324. else
  325. {
  326. desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY;
  327. desc.Texture2DArray.MipSlice = mipSlice;
  328. desc.Texture2DArray.FirstArraySlice = firstArraySlice;
  329. desc.Texture2DArray.ArraySize = numArraySlices;
  330. }
  331. }
  332. break;
  333. case TEX_TYPE_3D:
  334. desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY;
  335. desc.Texture2DArray.FirstArraySlice = 0;
  336. desc.Texture2DArray.ArraySize = texProps.getDepth();
  337. desc.Texture2DArray.MipSlice = mipSlice;
  338. break;
  339. case TEX_TYPE_CUBE_MAP:
  340. desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY;
  341. desc.Texture2DArray.FirstArraySlice = firstArraySlice;
  342. desc.Texture2DArray.ArraySize = numArraySlices;
  343. desc.Texture2DArray.MipSlice = mipSlice;
  344. break;
  345. default:
  346. BS_EXCEPT(InvalidParametersException, "Invalid texture type for this view type.");
  347. }
  348. desc.Format = texture->getDepthStencilFormat();
  349. if (readOnly)
  350. {
  351. bool hasStencil = desc.Format == DXGI_FORMAT_D32_FLOAT_S8X24_UINT ||
  352. desc.Format == DXGI_FORMAT_D24_UNORM_S8_UINT;
  353. desc.Flags = D3D11_DSV_READ_ONLY_DEPTH;
  354. if (hasStencil)
  355. desc.Flags |= D3D11_DSV_READ_ONLY_STENCIL;
  356. }
  357. ID3D11DepthStencilView* dsv = nullptr;
  358. D3D11RenderAPI* d3d11rs = static_cast<D3D11RenderAPI*>(D3D11RenderAPI::instancePtr());
  359. HRESULT hr = d3d11rs->getPrimaryDevice().getD3D11Device()->CreateDepthStencilView(texture->getDX11Resource(), &desc, &dsv);
  360. if (FAILED(hr) || d3d11rs->getPrimaryDevice().hasError())
  361. {
  362. String msg = d3d11rs->getPrimaryDevice().getErrorDescription();
  363. BS_EXCEPT(RenderingAPIException, "Cannot create DepthStencilView: " + msg);
  364. }
  365. return dsv;
  366. }
  367. }}