Marko Pintera 62e7ec3fc8 Added managed GUIElementStyle sub styles %!s(int64=11) %!d(string=hai) anos
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BsManagedComponent.cpp d1f33eb36a Tested remaining inspector fields %!s(int64=11) %!d(string=hai) anos
BsManagedResource.cpp 35b5f1e6f3 Managed resource unloading works properly %!s(int64=11) %!d(string=hai) anos
BsManagedResourceManager.cpp 35b5f1e6f3 Managed resource unloading works properly %!s(int64=11) %!d(string=hai) anos
BsManagedResourceMetaData.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management %!s(int64=11) %!d(string=hai) anos
BsManagedSerializableArray.cpp 3fcc9e78d4 Modified GUI so GUI elements always destroy their children when they are destroyed %!s(int64=11) %!d(string=hai) anos
BsManagedSerializableDictionary.cpp 5796d726b7 Added clone method to SerializedProperty (untested) %!s(int64=11) %!d(string=hai) anos
BsManagedSerializableField.cpp 5796d726b7 Added clone method to SerializedProperty (untested) %!s(int64=11) %!d(string=hai) anos
BsManagedSerializableList.cpp 5796d726b7 Added clone method to SerializedProperty (untested) %!s(int64=11) %!d(string=hai) anos
BsManagedSerializableObject.cpp 5796d726b7 Added clone method to SerializedProperty (untested) %!s(int64=11) %!d(string=hai) anos
BsManagedSerializableObjectInfo.cpp 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested %!s(int64=11) %!d(string=hai) anos
BsRuntimeScriptObjects.cpp d0a35f68a3 Tested and fixed InspectableObject partially %!s(int64=11) %!d(string=hai) anos
BsScriptComponent.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsScriptDebug.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsScriptEnginePlugin.cpp 35b5f1e6f3 Managed resource unloading works properly %!s(int64=11) %!d(string=hai) anos
BsScriptFont.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" %!s(int64=11) %!d(string=hai) anos
BsScriptGUIArea.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" %!s(int64=11) %!d(string=hai) anos
BsScriptGUIButton.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" %!s(int64=11) %!d(string=hai) anos
BsScriptGUIContent.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it %!s(int64=11) %!d(string=hai) anos
BsScriptGUIElement.cpp 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way %!s(int64=11) %!d(string=hai) anos
BsScriptGUIElementStateStyle.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsScriptGUIElementStyle.cpp 62e7ec3fc8 Added managed GUIElementStyle sub styles %!s(int64=11) %!d(string=hai) anos
BsScriptGUIFixedSpace.cpp 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way %!s(int64=11) %!d(string=hai) anos
BsScriptGUIFlexibleSpace.cpp 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way %!s(int64=11) %!d(string=hai) anos
BsScriptGUIInputBox.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" %!s(int64=11) %!d(string=hai) anos
BsScriptGUILabel.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" %!s(int64=11) %!d(string=hai) anos
BsScriptGUILayout.cpp 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way %!s(int64=11) %!d(string=hai) anos
BsScriptGUILayoutUtility.cpp 5d4572b343 Calculating optimal layout size from C# works %!s(int64=11) %!d(string=hai) anos
BsScriptGUIListBox.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" %!s(int64=11) %!d(string=hai) anos
BsScriptGUIPanel.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" %!s(int64=11) %!d(string=hai) anos
BsScriptGUIScrollArea.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" %!s(int64=11) %!d(string=hai) anos
BsScriptGUITexture.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" %!s(int64=11) %!d(string=hai) anos
BsScriptGUIToggle.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" %!s(int64=11) %!d(string=hai) anos
BsScriptGUIToggleGroup.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" %!s(int64=11) %!d(string=hai) anos
BsScriptGameObjectManager.cpp 1d5fdd56a3 Added GameObjectField C# %!s(int64=11) %!d(string=hai) anos
BsScriptHString.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" %!s(int64=11) %!d(string=hai) anos
BsScriptManagedResource.cpp 35b5f1e6f3 Managed resource unloading works properly %!s(int64=11) %!d(string=hai) anos
BsScriptObject.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" %!s(int64=11) %!d(string=hai) anos
BsScriptObjectImpl.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it %!s(int64=11) %!d(string=hai) anos
BsScriptResourceManager.cpp 35b5f1e6f3 Managed resource unloading works properly %!s(int64=11) %!d(string=hai) anos
BsScriptSceneObject.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsScriptSerializableArray.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" %!s(int64=11) %!d(string=hai) anos
BsScriptSerializableDictionary.cpp 698ae1d284 Added remaining missing Inspectable and Serializable types %!s(int64=11) %!d(string=hai) anos
BsScriptSerializableField.cpp d0a35f68a3 Tested and fixed InspectableObject partially %!s(int64=11) %!d(string=hai) anos
BsScriptSerializableList.cpp 698ae1d284 Added remaining missing Inspectable and Serializable types %!s(int64=11) %!d(string=hai) anos
BsScriptSerializableObject.cpp d0a35f68a3 Tested and fixed InspectableObject partially %!s(int64=11) %!d(string=hai) anos
BsScriptSerializableProperty.cpp 698ae1d284 Added remaining missing Inspectable and Serializable types %!s(int64=11) %!d(string=hai) anos
BsScriptSpriteTexture.cpp 84d73a2baa More fixes to prevent errors at shutdown - Mostly Mono and Script related %!s(int64=11) %!d(string=hai) anos
BsScriptStringTable.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it %!s(int64=11) %!d(string=hai) anos
BsScriptTexture2D.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos