SceneObject.cs 10 KB

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  1. using System;
  2. using System.Runtime.CompilerServices;
  3. namespace BansheeEngine
  4. {
  5. public sealed class SceneObject : GameObject
  6. {
  7. public SceneObject parent
  8. {
  9. set { Internal_SetParent(mCachedPtr, value); }
  10. get { return Internal_GetParent(mCachedPtr); }
  11. }
  12. public Vector3 position
  13. {
  14. get
  15. {
  16. Vector3 value;
  17. Internal_GetPosition(mCachedPtr, out value);
  18. return value;
  19. }
  20. set
  21. {
  22. Internal_SetPosition(mCachedPtr, value);
  23. }
  24. }
  25. public Vector3 localPosition
  26. {
  27. get
  28. {
  29. Vector3 value;
  30. Internal_GetLocalPosition(mCachedPtr, out value);
  31. return value;
  32. }
  33. set
  34. {
  35. Internal_SetLocalPosition(mCachedPtr, value);
  36. }
  37. }
  38. public Quaternion rotation
  39. {
  40. get
  41. {
  42. Quaternion value;
  43. Internal_GetRotation(mCachedPtr, out value);
  44. return value;
  45. }
  46. set
  47. {
  48. Internal_SetRotation(mCachedPtr, value);
  49. }
  50. }
  51. public Quaternion localRotation
  52. {
  53. get
  54. {
  55. Quaternion value;
  56. Internal_GetLocalRotation(mCachedPtr, out value);
  57. return value;
  58. }
  59. set
  60. {
  61. Internal_SetLocalRotation(mCachedPtr, value);
  62. }
  63. }
  64. public Vector3 scale
  65. {
  66. get
  67. {
  68. Vector3 value;
  69. Internal_GetScale(mCachedPtr, out value);
  70. return value;
  71. }
  72. }
  73. public Vector3 localScale
  74. {
  75. get
  76. {
  77. Vector3 value;
  78. Internal_GetLocalScale(mCachedPtr, out value);
  79. return value;
  80. }
  81. set
  82. {
  83. Internal_SetLocalScale(mCachedPtr, value);
  84. }
  85. }
  86. public Matrix4 worldTransform
  87. {
  88. get
  89. {
  90. Matrix4 value;
  91. Internal_GetWorldTransform(mCachedPtr, out value);
  92. return value;
  93. }
  94. }
  95. public Matrix4 localTransform
  96. {
  97. get
  98. {
  99. Matrix4 value;
  100. Internal_GetLocalTransform(mCachedPtr, out value);
  101. return value;
  102. }
  103. }
  104. public Vector3 forward
  105. {
  106. get
  107. {
  108. Vector3 value;
  109. Internal_GetForward(mCachedPtr, out value);
  110. return value;
  111. }
  112. set
  113. {
  114. Internal_SetForward(mCachedPtr, value);
  115. }
  116. }
  117. public Vector3 right
  118. {
  119. get
  120. {
  121. Vector3 value;
  122. Internal_GetRight(mCachedPtr, out value);
  123. return value;
  124. }
  125. }
  126. public Vector3 up
  127. {
  128. get
  129. {
  130. Vector3 value;
  131. Internal_GetUp(mCachedPtr, out value);
  132. return value;
  133. }
  134. }
  135. // For internal use
  136. private SceneObject()
  137. {
  138. }
  139. public SceneObject(string name)
  140. {
  141. Internal_CreateInstance(this, name);
  142. }
  143. public T AddComponent<T>() where T : Component
  144. {
  145. return (T)Component.Internal_AddComponent(this, typeof (T));
  146. }
  147. public T GetComponent<T>() where T : Component
  148. {
  149. return (T)Component.Internal_GetComponent(this, typeof(T));
  150. }
  151. public Component[] GetComponents()
  152. {
  153. return Component.Internal_GetComponents(this);
  154. }
  155. public void RemoveComponent<T>() where T : Component
  156. {
  157. Component.Internal_RemoveComponent(this, typeof(T));
  158. }
  159. public int GetNumChildren()
  160. {
  161. int value;
  162. Internal_GetNumChildren(mCachedPtr, out value);
  163. return value;
  164. }
  165. public SceneObject GetChild(int idx)
  166. {
  167. return Internal_GetChild(mCachedPtr, idx);
  168. }
  169. public void LookAt(Vector3 direction)
  170. {
  171. Internal_LookAt(mCachedPtr, direction, Vector3.yAxis);
  172. }
  173. public void LookAt(Vector3 direction, Vector3 up)
  174. {
  175. Internal_LookAt(mCachedPtr, direction, up);
  176. }
  177. public void Move(Vector3 amount)
  178. {
  179. Internal_Move(mCachedPtr, amount);
  180. }
  181. public void MoveLocal(Vector3 amount)
  182. {
  183. Internal_MoveLocal(mCachedPtr, amount);
  184. }
  185. public void Rotate(Quaternion amount)
  186. {
  187. Internal_Rotate(mCachedPtr, amount);
  188. }
  189. public void Roll(Degree angle)
  190. {
  191. Internal_Roll(mCachedPtr, angle);
  192. }
  193. public void Yaw(Degree angle)
  194. {
  195. Internal_Yaw(mCachedPtr, angle);
  196. }
  197. public void Pitch(Degree angle)
  198. {
  199. Internal_Pitch(mCachedPtr, angle);
  200. }
  201. public void Destroy(bool immediate = false)
  202. {
  203. Internal_Destroy(mCachedPtr, immediate);
  204. }
  205. [MethodImpl(MethodImplOptions.InternalCall)]
  206. private static extern void Internal_CreateInstance(SceneObject instance, string name);
  207. [MethodImpl(MethodImplOptions.InternalCall)]
  208. private static extern void Internal_SetParent(IntPtr nativeInstance, SceneObject parent);
  209. [MethodImpl(MethodImplOptions.InternalCall)]
  210. private static extern SceneObject Internal_GetParent(IntPtr nativeInstance);
  211. [MethodImpl(MethodImplOptions.InternalCall)]
  212. private static extern void Internal_GetNumChildren(IntPtr nativeInstance, out int value);
  213. [MethodImpl(MethodImplOptions.InternalCall)]
  214. private static extern SceneObject Internal_GetChild(IntPtr nativeInstance, int idx);
  215. [MethodImpl(MethodImplOptions.InternalCall)]
  216. private static extern void Internal_GetPosition(IntPtr nativeInstance, out Vector3 value);
  217. [MethodImpl(MethodImplOptions.InternalCall)]
  218. private static extern void Internal_GetLocalPosition(IntPtr nativeInstance, out Vector3 value);
  219. [MethodImpl(MethodImplOptions.InternalCall)]
  220. private static extern void Internal_GetRotation(IntPtr nativeInstance, out Quaternion value);
  221. [MethodImpl(MethodImplOptions.InternalCall)]
  222. private static extern void Internal_GetLocalRotation(IntPtr nativeInstance, out Quaternion value);
  223. [MethodImpl(MethodImplOptions.InternalCall)]
  224. private static extern void Internal_GetScale(IntPtr nativeInstance, out Vector3 value);
  225. [MethodImpl(MethodImplOptions.InternalCall)]
  226. private static extern void Internal_GetLocalScale(IntPtr nativeInstance, out Vector3 value);
  227. [MethodImpl(MethodImplOptions.InternalCall)]
  228. private static extern void Internal_SetPosition(IntPtr nativeInstance, Vector3 value);
  229. [MethodImpl(MethodImplOptions.InternalCall)]
  230. private static extern void Internal_SetLocalPosition(IntPtr nativeInstance, Vector3 value);
  231. [MethodImpl(MethodImplOptions.InternalCall)]
  232. private static extern void Internal_SetRotation(IntPtr nativeInstance, Quaternion value);
  233. [MethodImpl(MethodImplOptions.InternalCall)]
  234. private static extern void Internal_SetLocalRotation(IntPtr nativeInstance, Quaternion value);
  235. [MethodImpl(MethodImplOptions.InternalCall)]
  236. private static extern void Internal_SetLocalScale(IntPtr nativeInstance, Vector3 value);
  237. [MethodImpl(MethodImplOptions.InternalCall)]
  238. private static extern void Internal_GetLocalTransform(IntPtr nativeInstance, out Matrix4 value);
  239. [MethodImpl(MethodImplOptions.InternalCall)]
  240. private static extern void Internal_GetWorldTransform(IntPtr nativeInstance, out Matrix4 value);
  241. [MethodImpl(MethodImplOptions.InternalCall)]
  242. private static extern void Internal_LookAt(IntPtr nativeInstance, Vector3 direction, Vector3 up);
  243. [MethodImpl(MethodImplOptions.InternalCall)]
  244. private static extern void Internal_Move(IntPtr nativeInstance, Vector3 value);
  245. [MethodImpl(MethodImplOptions.InternalCall)]
  246. private static extern void Internal_MoveLocal(IntPtr nativeInstance, Vector3 value);
  247. [MethodImpl(MethodImplOptions.InternalCall)]
  248. private static extern void Internal_Rotate(IntPtr nativeInstance, Quaternion value);
  249. [MethodImpl(MethodImplOptions.InternalCall)]
  250. private static extern void Internal_Roll(IntPtr nativeInstance, Radian value);
  251. [MethodImpl(MethodImplOptions.InternalCall)]
  252. private static extern void Internal_Yaw(IntPtr nativeInstance, Radian value);
  253. [MethodImpl(MethodImplOptions.InternalCall)]
  254. private static extern void Internal_Pitch(IntPtr nativeInstance, Radian value);
  255. [MethodImpl(MethodImplOptions.InternalCall)]
  256. private static extern void Internal_SetForward(IntPtr nativeInstance, Vector3 value);
  257. [MethodImpl(MethodImplOptions.InternalCall)]
  258. private static extern void Internal_GetForward(IntPtr nativeInstance, out Vector3 value);
  259. [MethodImpl(MethodImplOptions.InternalCall)]
  260. private static extern void Internal_GetUp(IntPtr nativeInstance, out Vector3 value);
  261. [MethodImpl(MethodImplOptions.InternalCall)]
  262. private static extern void Internal_GetRight(IntPtr nativeInstance, out Vector3 value);
  263. [MethodImpl(MethodImplOptions.InternalCall)]
  264. private static extern void Internal_Destroy(IntPtr nativeInstance, bool immediate);
  265. }
  266. }