BsScriptComponent.cpp 7.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214
  1. #include "BsScriptComponent.h"
  2. #include "BsScriptGameObjectManager.h"
  3. #include "BsScriptObjectManager.h"
  4. #include "BsScriptAssemblyManager.h"
  5. #include "BsScriptMeta.h"
  6. #include "BsMonoField.h"
  7. #include "BsMonoClass.h"
  8. #include "BsMonoMethod.h"
  9. #include "BsMonoManager.h"
  10. #include "BsMonoUtil.h"
  11. #include "BsScriptSceneObject.h"
  12. #include "BsManagedComponent.h"
  13. #include "BsSceneObject.h"
  14. #include "BsMonoUtil.h"
  15. namespace BansheeEngine
  16. {
  17. ScriptComponent::ScriptComponent(MonoObject* instance)
  18. :ScriptObject(instance), mTypeMissing(false)
  19. {
  20. assert(instance != nullptr);
  21. MonoUtil::getClassName(instance, mNamespace, mType);
  22. }
  23. void ScriptComponent::initRuntimeData()
  24. {
  25. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptComponent::internal_createInstance);
  26. metaData.scriptClass->addInternalCall("Internal_AddComponent", &ScriptComponent::internal_addComponent);
  27. metaData.scriptClass->addInternalCall("Internal_GetComponent", &ScriptComponent::internal_getComponent);
  28. metaData.scriptClass->addInternalCall("Internal_GetComponents", &ScriptComponent::internal_getComponents);
  29. metaData.scriptClass->addInternalCall("Internal_RemoveComponent", &ScriptComponent::internal_removeComponent);
  30. metaData.scriptClass->addInternalCall("Internal_GetSceneObject", &ScriptComponent::internal_getSceneObject);
  31. }
  32. void ScriptComponent::setManagedComponent(const GameObjectHandle<ManagedComponent>& managedComponent)
  33. {
  34. mManagedComponent = managedComponent;
  35. }
  36. void ScriptComponent::internal_createInstance(MonoObject* instance)
  37. {
  38. ScriptComponent* nativeInstance = new (bs_alloc<ScriptComponent>()) ScriptComponent(instance);
  39. }
  40. MonoObject* ScriptComponent::internal_addComponent(MonoObject* parentSceneObject, MonoReflectionType* type)
  41. {
  42. ScriptSceneObject* scriptSO = ScriptSceneObject::toNative(parentSceneObject);
  43. HSceneObject so = static_object_cast<SceneObject>(scriptSO->getNativeHandle());
  44. if (checkIfDestroyed(so))
  45. return nullptr;
  46. GameObjectHandle<ManagedComponent> mc = so->addComponent<ManagedComponent>(type);
  47. return mc->getManagedInstance();
  48. }
  49. MonoObject* ScriptComponent::internal_getComponent(MonoObject* parentSceneObject, MonoReflectionType* type)
  50. {
  51. ScriptSceneObject* scriptSO = ScriptSceneObject::toNative(parentSceneObject);
  52. HSceneObject so = static_object_cast<SceneObject>(scriptSO->getNativeHandle());
  53. if (checkIfDestroyed(so))
  54. return nullptr;
  55. const Vector<HComponent>& mComponents = so->getComponents();
  56. for(auto& component : mComponents)
  57. {
  58. if(component->getTypeId() == TID_ManagedComponent)
  59. {
  60. GameObjectHandle<ManagedComponent> managedComponent = static_object_cast<ManagedComponent>(component);
  61. if(managedComponent->getRuntimeType() == type)
  62. {
  63. return managedComponent->getManagedInstance();
  64. }
  65. }
  66. }
  67. return nullptr;
  68. }
  69. MonoArray* ScriptComponent::internal_getComponents(MonoObject* parentSceneObject)
  70. {
  71. ScriptSceneObject* scriptSO = ScriptSceneObject::toNative(parentSceneObject);
  72. HSceneObject so = static_object_cast<SceneObject>(scriptSO->getNativeHandle());
  73. Vector<MonoObject*> managedComponents;
  74. if (!checkIfDestroyed(so))
  75. {
  76. const Vector<HComponent>& mComponents = so->getComponents();
  77. for (auto& component : mComponents)
  78. {
  79. if (component->getTypeId() == TID_ManagedComponent)
  80. {
  81. GameObjectHandle<ManagedComponent> managedComponent = static_object_cast<ManagedComponent>(component);
  82. managedComponents.push_back(managedComponent->getManagedInstance());
  83. }
  84. }
  85. }
  86. MonoArray* componentArray = mono_array_new(MonoManager::instance().getDomain(),
  87. metaData.scriptClass->_getInternalClass(), (UINT32)managedComponents.size());
  88. for(UINT32 i = 0; i < (UINT32)managedComponents.size(); i++)
  89. {
  90. void* elemAddr = mono_array_addr_with_size(componentArray, sizeof(MonoObject*), i);
  91. memcpy(elemAddr, &managedComponents[i], sizeof(MonoObject*));
  92. }
  93. return componentArray;
  94. }
  95. void ScriptComponent::internal_removeComponent(MonoObject* parentSceneObject, MonoReflectionType* type)
  96. {
  97. ScriptSceneObject* scriptSO = ScriptSceneObject::toNative(parentSceneObject);
  98. HSceneObject so = static_object_cast<SceneObject>(scriptSO->getNativeHandle());
  99. if (checkIfDestroyed(so))
  100. return;
  101. // We only allow single component per type
  102. const Vector<HComponent>& mComponents = so->getComponents();
  103. for(auto& component : mComponents)
  104. {
  105. if(component->getTypeId() == TID_ManagedComponent)
  106. {
  107. GameObjectHandle<ManagedComponent> managedComponent = static_object_cast<ManagedComponent>(component);
  108. if(managedComponent->getRuntimeType() == type)
  109. {
  110. managedComponent->destroy();
  111. return;
  112. }
  113. }
  114. }
  115. LOGWRN("Attempting to remove a component that doesn't exists on SceneObject \"" + so->getName() + "\"");
  116. }
  117. MonoObject* ScriptComponent::internal_getSceneObject(ScriptComponent* nativeInstance)
  118. {
  119. if (checkIfDestroyed(nativeInstance->mManagedComponent))
  120. return nullptr;
  121. HSceneObject sceneObject = nativeInstance->mManagedComponent->sceneObject();
  122. ScriptSceneObject* scriptSO = ScriptGameObjectManager::instance().getScriptSceneObject(sceneObject);
  123. if (scriptSO == nullptr)
  124. scriptSO = ScriptGameObjectManager::instance().createScriptSceneObject(sceneObject);
  125. return scriptSO->getManagedInstance();
  126. }
  127. bool ScriptComponent::checkIfDestroyed(const GameObjectHandleBase& handle)
  128. {
  129. if (handle.isDestroyed())
  130. {
  131. LOGWRN("Trying to access a destroyed GameObject with instance ID: " + handle.getInstanceId());
  132. return true;
  133. }
  134. return false;
  135. }
  136. MonoObject* ScriptComponent::_createManagedInstance(bool construct)
  137. {
  138. ManagedSerializableObjectInfoPtr currentObjInfo = nullptr;
  139. // See if this type even still exists
  140. if (!ScriptAssemblyManager::instance().getSerializableObjectInfo(mNamespace, mType, currentObjInfo))
  141. {
  142. mTypeMissing = true;
  143. return ScriptAssemblyManager::instance().getMissingComponentClass()->createInstance(true);
  144. }
  145. mTypeMissing = false;
  146. return currentObjInfo->mMonoClass->createInstance(construct);
  147. }
  148. ScriptObjectBackup ScriptComponent::beginRefresh()
  149. {
  150. ScriptGameObjectBase::beginRefresh();
  151. ScriptObjectBackup backupData;
  152. backupData.data = mManagedComponent->backup(true);
  153. return backupData;
  154. }
  155. void ScriptComponent::endRefresh(const ScriptObjectBackup& backupData)
  156. {
  157. ComponentBackupData componentBackup = any_cast<ComponentBackupData>(backupData.data);
  158. mManagedComponent->restore(mManagedInstance, componentBackup, mTypeMissing);
  159. ScriptGameObjectBase::endRefresh(backupData);
  160. }
  161. void ScriptComponent::_onManagedInstanceDeleted()
  162. {
  163. mManagedInstance = nullptr;
  164. if (!mRefreshInProgress)
  165. ScriptGameObjectManager::instance().destroyScriptGameObject(this);
  166. }
  167. void ScriptComponent::setNativeHandle(const HGameObject& gameObject)
  168. {
  169. mManagedComponent = static_object_cast<ManagedComponent>(gameObject);
  170. }
  171. }