BearishSun 2f3e87edcc Refactor: GUIContent and LocString types now use the script binding generator vor 7 Jahren
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DragDrop.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf vor 7 Jahren
EdAnimationCurve.cs 59d952db8a Bugfix: When adding a new keyframe, don't add duplicate keyframes at the same time as existing ones vor 7 Jahren
EditorBuiltin.cs 2f3e87edcc Refactor: GUIContent and LocString types now use the script binding generator vor 7 Jahren
EditorUtility.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf vor 7 Jahren
FolderMonitor.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf vor 7 Jahren
OSDropTarget.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf vor 7 Jahren
PrefabUtility.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf vor 7 Jahren
SerializedDiff.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf vor 7 Jahren
SerializedObject.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf vor 7 Jahren
SerializedSceneObject.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf vor 7 Jahren
UndoRedo.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf vor 7 Jahren
UndoableCommand.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf vor 7 Jahren