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- #include "BsD3D9PixelBuffer.h"
- #include "BsD3D9Texture.h"
- #include "BsD3D9Mappings.h"
- #include "BsException.h"
- #include "BsBitwise.h"
- #include "BsRenderAPI.h"
- #include "BsRenderStats.h"
- namespace BansheeEngine
- {
- RECT toD3DRECT(const PixelVolume &lockBox)
- {
- RECT prect;
- assert(lockBox.getDepth() == 1);
- prect.left = (LONG)lockBox.left;
- prect.right = (LONG)lockBox.right;
- prect.top = (LONG)lockBox.top;
- prect.bottom = (LONG)lockBox.bottom;
- return prect;
- }
- D3DBOX toD3DBOX(const PixelVolume &lockBox)
- {
- D3DBOX pbox;
- pbox.Left = (UINT)lockBox.left;
- pbox.Right = (UINT)lockBox.right;
- pbox.Top = (UINT)lockBox.top;
- pbox.Bottom = (UINT)lockBox.bottom;
- pbox.Front = (UINT)lockBox.front;
- pbox.Back = (UINT)lockBox.back;
- return pbox;
- }
- D3D9PixelBuffer::D3D9PixelBuffer(GpuBufferUsage usage, D3D9TextureCore* ownerTexture)
- :PixelBuffer(0, 0, 0, PF_UNKNOWN, usage, false),
- mDoMipmapGen(0), mHWMipmaps(0), mOwnerTexture(ownerTexture)
- { }
- D3D9PixelBuffer::~D3D9PixelBuffer()
- {
- D3D9_DEVICE_ACCESS_CRITICAL_SECTION;
- auto iter = mMapDeviceToBufferResources.begin();
- while (iter != mMapDeviceToBufferResources.end())
- {
- SAFE_RELEASE(iter->second->surface);
- SAFE_RELEASE(iter->second->volume);
- if(iter->second != nullptr)
- bs_delete(iter->second);
- auto toRemove = iter++;
- mMapDeviceToBufferResources.erase(toRemove);
- }
- }
- void D3D9PixelBuffer::bind(IDirect3DDevice9* dev, IDirect3DSurface9* surface, IDirect3DBaseTexture9* mipTex)
- {
- D3D9_DEVICE_ACCESS_CRITICAL_SECTION
- BufferResources* bufferResources = getBufferResources(dev);
- bool isNewBuffer = false;
- if (bufferResources == NULL)
- {
- bufferResources = createBufferResources();
- mMapDeviceToBufferResources[dev] = bufferResources;
- isNewBuffer = true;
- }
-
- bufferResources->mipTex = mipTex;
- bufferResources->surface = surface;
- bufferResources->surface->AddRef();
- D3DSURFACE_DESC desc;
- if(surface->GetDesc(&desc) != D3D_OK)
- BS_EXCEPT(RenderingAPIException, "Could not get surface information");
- mWidth = desc.Width;
- mHeight = desc.Height;
- mDepth = 1;
- mFormat = D3D9Mappings::_getPF(desc.Format);
- mRowPitch = mWidth;
- mSlicePitch = mHeight*mWidth;
- mSizeInBytes = PixelUtil::getMemorySize(mWidth, mHeight, mDepth, mFormat);
- }
- void D3D9PixelBuffer::bind(IDirect3DDevice9* dev, IDirect3DVolume9* volume, IDirect3DBaseTexture9* mipTex)
- {
- D3D9_DEVICE_ACCESS_CRITICAL_SECTION
- BufferResources* bufferResources = getBufferResources(dev);
- bool isNewBuffer = false;
- if (bufferResources == NULL)
- {
- bufferResources = createBufferResources();
- mMapDeviceToBufferResources[dev] = bufferResources;
- isNewBuffer = true;
- }
- bufferResources->mipTex = mipTex;
- bufferResources->volume = volume;
- bufferResources->volume->AddRef();
-
- D3DVOLUME_DESC desc;
- if(volume->GetDesc(&desc) != D3D_OK)
- BS_EXCEPT(RenderingAPIException, "Could not get volume information");
- mWidth = desc.Width;
- mHeight = desc.Height;
- mDepth = desc.Depth;
- mFormat = D3D9Mappings::_getPF(desc.Format);
- mRowPitch = mWidth;
- mSlicePitch = mHeight*mWidth;
- mSizeInBytes = PixelUtil::getMemorySize(mWidth, mHeight, mDepth, mFormat);
- }
- D3D9PixelBuffer::BufferResources* D3D9PixelBuffer::getBufferResources(IDirect3DDevice9* d3d9Device)
- {
- auto iterFind = mMapDeviceToBufferResources.find(d3d9Device);
- if (iterFind != mMapDeviceToBufferResources.end())
- return iterFind->second;
-
- return nullptr;
- }
- D3D9PixelBuffer::BufferResources* D3D9PixelBuffer::createBufferResources()
- {
- BufferResources* newResources = bs_new<BufferResources>();
- memset(newResources, 0, sizeof(BufferResources));
- return newResources;
- }
- void D3D9PixelBuffer::destroyBufferResources(IDirect3DDevice9* d3d9Device)
- {
- D3D9_DEVICE_ACCESS_CRITICAL_SECTION
- auto iterFind = mMapDeviceToBufferResources.find(d3d9Device);
- if (iterFind != mMapDeviceToBufferResources.end())
- {
- SAFE_RELEASE(iterFind->second->surface);
- SAFE_RELEASE(iterFind->second->volume);
- if(iterFind->second != nullptr)
- bs_delete(iterFind->second);
- mMapDeviceToBufferResources.erase(iterFind);
- }
- }
- void D3D9PixelBuffer::lockDeviceAccess()
- {
- D3D9_DEVICE_ACCESS_LOCK;
- }
- void D3D9PixelBuffer::unlockDeviceAccess()
- {
- D3D9_DEVICE_ACCESS_UNLOCK;
- }
- PixelData D3D9PixelBuffer::lockImpl(PixelVolume lockBox, GpuLockOptions options)
- {
- D3D9_DEVICE_ACCESS_CRITICAL_SECTION
- #if BS_PROFILING_ENABLED
- if (options == GBL_READ_ONLY || options == GBL_READ_WRITE)
- {
- BS_INC_RENDER_STAT_CAT(ResRead, RenderStatObject_Texture);
- }
- if (options == GBL_READ_WRITE || options == GBL_WRITE_ONLY || options == GBL_WRITE_ONLY_DISCARD || options == GBL_WRITE_ONLY_NO_OVERWRITE)
- {
- BS_INC_RENDER_STAT_CAT(ResWrite, RenderStatObject_Texture);
- }
- #endif
- DWORD flags = 0;
- switch(options)
- {
- case GBL_WRITE_ONLY_DISCARD:
- if (mUsage & GBU_DYNAMIC)
- flags |= D3DLOCK_DISCARD;
- break;
- case GBL_READ_ONLY:
- flags |= D3DLOCK_READONLY;
- break;
- default:
- break;
- };
- if (mMapDeviceToBufferResources.size() == 0)
- {
- BS_EXCEPT(RenderingAPIException, "There are no resources attached to this pixel buffer !!");
- }
-
- mLockedBox = lockBox;
- mLockFlags = flags;
- BufferResources* bufferResources = mMapDeviceToBufferResources.begin()->second;
-
- return lockBuffer(bufferResources, lockBox, flags);
- }
- PixelData D3D9PixelBuffer::lockBuffer(BufferResources* bufferResources, const PixelVolume& lockBox, DWORD flags)
- {
- PixelData rval(lockBox.getWidth(), lockBox.getHeight(), lockBox.getDepth(), mFormat);
- if (bufferResources->surface != nullptr)
- {
- D3DLOCKED_RECT lrect;
- HRESULT hr;
- if (lockBox.left == 0 && lockBox.top == 0 && lockBox.right == mWidth && lockBox.bottom == mHeight)
- {
- hr = bufferResources->surface->LockRect(&lrect, nullptr, flags);
- }
- else
- {
- RECT prect = toD3DRECT(lockBox);
- hr = bufferResources->surface->LockRect(&lrect, &prect, flags);
- }
- if (FAILED(hr))
- BS_EXCEPT(RenderingAPIException, "Surface locking failed");
- initPixelDataFromD3DLock(rval, lrect);
- }
- else if(bufferResources->volume)
- {
- D3DBOX pbox = toD3DBOX(lockBox);
- D3DLOCKED_BOX lbox;
- if(bufferResources->volume->LockBox(&lbox, &pbox, flags) != D3D_OK)
- BS_EXCEPT(RenderingAPIException, "Volume locking failed");
- initPixelDataFromD3DLock(rval, lbox);
- }
- return rval;
- }
- void D3D9PixelBuffer::unlockImpl()
- {
- D3D9_DEVICE_ACCESS_CRITICAL_SECTION
- if (mMapDeviceToBufferResources.size() == 0)
- BS_EXCEPT(RenderingAPIException, "There are no resources attached to this pixel buffer.");
- auto it = mMapDeviceToBufferResources.begin();
- unlockBuffer(it->second);
- if(mDoMipmapGen)
- genMipmaps(it->second->mipTex);
- }
- void D3D9PixelBuffer::unlockBuffer(BufferResources* bufferResources)
- {
- if(bufferResources->surface)
- {
- bufferResources->surface->UnlockRect();
- }
- else if(bufferResources->volume)
- {
- bufferResources->volume->UnlockBox();
- }
- }
- void D3D9PixelBuffer::genMipmaps(IDirect3DBaseTexture9* mipTex)
- {
- assert(mipTex != nullptr);
- if (mHWMipmaps)
- {
- mipTex->GenerateMipSubLevels();
- }
- else
- {
- if(D3DXFilterTexture(mipTex, nullptr, D3DX_DEFAULT, D3DX_DEFAULT) != D3D_OK)
- {
- BS_EXCEPT(RenderingAPIException, "Failed to generate mipmaps.");
- }
- }
- }
- void D3D9PixelBuffer::setMipmapping(bool doMipmapGen, bool HWMipmaps)
- {
- mDoMipmapGen = doMipmapGen;
- mHWMipmaps = HWMipmaps;
- }
- void D3D9PixelBuffer::releaseSurfaces(IDirect3DDevice9* d3d9Device)
- {
- BufferResources* bufferResources = getBufferResources(d3d9Device);
- if (bufferResources != nullptr)
- {
- SAFE_RELEASE(bufferResources->surface);
- SAFE_RELEASE(bufferResources->volume);
- }
- }
- IDirect3DSurface9* D3D9PixelBuffer::getSurface(IDirect3DDevice9* d3d9Device)
- {
- BufferResources* bufferResources = getBufferResources(d3d9Device);
- if (bufferResources == nullptr)
- {
- mOwnerTexture->createInternalResources(d3d9Device);
- bufferResources = getBufferResources(d3d9Device);
- }
- return bufferResources->surface;
- }
- void D3D9PixelBuffer::initPixelDataFromD3DLock(PixelData& rval, const D3DLOCKED_RECT& lrect)
- {
- UINT32 bpp = PixelUtil::getNumElemBytes(rval.getFormat());
- if (bpp != 0)
- {
- rval.setRowPitch(lrect.Pitch / bpp);
- rval.setSlicePitch(rval.getRowPitch() * rval.getHeight());
- assert((lrect.Pitch % bpp) == 0);
- }
- else if (PixelUtil::isCompressed(rval.getFormat()))
- {
- rval.setRowPitch(rval.getWidth());
- rval.setSlicePitch(rval.getWidth() * rval.getHeight());
- }
- else
- {
- BS_EXCEPT(InvalidParametersException, "Invalid pixel format.");
- }
- rval.setExternalBuffer((UINT8*)lrect.pBits);
- }
- void D3D9PixelBuffer::initPixelDataFromD3DLock(PixelData& rval, const D3DLOCKED_BOX& lbox)
- {
- UINT32 bpp = PixelUtil::getNumElemBytes(rval.getFormat());
- if (bpp != 0)
- {
- rval.setRowPitch(lbox.RowPitch / bpp);
- rval.setSlicePitch(lbox.SlicePitch / bpp);
- assert((lbox.RowPitch % bpp) == 0);
- assert((lbox.SlicePitch % bpp) == 0);
- }
- else if (PixelUtil::isCompressed(rval.getFormat()))
- {
- rval.setRowPitch(rval.getWidth());
- rval.setSlicePitch(rval.getWidth() * rval.getHeight());
- }
- else
- {
- BS_EXCEPT(InvalidParametersException, "Invalid pixel format.");
- }
- rval.setExternalBuffer((UINT8*)lbox.pBits);
- }
- };
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