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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptResource.h"
- #include "BsScriptObject.h"
- namespace BansheeEngine
- {
- class BS_SCR_BE_EXPORT ScriptManagedResource : public ScriptObject<ScriptManagedResource, ScriptResourceBase>
- {
- public:
- SCRIPT_OBJ(BansheeEngineAssemblyName, "BansheeEngine", "ManagedResource")
- ScriptManagedResource(MonoObject* instance, const HManagedResource& resource);
- void* getNativeRaw() const { return mResource.get(); }
- HResource getNativeHandle() const { return mResource; }
- void setNativeHandle(const HResource& resource);
- private:
- friend class ScriptResourceManager;
- static void internal_createInstance(MonoObject* instance);
- virtual ScriptObjectBackup beginRefresh();
- virtual void endRefresh(const ScriptObjectBackup& backupData);
- virtual MonoObject* _createManagedInstance(bool construct);
- void _onManagedInstanceDeleted();
- HManagedResource mResource;
- String mNamespace;
- String mType;
- };
- }
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