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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptGameObject.h"
- #include "BsScriptObject.h"
- #include "BsFont.h"
- namespace BansheeEngine
- {
- /** @addtogroup ScriptInteropEngine
- * @{
- */
- /** Interop class between C++ & CLR for ManagedComponent. */
- class BS_SCR_BE_EXPORT ScriptComponent : public ScriptObject<ScriptComponent, ScriptGameObjectBase>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Component")
- /** @copydoc ScriptGameObjectBase::getNativeHandle */
- HGameObject getNativeHandle() const override { return mManagedComponent; }
- /** @copydoc ScriptGameObjectBase::setNativeHandle */
- void setNativeHandle(const HGameObject& gameObject) override;
- /** Returns the managed component this object wraps. */
- HManagedComponent getHandle() const { return mManagedComponent; }
- private:
- friend class ScriptGameObjectManager;
- ScriptComponent(MonoObject* instance);
-
- /** @copydoc ScriptObjectBase::beginRefresh */
- ScriptObjectBackup beginRefresh() override;
- /** @copydoc ScriptObjectBase::endRefresh */
- void endRefresh(const ScriptObjectBackup& backupData) override;
- /** @copydoc ScriptObjectBase::_createManagedInstance */
- MonoObject* _createManagedInstance(bool construct) override;
- /** @copydoc ScriptObjectBase::_onManagedInstanceDeleted */
- void _onManagedInstanceDeleted() override;
- /** Checks if the provided game object is destroyed and logs a warning if it is. */
- static bool checkIfDestroyed(const GameObjectHandleBase& handle);
- HManagedComponent mManagedComponent;
- String mNamespace;
- String mType;
- bool mTypeMissing;
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static MonoObject* internal_addComponent(MonoObject* parentSceneObject, MonoReflectionType* type);
- static MonoObject* internal_getComponent(MonoObject* parentSceneObject, MonoReflectionType* type);
- static MonoArray* internal_getComponents(MonoObject* parentSceneObject);
- static MonoArray* internal_getComponentsPerType(MonoObject* parentSceneObject, MonoReflectionType* type);
- static void internal_removeComponent(MonoObject* parentSceneObject, MonoReflectionType* type);
- static MonoObject* internal_getSceneObject(ScriptComponent* nativeInstance);
- static TransformChangedFlags internal_getNotifyFlags(ScriptComponent* nativeInstance);
- static void internal_setNotifyFlags(ScriptComponent* nativeInstance, TransformChangedFlags flags);
- static void internal_invoke(ScriptComponent* nativeInstance, MonoString* name);
- static void internal_destroy(ScriptComponent* nativeInstance, bool immediate);
- };
- /** @} */
- }
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