BsScriptRenderable.cpp 3.7 KB

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  1. #include "BsScriptRenderable.h"
  2. #include "BsScriptMeta.h"
  3. #include "BsMonoField.h"
  4. #include "BsMonoClass.h"
  5. #include "BsMonoManager.h"
  6. #include "BsMonoUtil.h"
  7. #include "BsApplication.h"
  8. #include "BsRenderable.h"
  9. #include "BsScriptSceneObject.h"
  10. #include "BsSceneObject.h"
  11. #include "BsSceneManager.h"
  12. #include "BsScriptMesh.h"
  13. #include "BsScriptMaterial.h"
  14. namespace BansheeEngine
  15. {
  16. ScriptRenderable::ScriptRenderable(MonoObject* managedInstance, const HSceneObject& parentSO)
  17. :ScriptObject(managedInstance), mRenderable(nullptr), mLastUpdateHash(0)
  18. {
  19. mRenderable = Renderable::create();
  20. gSceneManager()._registerRenderable(mRenderable, parentSO);
  21. }
  22. ScriptRenderable::~ScriptRenderable()
  23. { }
  24. void ScriptRenderable::initRuntimeData()
  25. {
  26. metaData.scriptClass->addInternalCall("Internal_Create", &ScriptRenderable::internal_Create);
  27. metaData.scriptClass->addInternalCall("Internal_UpdateTransform", &ScriptRenderable::internal_UpdateTransform);
  28. metaData.scriptClass->addInternalCall("Internal_SetMesh", &ScriptRenderable::internal_SetMesh);
  29. metaData.scriptClass->addInternalCall("Internal_GetBounds", &ScriptRenderable::internal_GetBounds);
  30. metaData.scriptClass->addInternalCall("Internal_GetLayers", &ScriptRenderable::internal_GetLayers);
  31. metaData.scriptClass->addInternalCall("Internal_SetLayers", &ScriptRenderable::internal_SetLayers);
  32. metaData.scriptClass->addInternalCall("Internal_SetMaterial", &ScriptRenderable::internal_SetMaterial);
  33. metaData.scriptClass->addInternalCall("Internal_OnDestroy", &ScriptRenderable::internal_OnDestroy);
  34. }
  35. void ScriptRenderable::updateTransform(const HSceneObject& parent)
  36. {
  37. UINT32 curHash = parent->getTransformHash();
  38. if (curHash != mLastUpdateHash)
  39. {
  40. mRenderable->setTransform(parent->getWorldTfrm());
  41. mLastUpdateHash = curHash;
  42. }
  43. if (parent->getActive() != mRenderable->getIsActive())
  44. {
  45. mRenderable->setIsActive(parent->getActive());
  46. }
  47. }
  48. void ScriptRenderable::internal_Create(MonoObject* instance, ScriptSceneObject* parentSO)
  49. {
  50. HSceneObject so;
  51. if (parentSO != nullptr)
  52. so = parentSO->getNativeHandle();
  53. ScriptRenderable* nativeInstance = new (bs_alloc<ScriptRenderable>()) ScriptRenderable(instance, so);
  54. }
  55. void ScriptRenderable::internal_UpdateTransform(ScriptRenderable* thisPtr, ScriptSceneObject* parent)
  56. {
  57. HSceneObject parentSO = parent->getNativeSceneObject();
  58. thisPtr->updateTransform(parentSO);
  59. }
  60. void ScriptRenderable::internal_SetMesh(ScriptRenderable* thisPtr, ScriptMesh* mesh)
  61. {
  62. HMesh nativeMesh;
  63. if (mesh != nullptr)
  64. nativeMesh = mesh->getMeshHandle();
  65. thisPtr->getInternal()->setMesh(nativeMesh);
  66. }
  67. void ScriptRenderable::internal_GetBounds(ScriptRenderable* thisPtr, ScriptSceneObject* parent, AABox* box, Sphere* sphere)
  68. {
  69. HSceneObject parentSO = parent->getNativeSceneObject();
  70. thisPtr->updateTransform(parentSO);
  71. Bounds bounds = thisPtr->getInternal()->getBounds();
  72. *box = bounds.getBox();
  73. *sphere = bounds.getSphere();
  74. }
  75. UINT64 ScriptRenderable::internal_GetLayers(ScriptRenderable* thisPtr)
  76. {
  77. return thisPtr->getInternal()->getLayer();
  78. }
  79. void ScriptRenderable::internal_SetLayers(ScriptRenderable* thisPtr, UINT64 layers)
  80. {
  81. thisPtr->getInternal()->setLayer(layers);
  82. }
  83. void ScriptRenderable::internal_SetMaterial(ScriptRenderable* thisPtr, ScriptMaterial* material, int index)
  84. {
  85. HMaterial nativeMaterial;
  86. if (material != nullptr)
  87. nativeMaterial = material->getMaterialHandle();
  88. thisPtr->getInternal()->setMaterial(index, nativeMaterial);
  89. }
  90. void ScriptRenderable::internal_OnDestroy(ScriptRenderable* thisPtr)
  91. {
  92. thisPtr->destroy();
  93. }
  94. void ScriptRenderable::destroy()
  95. {
  96. gSceneManager()._unregisterRenderable(mRenderable);
  97. mRenderable->destroy();
  98. }
  99. }