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- /*
- -----------------------------------------------------------------------------
- This source file is part of OGRE
- (Object-oriented Graphics Rendering Engine)
- For the latest info, see http://www.ogre3d.org/
- Copyright (c) 2000-2011 Torus Knot Software Ltd
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- -----------------------------------------------------------------------------
- */
- #include "CmRenderTexture.h"
- #include "CmException.h"
- #include "CmPixelBuffer.h"
- #include "CmTexture.h"
- #include "CmTextureManager.h"
- namespace CamelotFramework
- {
- RenderTexture::RenderTexture()
- :mColorSurface(nullptr), mDepthStencilSurface(nullptr)
- {
- }
- RenderTexture::~RenderTexture()
- {
- }
- RenderTexturePtr RenderTexture::create(TextureType textureType, UINT32 width, UINT32 height,
- PixelFormat format, bool hwGamma, UINT32 fsaa, const String& fsaaHint,
- bool createDepth, PixelFormat depthStencilFormat)
- {
- return TextureManager::instance().createRenderTexture(textureType, width, height, format, hwGamma, fsaa, fsaaHint, createDepth, depthStencilFormat);
- }
- void RenderTexture::destroy_internal()
- {
- if(mColorSurface != nullptr)
- Texture::releaseView(mColorSurface);
- if(mDepthStencilSurface != nullptr)
- Texture::releaseView(mDepthStencilSurface);
- RenderTarget::destroy_internal();
- }
- void RenderTexture::initialize(const RENDER_TEXTURE_DESC& desc)
- {
- if(desc.colorSurface.texture != nullptr)
- {
- TexturePtr texture = desc.colorSurface.texture;
- if(texture->getUsage() != TU_RENDERTARGET)
- CM_EXCEPT(InvalidParametersException, "Provided texture is not created with render target usage.");
- mColorSurface = Texture::requestView(texture, desc.colorSurface.mipLevel, 1,
- desc.colorSurface.face, desc.colorSurface.numFaces, GVU_RENDERTARGET);
- mWidth = texture->getWidth();
- mHeight = texture->getWidth();
- mColorDepth = CamelotFramework::PixelUtil::getNumElemBits(texture->getFormat());
- mActive = true;
- mHwGamma = texture->isHardwareGammaEnabled();
- mFSAA = texture->getFSAA();
- mFSAAHint = texture->getFSAAHint();
- }
- if(desc.depthStencilSurface.texture != nullptr)
- {
- TexturePtr texture = desc.depthStencilSurface.texture;
- if(texture->getUsage() != TU_DEPTHSTENCIL)
- CM_EXCEPT(InvalidParametersException, "Provided texture is not created with depth stencil usage.");
- mDepthStencilSurface = Texture::requestView(texture, desc.depthStencilSurface.mipLevel, 1,
- desc.depthStencilSurface.face, desc.depthStencilSurface.numFaces, GVU_DEPTHSTENCIL);
- }
- throwIfBuffersDontMatch();
- assert(mColorSurface != nullptr);
- assert(mColorSurface->getTexture() != nullptr);
- if(mColorSurface->getTexture()->getTextureType() != TEX_TYPE_2D)
- CM_EXCEPT(NotImplementedException, "Render textures are currently only implemented for 2D surfaces.");
- if((mColorSurface->getFirstArraySlice() + mColorSurface->getNumArraySlices()) >= mColorSurface->getTexture()->getNumFaces())
- {
- CM_EXCEPT(InvalidParametersException, "Provided number of faces is out of range. Face: " +
- toString(mColorSurface->getFirstArraySlice() + mColorSurface->getNumArraySlices()) +
- ". Max num faces: " + toString(mColorSurface->getTexture()->getNumFaces()));
- }
- if(mColorSurface->getMostDetailedMip() >= mColorSurface->getTexture()->getNumMipmaps())
- {
- CM_EXCEPT(InvalidParametersException, "Provided number of mip maps is out of range. Mip level: " +
- toString(mColorSurface->getMostDetailedMip()) + ". Max num mipmaps: " + toString(mColorSurface->getTexture()->getNumMipmaps()));
- }
- RenderTarget::initialize();
- }
- void RenderTexture::throwIfBuffersDontMatch() const
- {
- if(mColorSurface == nullptr || mDepthStencilSurface == nullptr)
- return;
- if(mColorSurface->getTexture()->getWidth() != mDepthStencilSurface->getTexture()->getWidth() ||
- mColorSurface->getTexture()->getHeight() != mDepthStencilSurface->getTexture()->getHeight() ||
- mColorSurface->getTexture()->getFSAA() != mDepthStencilSurface->getTexture()->getFSAA() ||
- mColorSurface->getTexture()->getFSAAHint() != mDepthStencilSurface->getTexture()->getFSAAHint())
- {
- String errorInfo = "\nWidth: " + toString(mColorSurface->getTexture()->getWidth()) + "/" + toString(mDepthStencilSurface->getTexture()->getWidth());
- errorInfo += "\nHeight: " + toString(mColorSurface->getTexture()->getHeight()) + "/" + toString(mDepthStencilSurface->getTexture()->getHeight());
- errorInfo += "\nFSAA: " + toString(mColorSurface->getTexture()->getFSAA()) + "/" + toString(mDepthStencilSurface->getTexture()->getFSAA());
- errorInfo += "\nFSAAHint: " + mColorSurface->getTexture()->getFSAAHint() + "/" + mDepthStencilSurface->getTexture()->getFSAAHint();
- CM_EXCEPT(InvalidParametersException, "Provided texture and depth stencil buffer don't match!" + errorInfo);
- }
- }
- void RenderTexture::copyToMemory( const PixelData &dst, FrameBuffer buffer /*= FB_AUTO */ )
- {
- throw std::exception("The method or operation is not implemented.");
- }
- }
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