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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsCorePrerequisites.h"
- #include "BsModule.h"
- #include "BsStringTable.h"
- namespace BansheeEngine
- {
- /** @addtogroup Localization
- * @{
- */
- /**
- * Manages string tables used for localizing text. Allows you to add and remove different tables and change the active
- * language.
- */
- class BS_CORE_EXPORT StringTableManager : public Module<StringTableManager>
- {
- public:
- StringTableManager();
- /** Gets the currently active language. */
- Language getActiveLanguage() const { return mActiveLanguage; }
- /** Changes the currently active language. Any newly created strings will use this value. */
- void setActiveLanguage(Language language);
- /** Returns the string table with the specified id. If the table doesn't exist new one is created. */
- HStringTable getTable(UINT32 id);
- /** Removes the string table with the specified id. */
- void removeTable(UINT32 id);
- /** Registers a new string table or replaces an old one at the specified id. */
- void setTable(UINT32 id, HStringTable table);
- private:
- Language mActiveLanguage;
- UnorderedMap<UINT32, HStringTable> mTables;
- };
- /** @} */
- }
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