BsEditorScriptManager.h 566 B

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  1. #pragma once
  2. #include "BsScriptEditorPrerequisites.h"
  3. #include "BsModule.h"
  4. namespace BansheeEngine
  5. {
  6. class BS_SCR_BED_EXPORT EditorScriptManager : public Module<EditorScriptManager>
  7. {
  8. public:
  9. EditorScriptManager();
  10. ~EditorScriptManager();
  11. void update();
  12. private:
  13. void loadMonoTypes();
  14. static void debug_refreshAssembly();
  15. static const float EDITOR_UPDATE_RATE;
  16. MonoAssembly* mEditorAssembly;
  17. float mLastUpdateTime;
  18. MonoClass* mProgramEdClass;
  19. MonoMethod* mUpdateMethod;
  20. HEvent mOnDomainLoadConn;
  21. static bool mDebugRefresh;
  22. };
  23. }