BearishSun 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 年 前
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ThirdParty 1b1895f796 WIP VisualStudio project syncing 10 年 前
BsAABox.h 3c0a5a5996 Documentation 10 年 前
BsAny.h bd15a467f0 Removed C++ RTTI support as it wasn't really needed, plus MSVC implementation seems to be bugged 10 年 前
BsAsyncOp.h 7466dd0d2f Documentation 10 年 前
BsBinaryCloner.h 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) 10 年 前
BsBinaryDiff.h 9a0e9b0b78 Linked native and managed diff 10 年 前
BsBinarySerializer.h 57733a8660 WIP Prefabs and PrefabDiff 10 年 前
BsBitmapWriter.h 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsBitwise.h 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsBounds.h 4101088f37 Massive refactor due to work on Renderer 11 年 前
BsCapsule.h a4c60121f4 WIP work on handles 11 年 前
BsColor.h aec99b0b0f Sampler state filtering overrides (WIP) 10 年 前
BsConvexVolume.h 0eecfe525d More documentation 11 年 前
BsCrashHandler.h 3fec99f712 New crash reporting functionality tested and working 10 年 前
BsDataStream.h 3fec99f712 New crash reporting functionality tested and working 10 年 前
BsDebug.h 2932956d12 Debug log events can no longer be triggered from arbitrary threads, which was messing with GUIStatusBar that was subscribing to them 10 年 前
BsDegree.h ad79f66da3 Scene view refactor (moving it to C#) 11 年 前
BsDynLib.h baaa09abee Added CrashHandler (untested) 10 年 前
BsDynLibManager.h 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsEvent.h c369197bb8 Fixed an issue where event connections weren being properly released in some cases 10 年 前
BsException.h b5b05448e1 Moved certain platform-specific functionality to the utility layer 10 年 前
BsFileSerializer.h 66ead8f27e Binary serializer fixed after the refactor 10 年 前
BsFileSystem.h d715c4b2ad Fixed an issue with folder monitor where 64bit pointers were being truncated 10 年 前
BsFrameAlloc.h 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 年 前
BsFwdDeclUtil.h 3c0a5a5996 Documentation 10 年 前
BsGlobalFrameAlloc.h c544e302c4 ResourceHandle.isLoaded now requires no allocations 10 年 前
BsIReflectable.h 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsLineSegment3.h a4c60121f4 WIP work on handles 11 年 前
BsLog.h 2932956d12 Debug log events can no longer be triggered from arbitrary threads, which was messing with GUIStatusBar that was subscribing to them 10 年 前
BsManagedDataBlock.h 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsMath.h 23ac844b5d A couple of fixes that handle opening of drop down windows and menus at proper location 10 年 前
BsMatrix3.h 3c0a5a5996 Documentation 10 年 前
BsMatrix4.h fa5e36a9fe Fixing incorrect normals with disc slider 10 年 前
BsMatrixNxM.h d0793ab046 Shader default values (untested) 10 年 前
BsMemAllocProfiler.h 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsMemStack.h c1d0163465 Minimized allocations when updating TextSprite 10 年 前
BsMemoryAllocator.h 3fec99f712 New crash reporting functionality tested and working 10 年 前
BsMemorySerializer.h 1ff5442ad7 Better RTTI object cloning (untested) 10 年 前
BsMessageHandler.h 3512c00011 Extended interface for some core-level objects for easier creation 11 年 前
BsMessageHandlerFwd.h 3512c00011 Extended interface for some core-level objects for easier creation 11 年 前
BsModule.h 3fec99f712 New crash reporting functionality tested and working 10 年 前
BsPath.h fbbe8659aa Refactored how builtin resources are processed and loaded 10 年 前
BsPlane.h 331d4ac2aa Frustum culling working 11 年 前
BsPlatformDefines.h 029a785af4 - Clear prefab link IDs when their prefab parent changes 10 年 前
BsPlatformUtility.h b5b05448e1 Moved certain platform-specific functionality to the utility layer 10 年 前
BsPrerequisitesUtil.h 4afb3bb55a Disabled exceptions solution wide 10 年 前
BsQuaternion.h 3c0a5a5996 Documentation 10 年 前
BsRTTIField.h 66ead8f27e Binary serializer fixed after the refactor 10 年 前
BsRTTIManagedDataBlockField.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsRTTIPlainField.h 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsRTTIPrerequisites.h d293414daf Support for multiple StringTables 10 年 前
BsRTTIReflectableField.h cb1ee26b7e Added getType to RTTI reflectable fields 11 年 前
BsRTTIReflectablePtrField.h cb1ee26b7e Added getType to RTTI reflectable fields 11 年 前
BsRTTIType.h d0c5ecfb11 Global frame alloc 10 年 前
BsRadian.h ad79f66da3 Scene view refactor (moving it to C#) 11 年 前
BsRay.h 3a6d26a6f6 Mostly complete but completely untested handle implementation 11 年 前
BsRect2.h 896ac81f05 Documentation 10 年 前
BsRect2I.h 896ac81f05 Documentation 10 年 前
BsRect3.h 3c0a5a5996 Documentation 10 年 前
BsSerializedObject.h 56fada9981 Added support for reading UTF8 & UTF16 files 10 年 前
BsSerializedObjectRTTI.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsServiceLocator.h 3512c00011 Extended interface for some core-level objects for easier creation 11 年 前
BsSphere.h ddef406ac9 C# profiler overlay 10 年 前
BsSpinLock.h 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used 10 年 前
BsStaticAlloc.h c1d0163465 Minimized allocations when updating TextSprite 10 年 前
BsStdHeaders.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsString.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsStringFormat.h 3fec99f712 New crash reporting functionality tested and working 10 年 前
BsStringID.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 年 前
BsTaskScheduler.h 615bc66f11 Fixed threading issues on shutdown in TaskScheduler (I think) 11 年 前
BsTestOutput.h 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way 11 年 前
BsTestSuite.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsTexAtlasGenerator.h 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsThreadDefines.h 2116ef0d9f Added a simpler way to specify renderer materials 10 年 前
BsThreadPool.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 年 前
BsTime.h 4df779fdd5 Documentation 10 年 前
BsTimer.h baaa09abee Added CrashHandler (untested) 10 年 前
BsTorus.h f33b14ebe1 Fixed lag between material updates when rendering GUI 11 年 前
BsTypes.h 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsUtil.h 1b1895f796 WIP VisualStudio project syncing 10 年 前
BsVector2.h 17d906d731 SceneGrid renders (but doesn't look pretty) 11 年 前
BsVector2I.h 896ac81f05 Documentation 10 年 前
BsVector3.h a643070792 Refactored and improved FBX importer 10 年 前
BsVector4.h 17e7648476 Work on handles: 11 年 前
BsVectorNI.h d0793ab046 Shader default values (untested) 10 年 前