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Cursors
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 anni fa |
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Icons
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 anni fa |
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Includes
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fc4942d1a6
Minor fixes to skeletal animation code and more work on GUITimeline
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9 anni fa |
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Meshes
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f81fdc1d27
Prefab fixes:
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9 anni fa |
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Shaders
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71b1f79b19
Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues
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9 anni fa |
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Skin
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083184091e
Refactored builtin resources so that sprites aren't completely rebuilt whenever a single texture is added or changed
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9 anni fa |
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SkinSprites
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083184091e
Refactored builtin resources so that sprites aren't completely rebuilt whenever a single texture is added or changed
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9 anni fa |
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Textures
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 anni fa |
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GUISkin.asset
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083184091e
Refactored builtin resources so that sprites aren't completely rebuilt whenever a single texture is added or changed
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9 anni fa |
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ResourceManifest.asset
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083184091e
Refactored builtin resources so that sprites aren't completely rebuilt whenever a single texture is added or changed
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9 anni fa |
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SplashScreen.png.asset
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 anni fa |
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Timestamp.asset
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083184091e
Refactored builtin resources so that sprites aren't completely rebuilt whenever a single texture is added or changed
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9 anni fa |
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arial.ttf.asset
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083184091e
Refactored builtin resources so that sprites aren't completely rebuilt whenever a single texture is added or changed
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9 anni fa |
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arial.ttf_11_texpage_0.asset
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 anni fa |