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- #include "BsEditorScriptManager.h"
- #include "BsScriptEditorWindow.h"
- #include "BsScriptObjectManager.h"
- #include "BsMonoAssembly.h"
- #include "BsMonoClass.h"
- #include "BsMonoMethod.h"
- #include "BsScriptAssemblyManager.h"
- #include "BsScriptGizmoManager.h"
- #include "BsScriptHandleManager.h"
- #include "BsScriptHandleSliderManager.h"
- #include "BsTime.h"
- #include "BsMath.h"
- namespace BansheeEngine
- {
- const float EditorScriptManager::EDITOR_UPDATE_RATE = 1.0f/60.0f; // Seconds
- bool EditorScriptManager::mDebugRefresh = false;
- EditorScriptManager::EditorScriptManager()
- :mEditorAssembly(nullptr), mProgramEdClass(nullptr), mUpdateMethod(nullptr)
- {
- const String ASSEMBLY_ENTRY_POINT = "Program::Start";
- loadMonoTypes();
- ScriptAssemblyManager::instance().loadAssemblyInfo(BansheeEditorAssemblyName);
- ScriptHandleSliderManager::startUp();
- ScriptGizmoManager::startUp(ScriptAssemblyManager::instance());
- HandleManager::startUp<ScriptHandleManager>(ScriptAssemblyManager::instance());
-
- mOnDomainLoadConn = ScriptObjectManager::instance().onRefreshDomainLoaded.connect(std::bind(&EditorScriptManager::loadMonoTypes, this));
-
- mEditorAssembly->invoke(ASSEMBLY_ENTRY_POINT);
- // Initial update
- mLastUpdateTime = gTime().getTime();
- mUpdateMethod->invoke(nullptr, nullptr);
- }
- EditorScriptManager::~EditorScriptManager()
- {
- mOnDomainLoadConn.disconnect();
- ScriptHandleSliderManager::shutDown();
- HandleManager::shutDown();
- ScriptGizmoManager::shutDown();
- }
- void EditorScriptManager::update()
- {
- float curTime = gTime().getTime();
- float diff = curTime - mLastUpdateTime;
- if (diff > EDITOR_UPDATE_RATE)
- {
- mUpdateMethod->invoke(nullptr, nullptr);
- INT32 numUpdates = Math::floorToInt(diff / EDITOR_UPDATE_RATE);
- mLastUpdateTime += numUpdates * EDITOR_UPDATE_RATE;
- }
- if (mDebugRefresh)
- {
- ScriptObjectManager::instance().refreshAssemblies();
- mDebugRefresh = false;
- }
- ScriptGizmoManager::instance().update();
- }
- void EditorScriptManager::debug_refreshAssembly()
- {
- mDebugRefresh = true;
- }
- void EditorScriptManager::loadMonoTypes()
- {
- const String ENGINE_ASSEMBLY_PATH = "..\\..\\Assemblies\\MBansheeEditor.dll";
- const String ENGINE_ASSEMBLY_NAME = BansheeEditorAssemblyName;
-
- mEditorAssembly = &MonoManager::instance().loadAssembly(ENGINE_ASSEMBLY_PATH, ENGINE_ASSEMBLY_NAME);
- mProgramEdClass = mEditorAssembly->getClass("BansheeEditor", "Program");
- mUpdateMethod = mProgramEdClass->getMethod("EditorUpdate");
- ScriptEditorWindow::clearRegisteredEditorWindow();
- ScriptEditorWindow::registerManagedEditorWindows();
- // DEBUG ONLY
- MonoClass* debugWindowClass = mEditorAssembly->getClass("BansheeEditor", "DebugWindow");
- debugWindowClass->addInternalCall("Internal_RefreshAssembly", &EditorScriptManager::debug_refreshAssembly);
- }
- }
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