BearishSun 95711c929f Refactor: Moving all script generated bindings to use RRefs for resources %!s(int64=7) %!d(string=hai) anos
..
BsManagedComponentRTTI.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
BsManagedResourceMetaDataRTTI.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
BsManagedResourceRTTI.h 95711c929f Refactor: Moving all script generated bindings to use RRefs for resources %!s(int64=7) %!d(string=hai) anos
BsManagedSerializableArrayRTTI.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
BsManagedSerializableDictionaryRTTI.h 95711c929f Refactor: Moving all script generated bindings to use RRefs for resources %!s(int64=7) %!d(string=hai) anos
BsManagedSerializableDiffRTTI.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
BsManagedSerializableFieldRTTI.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
BsManagedSerializableListRTTI.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
BsManagedSerializableObjectInfoRTTI.h a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources %!s(int64=7) %!d(string=hai) anos
BsManagedSerializableObjectRTTI.h 95711c929f Refactor: Moving all script generated bindings to use RRefs for resources %!s(int64=7) %!d(string=hai) anos